diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/ShaderManager.cpp | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/ShaderManager.cpp')
| -rw-r--r-- | libs/preview_nif/src/ShaderManager.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/libs/preview_nif/src/ShaderManager.cpp b/libs/preview_nif/src/ShaderManager.cpp new file mode 100644 index 0000000..2109b44 --- /dev/null +++ b/libs/preview_nif/src/ShaderManager.cpp @@ -0,0 +1,74 @@ +#include "ShaderManager.h" + +#include <QOpenGLContext> + +ShaderManager::ShaderManager(MOBase::IOrganizer* moInfo) : m_MOInfo{ moInfo } +{} + +QOpenGLShaderProgram* ShaderManager::getProgram(ShaderType type) +{ + if (type == None) { + return nullptr; + } + + if (m_Programs[type] == nullptr) { + m_Programs[type] = loadProgram(type); + } + + return m_Programs[type]; +} + +QOpenGLShaderProgram* ShaderManager::loadProgram(ShaderType type) +{ + QString vert; + QString frag; + + switch (type) { + case SKDefault: + vert = "default.vert"; + frag = "sk_default.frag"; + break; + case SKMSN: + vert = "sk_msn.vert"; + frag = "sk_msn.frag"; + break; + case SKMultilayer: + vert = "default.vert"; + frag = "sk_multilayer.frag"; + break; + case SKEffectShader: + vert = "sk_effectshader.vert"; + frag = "sk_effectshader.frag"; + break; + case FO4Default: + vert = "default.vert"; + frag = "fo4_default.frag"; + break; + case FO4EffectShader: + vert = "default.vert"; + frag = "fo4_effectshader.frag"; + break; + default: + return nullptr; + } + + auto game = m_MOInfo->managedGame(); + auto dataPath = MOBase::IOrganizer::getPluginDataPath(); + auto vertexShader = QString("%1/shaders/%2").arg(dataPath).arg(vert); + auto fragmentShader = QString("%1/shaders/%2").arg(dataPath).arg(frag); + + auto program = new QOpenGLShaderProgram(QOpenGLContext::currentContext()); + program->addShaderFromSourceFile(QOpenGLShader::Vertex, vertexShader); + program->addShaderFromSourceFile(QOpenGLShader::Fragment, fragmentShader); + + program->bindAttributeLocation("position", AttribPosition); + program->bindAttributeLocation("normal", AttribNormal); + program->bindAttributeLocation("tangent", AttribTangent); + program->bindAttributeLocation("bitangent", AttribBitangent); + program->bindAttributeLocation("texCoord", AttribTexCoord); + program->bindAttributeLocation("color", AttribColor); + + program->link(); + + return program; +} |
