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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 02:40:00 -0500
commite0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch)
tree0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
parente985dc340097831d4e5625941bded217abaa57b8 (diff)
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp')
-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
deleted file mode 100644
index e3f709a..0000000
--- a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "gamebryoscriptextender.h"
-
-#include "gamegamebryo.h"
-
-#include "utility.h"
-
-#include <QDir>
-#include <QString>
-
-GamebryoScriptExtender::GamebryoScriptExtender(const GameGamebryo* game) : m_Game(game)
-{}
-
-GamebryoScriptExtender::~GamebryoScriptExtender() {}
-
-QString GamebryoScriptExtender::loaderName() const
-{
- return BinaryName();
-}
-
-QString GamebryoScriptExtender::loaderPath() const
-{
- return m_Game->gameDirectory().absoluteFilePath(loaderName());
-}
-
-QString GamebryoScriptExtender::savegameExtension() const
-{
- return m_Game->savegameSEExtension();
-}
-
-bool GamebryoScriptExtender::isInstalled() const
-{
- // A note: It is possibly also OK if xxse_steam_loader.dll exists, but it's
- // not clear why that would exist and the exe not if you'd installed it per
- // instructions, and it'd mess up NCC installs a treat.
- return m_Game->gameDirectory().exists(loaderName());
-}
-
-QString GamebryoScriptExtender::getExtenderVersion() const
-{
- return MOBase::getFileVersion(m_Game->gameDirectory().absoluteFilePath(loaderName()));
-}
-
-WORD GamebryoScriptExtender::getArch() const
-{
- return m_Game->getArch(loaderName());
-}