diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h b/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h deleted file mode 100644 index be02331..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h +++ /dev/null @@ -1,75 +0,0 @@ -#ifndef GAMEBRYO_MODDATACONTENT_H -#define GAMEBRYO_MODDATACONTENT_H - -#include <ifiletree.h> -#include <moddatacontent.h> - -namespace MOBase -{ -class IGameFeatures; -} - -/** - * @brief ModDataContent for GameBryo games. - * - */ -class GamebryoModDataContent : public MOBase::ModDataContent -{ -protected: - /** - * Note: These are used to index m_Enabled so should have standard - * enum values, not custom ones. - */ - enum EContent - { - CONTENT_PLUGIN, - CONTENT_OPTIONAL, - CONTENT_TEXTURE, - CONTENT_MESH, - CONTENT_BSA, - CONTENT_INTERFACE, - CONTENT_SOUND, - CONTENT_SCRIPT, - CONTENT_SKSE, - CONTENT_SKSE_FILES, - CONTENT_SKYPROC, - CONTENT_MCM, - CONTENT_INI, - CONTENT_FACEGEN, - CONTENT_MODGROUP - }; - - /** - * This is the first value that can be used for game-specific contents. - */ - constexpr static auto CONTENT_NEXT_VALUE = CONTENT_MODGROUP + 1; - -public: - /** - * - */ - GamebryoModDataContent(const MOBase::IGameFeatures* gameFeatures); - - /** - * @return the list of all possible contents for the corresponding game. - */ - virtual std::vector<Content> getAllContents() const override; - - /** - * @brief Retrieve the list of contents in the given tree. - * - * @param fileTree The tree corresponding to the mod to retrieve contents for. - * - * @return the IDs of the content in the given tree. - */ - virtual std::vector<int> - getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override; - -protected: - MOBase::IGameFeatures const* const m_GameFeatures; - - // List of enabled contents: - std::vector<bool> m_Enabled; -}; - -#endif // GAMEBRYO_MODDATACONTENT_H |
