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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/installer_fomod_csharp/README.md
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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+# [MO2](https://github.com/ModOrganizer2/modorganizer) plugin for FOMOD installers using C# scripts
+
+This is simple installer plugin for Mod Organizer 2 to handle FOMOD installers containing C# script.
+
+Without this plugin, Mod Organizer 2 will use NCC to install such plugins, but NCC has a few limitations when
+used within MO2:
+
+- Mod detection will not work, so the installer will not be able to check for active mods or even existing files.
+- Modifying settings (`FalloutNV.ini`, etc.) does not work properly with the NCC installer (it may work if you
+ do not use per-profile settings, but that is not recommended).
+
+This installer is better integrated with Mod Organizer 2 and should handle any kind of FOMOD installer containing
+a C# script. Feel free to [open an issue](https://github.com/ModOrganizer2/modorganizer/issues/new?assignees=&labels=issue+report&template=issue-report.md)
+if you find a bug.
+
+The installer will never modify settings silently. If during installation, the script tries to modify settings,
+they will be stored in memory and presented to you at the end of the installation. You will then be able to either
+apply the settings, save them inside the mod folder or discard them.
+
+**Warning:** This plugin currently only works with Mod Organizer 2 development build 2.3.0 alpha 10!