diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h b/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h new file mode 100644 index 0000000..efd3d7b --- /dev/null +++ b/libs/game_gamebryo/src/gamebryo/gamebryobsainvalidation.h @@ -0,0 +1,36 @@ +#ifndef GAMEBRYOBSAINVALIDATION_H +#define GAMEBRYOBSAINVALIDATION_H + +#include <QString> +#include <bsainvalidation.h> +#include <dataarchives.h> +#include <memory> + +namespace MOBase +{ +class IPluginGame; +} + +class GamebryoBSAInvalidation : public MOBase::BSAInvalidation +{ +public: + GamebryoBSAInvalidation(MOBase::DataArchives* dataArchives, + const QString& iniFilename, MOBase::IPluginGame const* game); + + virtual bool isInvalidationBSA(const QString& bsaName) override; + virtual void deactivate(MOBase::IProfile* profile) override; + virtual void activate(MOBase::IProfile* profile) override; + virtual bool prepareProfile(MOBase::IProfile* profile) override; + +private: + virtual QString invalidationBSAName() const = 0; + virtual unsigned long + bsaVersion() const = 0; // 0x67 for oblivion, 0x68 for everything else + +private: + MOBase::DataArchives* m_DataArchives; + QString m_IniFileName; + MOBase::IPluginGame const* m_Game; +}; + +#endif // GAMEBRYOBSAINVALIDATION_H |
