diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/skyrim | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/skyrim')
17 files changed, 837 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/skyrim/CMakeLists.txt b/libs/game_bethesda/src/games/skyrim/CMakeLists.txt new file mode 100644 index 0000000..1fba8d5 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/CMakeLists.txt @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.16) + +add_library(game_skyrim SHARED + gameskyrim.cpp + gameskyrim.h + skyrimbsainvalidation.cpp + skyrimbsainvalidation.h + skyrimdataarchives.cpp + skyrimdataarchives.h + skyrimgameplugins.cpp + skyrimgameplugins.h + skyrimmoddatachecker.h + skyrimmoddatacontent.h + skyrimsavegame.cpp + skyrimsavegame.h + skyrimscriptextender.cpp + skyrimscriptextender.h +) +mo2_configure_plugin(game_skyrim NO_SOURCES WARNINGS 4) +mo2_default_source_group() +target_link_libraries(game_skyrim PRIVATE game_gamebryo) +mo2_install_plugin(game_skyrim) diff --git a/libs/game_bethesda/src/games/skyrim/game_skyrim_en.ts b/libs/game_bethesda/src/games/skyrim/game_skyrim_en.ts new file mode 100644 index 0000000..1ba702c --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/game_skyrim_en.ts @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE TS> +<TS version="2.1" language="en_US"> +<context> + <name>GameSkyrim</name> + <message> + <location filename="gameskyrim.cpp" line="92"/> + <source>Skyrim Support Plugin</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="gameskyrim.cpp" line="102"/> + <source>Adds support for the game Skyrim</source> + <translation type="unfinished"></translation> + </message> +</context> +</TS> diff --git a/libs/game_bethesda/src/games/skyrim/gameskyrim.cpp b/libs/game_bethesda/src/games/skyrim/gameskyrim.cpp new file mode 100644 index 0000000..4a0053e --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/gameskyrim.cpp @@ -0,0 +1,263 @@ +#include "gameskyrim.h" + +#include "skyrimbsainvalidation.h" +#include "skyrimdataarchives.h" +#include "skyrimgameplugins.h" +#include "skyrimmoddatachecker.h" +#include "skyrimmoddatacontent.h" +#include "skyrimsavegame.h" +#include "skyrimscriptextender.h" + +#include "executableinfo.h" +#include "pluginsetting.h" + +#include <gamebryogameplugins.h> +#include <gamebryolocalsavegames.h> +#include <gamebryosavegameinfo.h> +#include <gamebryounmanagedmods.h> + +#include <QCoreApplication> +#include <QDebug> +#include <QFileInfo> + +#include <QtDebug> + +#ifdef _WIN32 +#include <Windows.h> +#include <winver.h> +#endif + +#include <exception> +#include <memory> +#include <stdexcept> +#include <string> +#include <vector> + +using namespace MOBase; + +GameSkyrim::GameSkyrim() {} + +bool GameSkyrim::init(IOrganizer* moInfo) +{ + if (!GameGamebryo::init(moInfo)) { + return false; + } + + auto dataArchives = std::make_shared<SkyrimDataArchives>(this); + registerFeature(std::make_shared<SkyrimScriptExtender>(this)); + registerFeature(dataArchives); + registerFeature(std::make_shared<SkyrimBSAInvalidation>(dataArchives.get(), this)); + registerFeature(std::make_shared<GamebryoSaveGameInfo>(this)); + registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "skyrim.ini")); + registerFeature(std::make_shared<SkyrimModDataChecker>(this)); + registerFeature(std::make_shared<SkyrimModDataContent>(m_Organizer->gameFeatures())); + registerFeature(std::make_shared<SkyrimGamePlugins>(moInfo)); + registerFeature(std::make_shared<GamebryoUnmangedMods>(this)); + + return true; +} + +QString GameSkyrim::gameName() const +{ + return "Skyrim"; +} + +QList<ExecutableInfo> GameSkyrim::executables() const +{ + return QList<ExecutableInfo>() + << ExecutableInfo("SKSE", + findInGameFolder(m_Organizer->gameFeatures() + ->gameFeature<MOBase::ScriptExtender>() + ->loaderName())) + << ExecutableInfo("SBW", findInGameFolder("SBW.exe")) + << ExecutableInfo("Skyrim", findInGameFolder(binaryName())) + << ExecutableInfo("Skyrim