diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp deleted file mode 100644 index e3f709a..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "gamebryoscriptextender.h" - -#include "gamegamebryo.h" - -#include "utility.h" - -#include <QDir> -#include <QString> - -GamebryoScriptExtender::GamebryoScriptExtender(const GameGamebryo* game) : m_Game(game) -{} - -GamebryoScriptExtender::~GamebryoScriptExtender() {} - -QString GamebryoScriptExtender::loaderName() const -{ - return BinaryName(); -} - -QString GamebryoScriptExtender::loaderPath() const -{ - return m_Game->gameDirectory().absoluteFilePath(loaderName()); -} - -QString GamebryoScriptExtender::savegameExtension() const -{ - return m_Game->savegameSEExtension(); -} - -bool GamebryoScriptExtender::isInstalled() const -{ - // A note: It is possibly also OK if xxse_steam_loader.dll exists, but it's - // not clear why that would exist and the exe not if you'd installed it per - // instructions, and it'd mess up NCC installs a treat. - return m_Game->gameDirectory().exists(loaderName()); -} - -QString GamebryoScriptExtender::getExtenderVersion() const -{ - return MOBase::getFileVersion(m_Game->gameDirectory().absoluteFilePath(loaderName())); -} - -WORD GamebryoScriptExtender::getArch() const -{ - return m_Game->getArch(loaderName()); -} |
