diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/Camera.h | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/Camera.h')
| -rw-r--r-- | libs/preview_nif/src/Camera.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/libs/preview_nif/src/Camera.h b/libs/preview_nif/src/Camera.h new file mode 100644 index 0000000..3d685ea --- /dev/null +++ b/libs/preview_nif/src/Camera.h @@ -0,0 +1,37 @@ +#pragma once + +#include <QObject> +#include <QVector3D> + +class Camera : public QObject +{ + Q_OBJECT + +public: + QVector3D lookAt() { return m_LookAt; } + float pitch() { return m_Pitch; } + float yaw() { return m_Yaw; } + float distance() { return m_Distance; } + + void setDistance(float distance); + void setLookAt(QVector3D lookAt); + + void pan(QVector3D delta); + void rotate(float yaw, float pitch); + void zoomDistance(float distance); + void zoomFactor(float factor); + +private: + inline static constexpr float MinDistance = 1.0f; + inline static constexpr float MaxDistance = 5000.0f; + + static float repeat(float value, float min, float max); + + QVector3D m_LookAt; + float m_Pitch = 0.0f; + float m_Yaw = 0.0f; + float m_Distance = 100.0f; + +signals: + void cameraMoved(); +}; |