Launcher", findInGameFolder(getLauncherName())) + << ExecutableInfo("BOSS", findInGameFolder("BOSS/BOSS.exe")) + << ExecutableInfo("LOOT", QFileInfo(getLootPath())) + .withArgument("--game=\"Skyrim\"") + << ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe")) + .withSteamAppId("202480"); +} + +QList<ExecutableForcedLoadSetting> GameSkyrim::executableForcedLoads() const +{ + return QList<ExecutableForcedLoadSetting>(); +} + +QString GameSkyrim::name() const +{ + return "Skyrim Support Plugin"; +} + +QString GameSkyrim::localizedName() const +{ + return tr("Skyrim Support Plugin"); +} + +QString GameSkyrim::author() const +{ + return "Tannin & MO2 Team"; +} + +QString GameSkyrim::description() const +{ + return tr("Adds support for the game Skyrim"); +} + +MOBase::VersionInfo GameSkyrim::version() const +{ + return VersionInfo(1, 6, 1, VersionInfo::RELEASE_FINAL); +} + +QList<PluginSetting> GameSkyrim::settings() const +{ + QList<PluginSetting> results; + results.push_back( + PluginSetting("sse_downloads", "allow Skyrim SE downloads", QVariant(false))); + return results; +} + +void GameSkyrim::initializeProfile(const QDir& path, ProfileSettings settings) const +{ + if (settings.testFlag(IPluginGame::MODS)) { + copyToProfile(localAppFolder() + "/Skyrim", path, "plugins.txt"); + } + + if (settings.testFlag(IPluginGame::CONFIGURATION)) { + if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || + !QFileInfo(myGamesPath() + "/skyrim.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "skyrim_default.ini", + "skyrim.ini"); + } else { + copyToProfile(myGamesPath(), path, "skyrim.ini"); + } + + copyToProfile(myGamesPath(), path, "skyrimprefs.ini"); + } +} + +QString GameSkyrim::savegameExtension() const +{ + return "ess"; +} + +QString GameSkyrim::savegameSEExtension() const +{ + return "skse"; +} + +std::shared_ptr<const GamebryoSaveGame> GameSkyrim::makeSaveGame(QString filepath) const +{ + return std::make_shared<const SkyrimSaveGame>(filepath, this); +} + +QString GameSkyrim::steamAPPId() const +{ + return "72850"; +} + +QStringList GameSkyrim::primaryPlugins() const +{ + return {"skyrim.esm", "update.esm"}; +} + +QString GameSkyrim::binaryName() const +{ + return "TESV.exe"; +} + +QString GameSkyrim::gameShortName() const +{ + return "Skyrim"; +} + +QString GameSkyrim::gameNexusName() const +{ + return "skyrim"; +} + +QStringList GameSkyrim::validShortNames() const +{ + QStringList results; + if (m_Organizer->pluginSetting(name(), "sse_downloads").toBool()) { + results.push_back("SkyrimSE"); + } + return results; +} + +QStringList GameSkyrim::iniFiles() const +{ + return {"skyrim.ini", "skyrimprefs.ini"}; +} + +QStringList GameSkyrim::DLCPlugins() const +{ + return {"Dawnguard.esm", + "Dragonborn.esm", + "HearthFires.esm", + "HighResTexturePack01.esp", + "HighResTexturePack02.esp", + "HighResTexturePack03.esp"}; +} + +namespace +{ +// Note: This is ripped off from shared/util. And in an upcoming move, the fomod +// installer requires something similar. I suspect I should abstract this out +// into gamebryo (or lower level) + +#ifdef _WIN32 +VS_FIXEDFILEINFO GetFileVersion(const std::wstring& fileName) +{ + DWORD handle = 0UL; + DWORD size = ::GetFileVersionInfoSizeW(fileName.c_str(), &handle); + if (size == 0) { + throw std::runtime_error("failed to determine file version info size"); + } + + std::vector<char> buffer(size); + handle = 0UL; + if (!::GetFileVersionInfoW(fileName.c_str(), handle, size, buffer.data())) { + throw std::runtime_error("failed to determine file version info"); + } + + void* versionInfoPtr = nullptr; + UINT versionInfoLength = 0; + if (!::VerQueryValue(buffer.data(), L"\\", &versionInfoPtr, &versionInfoLength)) { + throw std::runtime_error("failed to determine file version"); + } + + return *static_cast<VS_FIXEDFILEINFO*>(versionInfoPtr); +} +#endif + +} // namespace + +IPluginGame::LoadOrderMechanism GameSkyrim::loadOrderMechanism() const +{ +#ifdef _WIN32 + try { + std::wstring fileName = + gameDirectory().absoluteFilePath(binaryName()).toStdWString().c_str(); + VS_FIXEDFILEINFO versionInfo = ::GetFileVersion(fileName); + if ((versionInfo.dwFileVersionMS > 0x10004) || // version >= 1.5.x? + ((versionInfo.dwFileVersionMS == 0x10004) && + (versionInfo.dwFileVersionLS >= 0x1A0000))) { // version >= ?.4.26 + return LoadOrderMechanism::PluginsTxt; + } + } catch (const std::exception& e) { + qCritical() << "TESV.exe is invalid: " << e.what(); + } +#endif + return LoadOrderMechanism::FileTime; +} + +int GameSkyrim::nexusModOrganizerID() const +{ + return 0; +} + +int GameSkyrim::nexusGameID() const +{ + return 110; +} diff --git a/libs/game_bethesda/src/games/skyrim/gameskyrim.h b/libs/game_bethesda/src/games/skyrim/gameskyrim.h new file mode 100644 index 0000000..2fbc2c4 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/gameskyrim.h @@ -0,0 +1,55 @@ +#ifndef GAMESKYRIM_H +#define GAMESKYRIM_H + +#include "gamegamebryo.h" + +#include <QObject> +#include <QtGlobal> + +class GameSkyrim : public GameGamebryo +{ + Q_OBJECT +#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) + Q_PLUGIN_METADATA(IID "org.tannin.GameSkyrim" FILE "gameskyrim.json") +#endif + +public: + GameSkyrim(); + + virtual bool init(MOBase::IOrganizer* moInfo) override; + +public: // IPluginGame interface + virtual QString gameName() const override; + virtual QList<MOBase::ExecutableInfo> executables() const override; + virtual QList<MOBase::ExecutableForcedLoadSetting> + executableForcedLoads() const override; + virtual void initializeProfile(const QDir& path, + ProfileSettings settings) const override; + virtual QString steamAPPId() const override; + virtual QStringList primaryPlugins() const override; + virtual QString binaryName() const override; + virtual QString gameShortName() const override; + virtual QString gameNexusName() const override; + virtual QStringList validShortNames() const override; + virtual QStringList iniFiles() const override; + virtual QStringList DLCPlugins() const override; + virtual LoadOrderMechanism loadOrderMechanism() const override; + virtual int nexusModOrganizerID() const override; + virtual int nexusGameID() const override; + +public: // IPlugin interface + virtual QString name() const override; + virtual QString localizedName() const override; + virtual QString author() const override; + virtual QString description() const override; + virtual MOBase::VersionInfo version() const override; + virtual QList<MOBase::PluginSetting> settings() const override; + +protected: + virtual QString savegameExtension() const override; + virtual QString savegameSEExtension() const override; + virtual std::shared_ptr<const GamebryoSaveGame> + makeSaveGame(QString filepath) const override; +}; + +#endif // GAMESKYRIM_H diff --git a/libs/game_bethesda/src/games/skyrim/gameskyrim.json b/libs/game_bethesda/src/games/skyrim/gameskyrim.json new file mode 100644 index 0000000..0967ef4 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/gameskyrim.json @@ -0,0 +1 @@ +{} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.cpp b/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.cpp new file mode 100644 index 0000000..e056f10 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.cpp @@ -0,0 +1,16 @@ +#include "skyrimbsainvalidation.h" + +SkyrimBSAInvalidation::SkyrimBSAInvalidation(MOBase::DataArchives* dataArchives, + MOBase::IPluginGame const* game) + : GamebryoBSAInvalidation(dataArchives, "skyrim.ini", game) +{} + +QString SkyrimBSAInvalidation::invalidationBSAName() const +{ + return "Skyrim - Invalidation.bsa"; +} + +unsigned long SkyrimBSAInvalidation::bsaVersion() const +{ + return 0x68; +} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.h