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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
commita0355c9b897281d0bfea48bec9d490724ecabd96 (patch)
tree42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/Camera.h
parentfa43a71f9d05b3673d42296a80decb2228d68f83 (diff)
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/Camera.h')
-rw-r--r--libs/preview_nif/src/Camera.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/libs/preview_nif/src/Camera.h b/libs/preview_nif/src/Camera.h
new file mode 100644
index 0000000..3d685ea
--- /dev/null
+++ b/libs/preview_nif/src/Camera.h
@@ -0,0 +1,37 @@
+#pragma once
+
+#include <QObject>
+#include <QVector3D>
+
+class Camera : public QObject
+{
+ Q_OBJECT
+
+public:
+ QVector3D lookAt() { return m_LookAt; }
+ float pitch() { return m_Pitch; }
+ float yaw() { return m_Yaw; }
+ float distance() { return m_Distance; }
+
+ void setDistance(float distance);
+ void setLookAt(QVector3D lookAt);
+
+ void pan(QVector3D delta);
+ void rotate(float yaw, float pitch);
+ void zoomDistance(float distance);
+ void zoomFactor(float factor);
+
+private:
+ inline static constexpr float MinDistance = 1.0f;
+ inline static constexpr float MaxDistance = 5000.0f;
+
+ static float repeat(float value, float min, float max);
+
+ QVector3D m_LookAt;
+ float m_Pitch = 0.0f;
+ float m_Yaw = 0.0f;
+ float m_Distance = 100.0f;
+
+signals:
+ void cameraMoved();
+};