diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 19:04:11 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 19:04:11 -0600 |
| commit | 8a10147bbb1fe6589c4205bcfd26d6d696512ced (patch) | |
| tree | 66fe7403114e2d63fa48ceee14352bee4dbddae0 /libs/installer_fomod/src/installerfomod.cpp | |
| parent | a03455028d8b79a1196bffc2f80c2455c41db065 (diff) | |
Add Root Builder plugin, Linux game detection, and OMOD installer fix
- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy
and symlink deploy modes, auto-deploy hooks, backup/restore, and
third-party conflict detection that moves incompatible plugins to
DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid
Wine/Proton path resolution issues with symlinked executables.
- Fix basic_games detection on Linux: steam_utils now checks native
Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses
correct Linux Heroic config paths, gog_utils falls back to Heroic
GOG installed.json when Windows registry is unavailable.
- Fix OMOD installer crash: isArchiveSupported now handles both IFileTree
(from mod list refresh) and string (from install check) arguments.
- Add flatpak manifest step to copy source-tree Python plugins
(src/plugins/*.py) into the build output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_fomod/src/installerfomod.cpp')
| -rw-r--r-- | libs/installer_fomod/src/installerfomod.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/installer_fomod/src/installerfomod.cpp b/libs/installer_fomod/src/installerfomod.cpp index 3558748..8be3ca3 100644 --- a/libs/installer_fomod/src/installerfomod.cpp +++ b/libs/installer_fomod/src/installerfomod.cpp @@ -217,8 +217,9 @@ InstallerFomod::install(GuessedValue<QString>& modName, std::shared_ptr<const IFileTree> fomodTree = findFomodDirectory(tree); QString fomodPath = fomodTree->parent()->path(); + QString fomodDirName = fomodTree->name(); FomodInstallerDialog dialog( - this, modName, fomodPath, + this, modName, fomodPath, fomodDirName, std::bind(&InstallerFomod::fileState, this, std::placeholders::_1)); dialog.initData(m_MOInfo); if (!dialog.getVersion().isEmpty()) { |
