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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp')
-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
new file mode 100644
index 0000000..e3f709a
--- /dev/null
+++ b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
@@ -0,0 +1,46 @@
+#include "gamebryoscriptextender.h"
+
+#include "gamegamebryo.h"
+
+#include "utility.h"
+
+#include <QDir>
+#include <QString>
+
+GamebryoScriptExtender::GamebryoScriptExtender(const GameGamebryo* game) : m_Game(game)
+{}
+
+GamebryoScriptExtender::~GamebryoScriptExtender() {}
+
+QString GamebryoScriptExtender::loaderName() const
+{
+ return BinaryName();
+}
+
+QString GamebryoScriptExtender::loaderPath() const
+{
+ return m_Game->gameDirectory().absoluteFilePath(loaderName());
+}
+
+QString GamebryoScriptExtender::savegameExtension() const
+{
+ return m_Game->savegameSEExtension();
+}
+
+bool GamebryoScriptExtender::isInstalled() const
+{
+ // A note: It is possibly also OK if xxse_steam_loader.dll exists, but it's
+ // not clear why that would exist and the exe not if you'd installed it per
+ // instructions, and it'd mess up NCC installs a treat.
+ return m_Game->gameDirectory().exists(loaderName());
+}
+
+QString GamebryoScriptExtender::getExtenderVersion() const
+{
+ return MOBase::getFileVersion(m_Game->gameDirectory().absoluteFilePath(loaderName()));
+}
+
+WORD GamebryoScriptExtender::getArch() const
+{
+ return m_Game->getArch(loaderName());
+}