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Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp')
-rw-r--r--libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp
new file mode 100644
index 0000000..7314561
--- /dev/null
+++ b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp
@@ -0,0 +1,32 @@
+#include "falloutnvdataarchives.h"
+#include <utility.h>
+
+QStringList FalloutNVDataArchives::vanillaArchives() const
+{
+ return {"Fallout - Textures.bsa", "Fallout - Textures2.bsa", "Fallout - Meshes.bsa",
+ "Fallout - Voices1.bsa", "Fallout - Sound.bsa", "Fallout - Misc.bsa"};
+}
+
+QStringList FalloutNVDataArchives::archives(const MOBase::IProfile* profile) const
+{
+ QStringList result;
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
+ : localGameDirectory().absoluteFilePath("fallout.ini");
+ result.append(getArchivesFromKey(iniFile, "SArchiveList",
+ 8192)); // NVAC expands the maximum string limit
+
+ return result;
+}
+
+void FalloutNVDataArchives::writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before)
+{
+ QString list = before.join(", ");
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
+ : localGameDirectory().absoluteFilePath("fallout.ini");
+ setArchivesToKey(iniFile, "SArchiveList", list);
+}