diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp deleted file mode 100644 index b5bace6..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include <ifiletree.h> - -#include "gamebryomoddatachecker.h" - -/** - * @return the list of possible folder names in data. - */ -auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet& -{ - static FileNameSet result{"fonts", - "interface", - "menus", - "meshes", - "music", - "scripts", - "shaders", - "sound", - "strings", - "textures", - "trees", - "video", - "facegen", - "materials", - "skse", - "obse", - "mwse", - "nvse", - "fose", - "f4se", - "distantlod", - "asi", - "SkyProc Patchers", - "Tools", - "MCM", - "icons", - "bookart", - "distantland", - "mits", - "splash", - "dllplugins", - "CalienteTools", - "NetScriptFramework", - "shadersfx"}; - return result; -} - -/** - * @return the extensions of possible files in data. - */ -auto GamebryoModDataChecker::possibleFileExtensions() const -> const FileNameSet& -{ - static FileNameSet result{"esp", "esm", "esl", "bsa", "ba2", "modgroups", "ini"}; - return result; -} - -GamebryoModDataChecker::GamebryoModDataChecker(const GameGamebryo* game) : m_Game(game) -{} - -GamebryoModDataChecker::CheckReturn GamebryoModDataChecker::dataLooksValid( - std::shared_ptr<const MOBase::IFileTree> fileTree) const -{ - auto& folders = possibleFolderNames(); - auto& suffixes = possibleFileExtensions(); - for (auto entry : *fileTree) { - if (entry->isDir()) { - if (folders.count(entry->name()) > 0) { - return CheckReturn::VALID; - } - } else { - if (suffixes.count(entry->suffix()) > 0) { - return CheckReturn::VALID; - } - } - } - return CheckReturn::INVALID; -} |
