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-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h75
1 files changed, 0 insertions, 75 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h b/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h
deleted file mode 100644
index be02331..0000000
--- a/libs/game_gamebryo/src/gamebryo/gamebryomoddatacontent.h
+++ /dev/null
@@ -1,75 +0,0 @@
-#ifndef GAMEBRYO_MODDATACONTENT_H
-#define GAMEBRYO_MODDATACONTENT_H
-
-#include <ifiletree.h>
-#include <moddatacontent.h>
-
-namespace MOBase
-{
-class IGameFeatures;
-}
-
-/**
- * @brief ModDataContent for GameBryo games.
- *
- */
-class GamebryoModDataContent : public MOBase::ModDataContent
-{
-protected:
- /**
- * Note: These are used to index m_Enabled so should have standard
- * enum values, not custom ones.
- */
- enum EContent
- {
- CONTENT_PLUGIN,
- CONTENT_OPTIONAL,
- CONTENT_TEXTURE,
- CONTENT_MESH,
- CONTENT_BSA,
- CONTENT_INTERFACE,
- CONTENT_SOUND,
- CONTENT_SCRIPT,
- CONTENT_SKSE,
- CONTENT_SKSE_FILES,
- CONTENT_SKYPROC,
- CONTENT_MCM,
- CONTENT_INI,
- CONTENT_FACEGEN,
- CONTENT_MODGROUP
- };
-
- /**
- * This is the first value that can be used for game-specific contents.
- */
- constexpr static auto CONTENT_NEXT_VALUE = CONTENT_MODGROUP + 1;
-
-public:
- /**
- *
- */
- GamebryoModDataContent(const MOBase::IGameFeatures* gameFeatures);
-
- /**
- * @return the list of all possible contents for the corresponding game.
- */
- virtual std::vector<Content> getAllContents() const override;
-
- /**
- * @brief Retrieve the list of contents in the given tree.
- *
- * @param fileTree The tree corresponding to the mod to retrieve contents for.
- *
- * @return the IDs of the content in the given tree.
- */
- virtual std::vector<int>
- getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override;
-
-protected:
- MOBase::IGameFeatures const* const m_GameFeatures;
-
- // List of enabled contents:
- std::vector<bool> m_Enabled;
-};
-
-#endif // GAMEBRYO_MODDATACONTENT_H