aboutsummaryrefslogtreecommitdiff
path: root/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp
diff options
context:
space:
mode:
authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp')
-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp
new file mode 100644
index 0000000..b5bace6
--- /dev/null
+++ b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp
@@ -0,0 +1,76 @@
+#include <ifiletree.h>
+
+#include "gamebryomoddatachecker.h"
+
+/**
+ * @return the list of possible folder names in data.
+ */
+auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet&
+{
+ static FileNameSet result{"fonts",
+ "interface",
+ "menus",
+ "meshes",
+ "music",
+ "scripts",
+ "shaders",
+ "sound",
+ "strings",
+ "textures",
+ "trees",
+ "video",
+ "facegen",
+ "materials",
+ "skse",
+ "obse",
+ "mwse",
+ "nvse",
+ "fose",
+ "f4se",
+ "distantlod",
+ "asi",
+ "SkyProc Patchers",
+ "Tools",
+ "MCM",
+ "icons",
+ "bookart",
+ "distantland",
+ "mits",
+ "splash",
+ "dllplugins",
+ "CalienteTools",
+ "NetScriptFramework",
+ "shadersfx"};
+ return result;
+}
+
+/**
+ * @return the extensions of possible files in data.
+ */
+auto GamebryoModDataChecker::possibleFileExtensions() const -> const FileNameSet&
+{
+ static FileNameSet result{"esp", "esm", "esl", "bsa", "ba2", "modgroups", "ini"};
+ return result;
+}
+
+GamebryoModDataChecker::GamebryoModDataChecker(const GameGamebryo* game) : m_Game(game)
+{}
+
+GamebryoModDataChecker::CheckReturn GamebryoModDataChecker::dataLooksValid(
+ std::shared_ptr<const MOBase::IFileTree> fileTree) const
+{
+ auto& folders = possibleFolderNames();
+ auto& suffixes = possibleFileExtensions();
+ for (auto entry : *fileTree) {
+ if (entry->isDir()) {
+ if (folders.count(entry->name()) > 0) {
+ return CheckReturn::VALID;
+ }
+ } else {
+ if (suffixes.count(entry->suffix()) > 0) {
+ return CheckReturn::VALID;
+ }
+ }
+ }
+ return CheckReturn::INVALID;
+}