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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-17 23:59:40 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-17 23:59:48 -0600
commit480a57cf037a46f176128e6c94aa5616fcf704a3 (patch)
tree35be94099e2669f518c623acdf8fe23ee82e55a8 /libs/game_bethesda/src/games/oblivion
parent91e1d7f9f03ab3fd77cee94c1eac2abf89254e50 (diff)
Fix Wine prefix deployment, INI handling, and data directory paths
- Fix data directory path to use ~/.var/app/com.fluorine.manager consistently (was ~/.local/share/fluorine in committed code) - Fix VFS helper path in fuseconnector.cpp to use fluorineDataDir() - Fix localAppFolder() to resolve Wine prefix AppData/Local on Linux instead of returning XDG ~/.local/share - Add localAppName() virtual method for correct AppData folder mapping (Enderal→"enderal", Nehrim→"Oblivion") - Fix mergeTweak() to use direct INI parser instead of QSettings which corrupts backslashes and URL-encodes spaces in keys - Make resolveWineDataDirName() more robust with existence checks and fallback chain (documentsDirectory → gameShortName → gameName) - Add comprehensive debug logging throughout Wine prefix deployment - Fix INI case handling: copy instead of symlink for case-mismatched INIs, ensure both proper-case and lowercase aliases exist - Remove native build script (Flatpak only) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/oblivion')
-rw-r--r--libs/game_bethesda/src/games/oblivion/gameoblivion.cpp12
-rw-r--r--libs/game_bethesda/src/games/oblivion/oblivionbsainvalidation.cpp2
-rw-r--r--libs/game_bethesda/src/games/oblivion/obliviondataarchives.cpp8
3 files changed, 11 insertions, 11 deletions
diff --git a/libs/game_bethesda/src/games/oblivion/gameoblivion.cpp b/libs/game_bethesda/src/games/oblivion/gameoblivion.cpp
index 9f7a174..fc7766a 100644
--- a/libs/game_bethesda/src/games/oblivion/gameoblivion.cpp
+++ b/libs/game_bethesda/src/games/oblivion/gameoblivion.cpp
@@ -113,14 +113,14 @@ void GameOblivion::initializeProfile(const QDir& path, ProfileSettings settings)
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
- !QFileInfo(myGamesPath() + "/oblivion.ini").exists()) {
- copyToProfile(gameDirectory().absolutePath(), path, "oblivion_default.ini",
- "oblivion.ini");
+ !QFileInfo(myGamesPath() + "/Oblivion.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "Oblivion_default.ini",
+ "Oblivion.ini");
} else {
- copyToProfile(myGamesPath(), path, "oblivion.ini");
+ copyToProfile(myGamesPath(), path, "Oblivion.ini");
}
- copyToProfile(myGamesPath(), path, "oblivionprefs.ini");
+ copyToProfile(myGamesPath(), path, "OblivionPrefs.ini");
}
}
@@ -171,7 +171,7 @@ QString GameOblivion::gameNexusName() const
QStringList GameOblivion::iniFiles() const
{
- return {"oblivion.ini", "oblivionprefs.ini"};
+ return {"Oblivion.ini", "OblivionPrefs.ini"};
}
QStringList GameOblivion::DLCPlugins() const
diff --git a/libs/game_bethesda/src/games/oblivion/oblivionbsainvalidation.cpp b/libs/game_bethesda/src/games/oblivion/oblivionbsainvalidation.cpp
index 864d37c..9473fa7 100644
--- a/libs/game_bethesda/src/games/oblivion/oblivionbsainvalidation.cpp
+++ b/libs/game_bethesda/src/games/oblivion/oblivionbsainvalidation.cpp
@@ -2,7 +2,7 @@
OblivionBSAInvalidation::OblivionBSAInvalidation(MOBase::DataArchives* dataArchives,
MOBase::IPluginGame const* game)
- : GamebryoBSAInvalidation(dataArchives, "oblivion.ini", game)
+ : GamebryoBSAInvalidation(dataArchives, "Oblivion.ini", game)
{}
QString OblivionBSAInvalidation::invalidationBSAName() const
diff --git a/libs/game_bethesda/src/games/oblivion/obliviondataarchives.cpp b/libs/game_bethesda/src/games/oblivion/obliviondataarchives.cpp
index 47c3dd4..3331cc4 100644
--- a/libs/game_bethesda/src/games/oblivion/obliviondataarchives.cpp
+++ b/libs/game_bethesda/src/games/oblivion/obliviondataarchives.cpp
@@ -13,8 +13,8 @@ QStringList OblivionDataArchives::archives(const MOBase::IProfile* profile) cons
QStringList result;
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("oblivion.ini")
- : localGameDirectory().absoluteFilePath("oblivion.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Oblivion.ini")
+ : localGameDirectory().absoluteFilePath("Oblivion.ini");
result.append(getArchivesFromKey(iniFile, "SArchiveList"));
return result;
@@ -26,7 +26,7 @@ void OblivionDataArchives::writeArchiveList(MOBase::IProfile* profile,
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("oblivion.ini")
- : localGameDirectory().absoluteFilePath("oblivion.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Oblivion.ini")
+ : localGameDirectory().absoluteFilePath("Oblivion.ini");
setArchivesToKey(iniFile, "SArchiveList", list);
}