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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/installer_omod/src/installer_omod_en.ts
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_omod/src/installer_omod_en.ts')
-rw-r--r--libs/installer_omod/src/installer_omod_en.ts159
1 files changed, 159 insertions, 0 deletions
diff --git a/libs/installer_omod/src/installer_omod_en.ts b/libs/installer_omod/src/installer_omod_en.ts
new file mode 100644
index 0000000..a092611
--- /dev/null
+++ b/libs/installer_omod/src/installer_omod_en.ts
@@ -0,0 +1,159 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="en_US">
+<context>
+ <name>InstallerOMOD</name>
+ <message>
+ <location filename="installerOmod.cpp" line="34"/>
+ <source>Omod Installer</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="installerOmod.cpp" line="44"/>
+ <source>Installer for Omod files (including scripted ones)</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>NameDialog</name>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="14"/>
+ <source>Pick mod name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="22"/>
+ <source>Name</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="43"/>
+ <location filename="newstuff/namedialog.ui" line="46"/>
+ <source>Manual install is unavailable for OMODs.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="49"/>
+ <source>Manual</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="69"/>
+ <source>OK</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="newstuff/namedialog.ui" line="79"/>
+ <source>Cancel</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>OMODFrameworkWrapper</name>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="365"/>
+ <source>%1 wants to change [%2] %3 from &quot;%4&quot; to &quot;%5&quot;</source>
+ <extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %4 is the value already in Oblivion.ini. %5 is the value the mod wants to set.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="374"/>
+ <source>%1 wants to set [%2] %3 to &quot;%4&quot;</source>
+ <extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %5 is the value the mod wants to set.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="377"/>
+ <source>Update INI?</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="468"/>
+ <source>%1 has data for %2, but Mod Organizer 2 doesn&apos;t know what to do with it yet. Please report this to the Mod Organizer 2 development team (ideally by sending us your interface log) as we didn&apos;t find any OMODs that actually did this, and we need to know that they exist.</source>
+ <extracomment>%1 is the mod name %2 is the name of a field in the OMOD&apos;s return data Hopefully this message will never be seen by anyone, but if it is, they need to know to tell the Mod Organizer 2 dev team.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="471"/>
+ <source>Mod Organizer 2 can&apos;t completely install this OMOD.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="553"/>
+ <source>Activate mod?</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="557"/>
+ <source>%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?</source>
+ <extracomment>%1 is the left-pane mod name. %2 is the name from the metadata of an OMOD.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="587"/>
+ <source>%1 wants to activate %2. Do you want to do so?</source>
+ <extracomment>%1 is the mod name. %2 is the plugin name.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="589"/>
+ <location filename="OMODFrameworkWrapper.cpp" line="632"/>
+ <source>Activate plugin?</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="601"/>
+ <source>OMOD wants to activate missing plugin</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="601"/>
+ <source>An OMOD wants to activate a missing plugin. This shouldn&apos;t be possible. Please report this to a MO2 developer.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="630"/>
+ <source>%1 installed %2, but doesn&apos;t activate it by default. Do you want to activate it anyway?</source>
+ <extracomment>%1 is the mod name. %2 is the plugin name.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="644"/>
+ <source>OMOD claimed to install missing plugin</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="644"/>
+ <source>An OMOD has activation settings for a missing plugin. This shouldn&apos;t be possible. Please report this to a MO2 developer.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="666"/>
+ <source>Register BSAs</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="670"/>
+ <source>%1 wants to register the following BSA archives, but Mod Organizer 2 can&apos;t do that yet due to technical limitations:&lt;ul&gt;&lt;li&gt;%2&lt;/li&gt;&lt;/ul&gt;For now, your options include adding the BSA names to &lt;code&gt;sResourceArchiveList&lt;/code&gt; in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.</source>
+ <extracomment>%1 is the OMOD name &lt;ul&gt;&lt;li&gt;%2&lt;/li&gt;&lt;/ul&gt; becomes a list of BSA files</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="745"/>
+ <source>Display Readme?</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="747"/>
+ <source>The Readme may explain installation options. Display it?&lt;br&gt;It will remain visible until you close it.</source>
+ <extracomment>&lt;br&gt; is a line break. Translators can remove it if it makes things clearer.</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="OMODFrameworkWrapper.cpp" line="753"/>
+ <source>%1 Readme</source>
+ <extracomment>%1 is the mod name</extracomment>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>