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Diffstat (limited to 'libs/installer_fomod_csharp/README.md')
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diff --git a/libs/installer_fomod_csharp/README.md b/libs/installer_fomod_csharp/README.md new file mode 100644 index 0000000..6b4e4d1 --- /dev/null +++ b/libs/installer_fomod_csharp/README.md @@ -0,0 +1,20 @@ +# [MO2](https://github.com/ModOrganizer2/modorganizer) plugin for FOMOD installers using C# scripts + +This is simple installer plugin for Mod Organizer 2 to handle FOMOD installers containing C# script. + +Without this plugin, Mod Organizer 2 will use NCC to install such plugins, but NCC has a few limitations when +used within MO2: + +- Mod detection will not work, so the installer will not be able to check for active mods or even existing files. +- Modifying settings (`FalloutNV.ini`, etc.) does not work properly with the NCC installer (it may work if you + do not use per-profile settings, but that is not recommended). + +This installer is better integrated with Mod Organizer 2 and should handle any kind of FOMOD installer containing +a C# script. Feel free to [open an issue](https://github.com/ModOrganizer2/modorganizer/issues/new?assignees=&labels=issue+report&template=issue-report.md) +if you find a bug. + +The installer will never modify settings silently. If during installation, the script tries to modify settings, +they will be stored in memory and presented to you at the end of the installation. You will then be able to either +apply the settings, save them inside the mod folder or discard them. + +**Warning:** This plugin currently only works with Mod Organizer 2 development build 2.3.0 alpha 10! |
