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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
commit8a10147bbb1fe6589c4205bcfd26d6d696512ced (patch)
tree66fe7403114e2d63fa48ceee14352bee4dbddae0 /libs/installer_fomod/src/installerfomod.cpp
parenta03455028d8b79a1196bffc2f80c2455c41db065 (diff)
Add Root Builder plugin, Linux game detection, and OMOD installer fix
- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_fomod/src/installerfomod.cpp')
-rw-r--r--libs/installer_fomod/src/installerfomod.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/installer_fomod/src/installerfomod.cpp b/libs/installer_fomod/src/installerfomod.cpp
index 3558748..8be3ca3 100644
--- a/libs/installer_fomod/src/installerfomod.cpp
+++ b/libs/installer_fomod/src/installerfomod.cpp
@@ -217,8 +217,9 @@ InstallerFomod::install(GuessedValue<QString>& modName,
std::shared_ptr<const IFileTree> fomodTree = findFomodDirectory(tree);
QString fomodPath = fomodTree->parent()->path();
+ QString fomodDirName = fomodTree->name();
FomodInstallerDialog dialog(
- this, modName, fomodPath,
+ this, modName, fomodPath, fomodDirName,
std::bind(&InstallerFomod::fileState, this, std::placeholders::_1));
dialog.initData(m_MOInfo);
if (!dialog.getVersion().isEmpty()) {