b/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.h new file mode 100644 index 0000000..4937fe9 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimbsainvalidation.h @@ -0,0 +1,20 @@ +#ifndef SKYRIMBSAINVALIDATION_H +#define SKYRIMBSAINVALIDATION_H + +#include "gamebryobsainvalidation.h" +#include "skyrimdataarchives.h" + +#include <memory> + +class SkyrimBSAInvalidation : public GamebryoBSAInvalidation +{ +public: + SkyrimBSAInvalidation(MOBase::DataArchives* dataArchives, + MOBase::IPluginGame const* game); + +private: + virtual QString invalidationBSAName() const override; + virtual unsigned long bsaVersion() const override; +}; + +#endif // SKYRIMBSAINVALIDATION_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.cpp b/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.cpp new file mode 100644 index 0000000..6422175 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.cpp @@ -0,0 +1,42 @@ +#include "skyrimdataarchives.h" +#include <utility.h> + +QStringList SkyrimDataArchives::vanillaArchives() const +{ + return {"Skyrim - Misc.bsa", "Skyrim - Shaders.bsa", + "Skyrim - Textures.bsa", "HighResTexturePack01.bsa", + "HighResTexturePack02.bsa", "HighResTexturePack03.bsa", + "Skyrim - Interface.bsa", "Skyrim - Animations.bsa", + "Skyrim - Meshes.bsa", "Skyrim - Sounds.bsa", + "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa"}; +} + +QStringList SkyrimDataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") + : localGameDirectory().absoluteFilePath("skyrim.ini"); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2")); + + return result; +} + +void SkyrimDataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString list = before.join(", "); + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("skyrim.ini") + : localGameDirectory().absoluteFilePath("skyrim.ini"); + if (list.length() > 255) { + int splitIdx = list.lastIndexOf(",", 256); + setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx)); + setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2)); + } else { + setArchivesToKey(iniFile, "SResourceArchiveList", list); + } +} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.h b/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.h new file mode 100644 index 0000000..b8c2ae0 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimdataarchives.h @@ -0,0 +1,23 @@ +#ifndef SKYRIMDATAARCHIVES_H +#define SKYRIMDATAARCHIVES_H + +#include <QDir> +#include <QString> +#include <QStringList> +#include <gamebryodataarchives.h> +#include <iprofile.h> + +class SkyrimDataArchives : public GamebryoDataArchives +{ +public: + using GamebryoDataArchives::GamebryoDataArchives; + + virtual QStringList vanillaArchives() const override; + virtual QStringList archives(const MOBase::IProfile* profile) const override; + +private: + virtual void writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) override; +}; + +#endif // SKYRIMDATAARCHIVES_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.cpp b/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.cpp new file mode 100644 index 0000000..88aac81 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.cpp @@ -0,0 +1,123 @@ +#include "skyrimgameplugins.h" +#include <ipluginlist.h> +#include <report.h> +#include <safewritefile.h> +#include <scopeguard.h> + +#include <QDir> +#include <QStringEncoder> +#include <QStringList> + +using MOBase::IOrganizer; +using MOBase::IPluginGame; +using MOBase::IPluginList; +using MOBase::reportError; +using MOBase::SafeWriteFile; + +SkyrimGamePlugins::SkyrimGamePlugins(IOrganizer* organizer) + : GamebryoGamePlugins(organizer) +{} + +void SkyrimGamePlugins::readPluginLists(MOBase::IPluginList* pluginList) +{ + QString loadOrderPath = organizer()->profile()->absolutePath() + "/loadorder.txt"; + QString pluginsPath = organizer()->profile()->absolutePath() + "/plugins.txt"; + + bool loadOrderIsNew = !m_LastRead.isValid() || !QFileInfo(loadOrderPath).exists() || + QFileInfo(loadOrderPath).lastModified() > m_LastRead; + bool pluginsIsNew = + !m_LastRead.isValid() || QFileInfo(pluginsPath).lastModified() > m_LastRead; + + if (pluginsIsNew && !loadOrderIsNew) { + // If the plugins is new but not loadorder, we must reparse the load order from the + // plugin files + + // removed because returned loadorder was incorrect and did not account for plugins + // that were already disabled before. + /*QStringList loadOrder = readPluginList(pluginList); + pluginList->setLoadOrder(loadOrder);*/ + + // Fix me: we are ignoring order changes in plugins.txt favouring loadorder.txt in + // all cases (plugins.txt shuld have precedence) + QStringList loadOrder = readLoadOrderList(pluginList, loadOrderPath); + pluginList->setLoadOrder(loadOrder); + readPluginList(pluginList); + } else { + // read both files if they are both new or both older than the last read + QStringList loadOrder = readLoadOrderList(pluginList, loadOrderPath); + pluginList->setLoadOrder(loadOrder); + readPluginList(pluginList); + } + + m_LastRead = QDateTime::currentDateTime(); +} + +// TODO: return value is incorrect and should be ignored (it's not currently used +QStringList SkyrimGamePlugins::readPluginList(MOBase::IPluginList* pluginList) +{ + QStringList plugins = pluginList->pluginNames(); + QStringList primaryPlugins = organizer()->managedGame()->primaryPlugins(); + QStringList loadOrder(plugins); + + for (const QString& pluginName : primaryPlugins) { + if (pluginList->state(pluginName) != IPluginList::STATE_MISSING) { + pluginList->setState(pluginName, IPluginList::STATE_ACTIVE); + } + } + + // Do not sort the primary plugins. Their load order should be locked as defined in + // "primaryPlugins". + const QStringList pluginsClone(plugins); + for (QString plugin : pluginsClone) { + if (primaryPlugins.contains(plugin, Qt::CaseInsensitive)) + plugins.removeAll(plugin); + } + + // Determine plugin active state by the plugins.txt file. + bool pluginsTxtExists = true; + QString filePath = organizer()->profile()->absolutePath() + "/plugins.txt"; + QFile file(filePath); + if (!file.open(QIODevice::ReadOnly)) { + pluginsTxtExists = false; + } + ON_BLOCK_EXIT([&]() { + qDebug("close %s", qUtf8Printable(filePath)); + file.close(); + }); + + if (file.size() == 0) { + // MO stores at least a header in the file. if it's completely empty the + // file is broken + pluginsTxtExists = false; + } + + if (pluginsTxtExists) { + while (!file.atEnd()) { + QByteArray line = file.readLine(); + QString pluginName; + if ((line.size() > 0) && (line.at(0) != '#')) { + pluginName = QStringEncoder(QStringConverter::Encoding::System) + .encode(line.trimmed().constData()); + } + if (pluginName.size() > 0) { + pluginList->setState(pluginName, IPluginList::STATE_ACTIVE); + plugins.removeAll(pluginName); + // we already have the old loadorder and we ignore the positions in plugins.txt + // (needs fix) loadOrder.append(pluginName); + } + } + + file.close(); + + // we removed each plugin found in the file, so what's left are inactive mods + for (const QString& pluginName : plugins) { + pluginList->setState(pluginName, IPluginList::STATE_INACTIVE); + } + } else { + for (const QString& pluginName : plugins) { + pluginList->setState(pluginName, IPluginList::STATE_INACTIVE); + } + } + + return loadOrder; +} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.h b/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.h new file mode 100644 index 0000000..8795c91 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimgameplugins.h @@ -0,0 +1,23 @@ +#ifndef _SKYRIMGAMEPLUGINS_H +#define _SKYRIMGAMEPLUGINS_H + +#include <gamebryogameplugins.h> +#include <imoinfo.h> +#include <iplugingame.h> +#include <map> + +class SkyrimGamePlugins : public GamebryoGamePlugins +{ +public: + SkyrimGamePlugins(MOBase::IOrganizer* organizer); + + virtual void readPluginLists(MOBase::IPluginList* pluginList) override; + +protected: + virtual QStringList readPluginList(MOBase::IPluginList* pluginList) override; + +private: + std::map<QString, QByteArray> m_LastSaveHash; +}; + +#endif // _SKYRIMSEGAMEPLUGINS_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimmoddatachecker.h b/libs/game_bethesda/src/games/skyrim/skyrimmoddatachecker.h new file mode 100644 index 0000000..4de6d6c --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimmoddatachecker.h @@ -0,0 +1,50 @@ +#ifndef SKYRIM_MODATACHECKER_H +#define SKYRIM_MODATACHECKER_H + +#include <gamebryomoddatachecker.h> + +class SkyrimModDataChecker : public GamebryoModDataChecker +{ +public: + using GamebryoModDataChecker::GamebryoModDataChecker; + +protected: + virtual const FileNameSet& possibleFolderNames() const override + { + static FileNameSet result{"fonts", + "interface", + "menus", + "meshes", + "music", + "scripts", + "shaders", + "sound", + "strings", + "textures", + "trees", + "video", + "facegen", + "materials", + "skse", + "distantlod", + "asi", + "Tools", + "MCM", + "distantland", + "mits", + "dllplugins", + "SkyProc Patchers", + "CalienteTools", + "NetScriptFramework", + "shadersfx", + "Nemesis_Engine"}; + return result; + } + virtual const FileNameSet& possibleFileExtensions() const override + { + static FileNameSet result{"esp", "esm", "bsa", "modgroups", "ini"}; + return result; + } +}; + +#endif // SKYRIM_MODATACHECKER_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimmoddatacontent.h b/libs/game_bethesda/src/games/skyrim/skyrimmoddatacontent.h new file mode 100644 index 0000000..96ec5a6 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimmoddatacontent.h @@ -0,0 +1,14 @@ +#ifndef SKYRIM_MODDATACONTENT_H +#define SKYRIM_MODDATACONTENT_H + +#include <gamebryomoddatacontent.h> +#include <ifiletree.h> + +// Skyrim does not need any change from the default feature: +class SkyrimModDataContent : public GamebryoModDataContent +{ +public: + using GamebryoModDataContent::GamebryoModDataContent; +}; + +#endif // SKYRIM_MODDATACONTENT_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp new file mode 100644 index 0000000..bd16036 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.cpp @@ -0,0 +1,105 @@ +#include "skyrimsavegame.h" + +#ifdef _WIN32 +#include <Windows.h> +#else +#include <QDateTime> + +// SYSTEMTIME is _SYSTEMTIME (defined in gamebryosavegame.h for Linux) +using SYSTEMTIME = _SYSTEMTIME; + +// Portable FileTimeToSystemTime: converts Windows FILETIME to SYSTEMTIME +static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) +{ + const uint64_t ticks = (static_cast<uint64_t>(ft->dwHighDateTime) << 32) | + static_cast<uint64_t>(ft->dwLowDateTime); + const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL; + const uint64_t remainderHns = ticks % 10000000ULL; // leftover 100ns units + + const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + const QDate d = dt.date(); + const QTime t = dt.time(); + + st->wYear = static_cast<uint16_t>(d.year()); + st->wMonth = static_cast<uint16_t>(d.month()); + st->wDayOfWeek = static_cast<uint16_t>(d.dayOfWeek() % 7); // Qt Mon=1..Sun=7 -> Win Sun=0..Sat=6 + st->wDay = static_cast<uint16_t>(d.day()); + st->wHour = static_cast<uint16_t>(t.hour()); + st->wMinute = static_cast<uint16_t>(t.minute()); + st->wSecond = static_cast<uint16_t>(t.second()); + st->wMilliseconds = static_cast<uint16_t>(remainderHns / 10000); +} +#endif + +#include "gameskyrim.h" + +SkyrimSaveGame::SkyrimSaveGame(QString const& fileName, GameSkyrim const* game) + : GamebryoSaveGame(fileName, game) +{ + FileWrapper file(getFilepath(), "TESV_SAVEGAME"); + + FILETIME ftime; + fetchInformationFields(file, m_SaveNumber, m_PCName, m_PCLevel, m_PCLocation, ftime); + + // A file time is a 64-bit value that represents the number of 