diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/installer_omod/src/installer_omod_en.ts | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_omod/src/installer_omod_en.ts')
| -rw-r--r-- | libs/installer_omod/src/installer_omod_en.ts | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/libs/installer_omod/src/installer_omod_en.ts b/libs/installer_omod/src/installer_omod_en.ts new file mode 100644 index 0000000..a092611 --- /dev/null +++ b/libs/installer_omod/src/installer_omod_en.ts @@ -0,0 +1,159 @@ +<?xml version="1.0" encoding="utf-8"?> +<!DOCTYPE TS> +<TS version="2.1" language="en_US"> +<context> + <name>InstallerOMOD</name> + <message> + <location filename="installerOmod.cpp" line="34"/> + <source>Omod Installer</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="installerOmod.cpp" line="44"/> + <source>Installer for Omod files (including scripted ones)</source> + <translation type="unfinished"></translation> + </message> +</context> +<context> + <name>NameDialog</name> + <message> + <location filename="newstuff/namedialog.ui" line="14"/> + <source>Pick mod name</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="newstuff/namedialog.ui" line="22"/> + <source>Name</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="newstuff/namedialog.ui" line="43"/> + <location filename="newstuff/namedialog.ui" line="46"/> + <source>Manual install is unavailable for OMODs.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="newstuff/namedialog.ui" line="49"/> + <source>Manual</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="newstuff/namedialog.ui" line="69"/> + <source>OK</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="newstuff/namedialog.ui" line="79"/> + <source>Cancel</source> + <translation type="unfinished"></translation> + </message> +</context> +<context> + <name>OMODFrameworkWrapper</name> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="365"/> + <source>%1 wants to change [%2] %3 from "%4" to "%5"</source> + <extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %4 is the value already in Oblivion.ini. %5 is the value the mod wants to set.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="374"/> + <source>%1 wants to set [%2] %3 to "%4"</source> + <extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %5 is the value the mod wants to set.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="377"/> + <source>Update INI?</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="468"/> + <source>%1 has data for %2, but Mod Organizer 2 doesn't know what to do with it yet. Please report this to the Mod Organizer 2 development team (ideally by sending us your interface log) as we didn't find any OMODs that actually did this, and we need to know that they exist.</source> + <extracomment>%1 is the mod name %2 is the name of a field in the OMOD's return data Hopefully this message will never be seen by anyone, but if it is, they need to know to tell the Mod Organizer 2 dev team.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="471"/> + <source>Mod Organizer 2 can't completely install this OMOD.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="553"/> + <source>Activate mod?</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="557"/> + <source>%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?</source> + <extracomment>%1 is the left-pane mod name. %2 is the name from the metadata of an OMOD.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="587"/> + <source>%1 wants to activate %2. Do you want to do so?</source> + <extracomment>%1 is the mod name. %2 is the plugin name.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="589"/> + <location filename="OMODFrameworkWrapper.cpp" line="632"/> + <source>Activate plugin?</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="601"/> + <source>OMOD wants to activate missing plugin</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="601"/> + <source>An OMOD wants to activate a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="630"/> + <source>%1 installed %2, but doesn't activate it by default. Do you want to activate it anyway?</source> + <extracomment>%1 is the mod name. %2 is the plugin name.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="644"/> + <source>OMOD claimed to install missing plugin</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="644"/> + <source>An OMOD has activation settings for a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="666"/> + <source>Register BSAs</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="670"/> + <source>%1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.</source> + <extracomment>%1 is the OMOD name <ul><li>%2</li></ul> becomes a list of BSA files</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="745"/> + <source>Display Readme?</source> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="747"/> + <source>The Readme may explain installation options. Display it?<br>It will remain visible until you close it.</source> + <extracomment><br> is a line break. Translators can remove it if it makes things clearer.</extracomment> + <translation type="unfinished"></translation> + </message> + <message> + <location filename="OMODFrameworkWrapper.cpp" line="753"/> + <source>%1 Readme</source> + <extracomment>%1 is the mod name</extracomment> + <translation type="unfinished"></translation> + </message> +</context> +</TS> |
