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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/tool_inieditor/src/inieditor_en.ts
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/tool_inieditor/src/inieditor_en.ts')
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diff --git a/libs/tool_inieditor/src/inieditor_en.ts b/libs/tool_inieditor/src/inieditor_en.ts
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+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="en_US">
+<context>
+ <name>IniEditor</name>
+ <message>
+ <location filename="inieditor.cpp" line="65"/>
+ <source>Very basic editor for INI files</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="55"/>
+ <location filename="inieditor.cpp" line="84"/>
+ <source>INI Editor</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="89"/>
+ <source>Edit the INI files of the current profile</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="100"/>
+ <source>plugin not initialized</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="115"/>
+ <source> Editing profile-specific INIs. Profile-specific game INI files are Enabled.
+
+ You can change the INI Editor settings (in the main Mod Organizer settings under the plugins tab) to use an external text editor,
+ either notepad or your windows associated program to .INI files.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="128"/>
+ <source>File too big</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="129"/>
+ <source>Sorry, the file %1 is too large to be handled by the INI Editor</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="inieditor.cpp" line="118"/>
+ <source> Editing global INIs (in &apos;myGames&apos; folder). Profile-specific game INI files are Disabled.
+
+ You can change the INI Editor settings (in the main Mod Organizer settings under the plugins tab) to use an external text editor,
+ either notepad or your windows associated program to .INI files.</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>