100-nanosecond + // intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal + // Time (UTC). So we need to convert that to something useful + SYSTEMTIME ctime; + ::FileTimeToSystemTime(&ftime, &ctime); + setCreationTime(ctime); +} + +void SkyrimSaveGame::fetchInformationFields( + FileWrapper& file, uint32_t& saveNumber, QString& playerName, + unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const +{ + file.skip<uint32_t>(); // header size + file.skip<uint32_t>(); // header version + file.read(saveNumber); + + file.read(playerName); + + uint32_t temp; + file.read(temp); + playerLevel = static_cast<unsigned short>(temp); + + file.setPluginStringFormat(GamebryoSaveGame::StringFormat::LOCAL8BIT); + file.read(playerLocation); + file.setPluginStringFormat(GamebryoSaveGame::StringFormat::UTF8); + + QString timeOfDay; + file.read(timeOfDay); + + QString race; + file.read(race); // race name (i.e. BretonRace) + + file.skip<unsigned short>(); // Player gender (0 = male) + file.skip<float>(2); // experience gathered, experience required + + file.read(creationTime); +} + +std::unique_ptr<GamebryoSaveGame::DataFields> SkyrimSaveGame::fetchDataFields() const +{ + FileWrapper file(getFilepath(), "TESV_SAVEGAME"); + std::unique_ptr<DataFields> fields = std::make_unique<DataFields>(); + + { + QString dummyName, dummyLocation; + unsigned short dummyLevel; + uint32_t dummySaveNumber; + FILETIME dummyTime; + + fetchInformationFields(file, dummySaveNumber, dummyName, dummyLevel, dummyLocation, + dummyTime); + } + + fields->Screenshot = file.readImage(); + + file.skip<unsigned char>(); // form version + file.skip<uint32_t>(); // plugin info size + + fields->Plugins = file.readPlugins(); + + return fields; +} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimsavegame.h b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.h new file mode 100644 index 0000000..2df96b2 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimsavegame.h @@ -0,0 +1,28 @@ +#ifndef SKYRIMSAVEGAME_H +#define SKYRIMSAVEGAME_H + +#include "gamebryosavegame.h" +#include "windows_compat.h" + +namespace MOBase +{ +class IPluginGame; +} + +class GameSkyrim; + +class SkyrimSaveGame : public GamebryoSaveGame +{ +public: + SkyrimSaveGame(QString const& fileName, GameSkyrim const* game); + +protected: + // Fetch easy-to-access information. + void fetchInformationFields(FileWrapper& wrapper, uint32_t& saveNumber, + QString& playerName, unsigned short& playerLevel, + QString& playerLocation, FILETIME& creationTime) const; + + std::unique_ptr<DataFields> fetchDataFields() const override; +}; + +#endif // SKYRIMSAVEGAME_H diff --git a/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.cpp b/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.cpp new file mode 100644 index 0000000..38e17ed --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.cpp @@ -0,0 +1,18 @@ +#include "skyrimscriptextender.h" + +#include <QString> +#include <QStringList> + +SkyrimScriptExtender::SkyrimScriptExtender(GameGamebryo const* game) + : GamebryoScriptExtender(game) +{} + +QString SkyrimScriptExtender::BinaryName() const +{ + return "skse_loader.exe"; +} + +QString SkyrimScriptExtender::PluginPath() const +{ + return "skse/plugins"; +} diff --git a/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.h b/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.h new file mode 100644 index 0000000..6e95249 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrim/skyrimscriptextender.h @@ -0,0 +1,17 @@ +#ifndef SKYRIMSCRIPTEXTENDER_H +#define SKYRIMSCRIPTEXTENDER_H + +#include "gamebryoscriptextender.h" + +class GameGamebryo; + +class SkyrimScriptExtender : public GamebryoScriptExtender +{ +public: + SkyrimScriptExtender(const GameGamebryo* game); + + virtual QString BinaryName() const override; + virtual QString PluginPath() const override; +}; + +#endif // SKYRIMSCRIPTEXTENDER_H |
