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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h')
-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h b/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
new file mode 100644
index 0000000..efd3d7b
--- /dev/null
+++ b/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h
@@ -0,0 +1,36 @@
+#ifndef GAMEBRYOBSAINVALIDATION_H
+#define GAMEBRYOBSAINVALIDATION_H
+
+#include <QString>
+#include <bsainvalidation.h>
+#include <dataarchives.h>
+#include <memory>
+
+namespace MOBase
+{
+class IPluginGame;
+}
+
+class GamebryoBSAInvalidation : public MOBase::BSAInvalidation
+{
+public:
+ GamebryoBSAInvalidation(MOBase::DataArchives* dataArchives,
+ const QString& iniFilename, MOBase::IPluginGame const* game);
+
+ virtual bool isInvalidationBSA(const QString& bsaName) override;
+ virtual void deactivate(MOBase::IProfile* profile) override;
+ virtual void activate(MOBase::IProfile* profile) override;
+ virtual bool prepareProfile(MOBase::IProfile* profile) override;
+
+private:
+ virtual QString invalidationBSAName() const = 0;
+ virtual unsigned long
+ bsaVersion() const = 0; // 0x67 for oblivion, 0x68 for everything else
+
+private:
+ MOBase::DataArchives* m_DataArchives;
+ QString m_IniFileName;
+ MOBase::IPluginGame const* m_Game;
+};
+
+#endif // GAMEBRYOBSAINVALIDATION_H