diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp new file mode 100644 index 0000000..b5bace6 --- /dev/null +++ b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp @@ -0,0 +1,76 @@ +#include <ifiletree.h> + +#include "gamebryomoddatachecker.h" + +/** + * @return the list of possible folder names in data. + */ +auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet& +{ + static FileNameSet result{"fonts", + "interface", + "menus", + "meshes", + "music", + "scripts", + "shaders", + "sound", + "strings", + "textures", + "trees", + "video", + "facegen", + "materials", + "skse", + "obse", + "mwse", + "nvse", + "fose", + "f4se", + "distantlod", + "asi", + "SkyProc Patchers", + "Tools", + "MCM", + "icons", + "bookart", + "distantland", + "mits", + "splash", + "dllplugins", + "CalienteTools", + "NetScriptFramework", + "shadersfx"}; + return result; +} + +/** + * @return the extensions of possible files in data. + */ +auto GamebryoModDataChecker::possibleFileExtensions() const -> const FileNameSet& +{ + static FileNameSet result{"esp", "esm", "esl", "bsa", "ba2", "modgroups", "ini"}; + return result; +} + +GamebryoModDataChecker::GamebryoModDataChecker(const GameGamebryo* game) : m_Game(game) +{} + +GamebryoModDataChecker::CheckReturn GamebryoModDataChecker::dataLooksValid( + std::shared_ptr<const MOBase::IFileTree> fileTree) const +{ + auto& folders = possibleFolderNames(); + auto& suffixes = possibleFileExtensions(); + for (auto entry : *fileTree) { + if (entry->isDir()) { + if (folders.count(entry->name()) > 0) { + return CheckReturn::VALID; + } + } else { + if (suffixes.count(entry->suffix()) > 0) { + return CheckReturn::VALID; + } + } + } + return CheckReturn::INVALID; +} |
