diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-17 00:53:20 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-17 00:53:20 -0500 |
| commit | 06c396fd27f55929b40161e587cb9b596b549f3f (patch) | |
| tree | 40fdb465d2fe6e7d4487bbd237582868c8332459 /libs/uibase | |
| parent | e583d6dda3cde9e8bccee313fe1ad69634593708 (diff) | |
Symlink saves, rank prefixes by Steam app type, ntsync safeguards
- Replace copy-in/copy-out save deployment with a direct symlink from the
prefix's __MO_Saves to the profile's saves/. Writes land in the profile
immediately; afterRun reverts the symlink + prefix INI so a vanilla
launch outside MO2 uses the default Saves dir.
- Parse Steam's binary appinfo.vdf (v41) via a new Rust FFI crate backed
by steam-vdf-parser. Rank detected games by common.type so real Games
beat Tools/Editors when multiple prefixes share a My Games folder name
(fixes Creation Kit shadowing Skyrim SE). Top-ranked candidate
overwrites stale symlinks from earlier runs.
- Switch bundled Steam Linux Runtime downloader from sniper (steamrt3)
to steamrt4 so Proton 11+ works out of the box. steamrt4 omits xrandr
so we inject it from the Debian x11-xserver-utils .deb into a
dedicated dir and prepend it to PATH via `env PATH=...` inside the
pressure-vessel container (PATH env doesn't propagate).
- Auto-kill stale wineboot/wineserver/pv-adverb processes still bound
to the prefix before starting a new wineboot -u; match by
/proc/<pid>/environ WINEPREFIX / STEAM_COMPAT_DATA_PATH since Wine
cmdlines are Windows-style. Same sweep runs in destroyPrefix so a
delete actually frees file handles.
- Blacklist Proton 11 (Steam-bundled) — its current Wine tree deadlocks
during wineboot -u on modern kernels via ntsync / futex_wait_multiple
races. Use "waitforexitandrun" (not "run") for prefix init so
use_sessions=1 Protons don't fork into a persistent session manager.
- Drop WINEDEBUG=-all during prefix init so wineboot progress is
visible. Suppress focus-stealing by setting WA_ShowWithoutActivating
on the PrefixSetupDialog and SLR download progress dialogs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase')
| -rw-r--r-- | libs/uibase/src/CMakeLists.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/uibase/src/CMakeLists.txt b/libs/uibase/src/CMakeLists.txt index 5660289..c823290 100644 --- a/libs/uibase/src/CMakeLists.txt +++ b/libs/uibase/src/CMakeLists.txt @@ -188,6 +188,10 @@ target_link_libraries(uibase PRIVATE spdlog::spdlog_header_only Qt6::Qml Qt6::Quick) if(NOT WIN32) + target_link_libraries(uibase PRIVATE mo2::steam_appinfo_ffi) +endif() + +if(NOT WIN32) # Native C++ ports of game detection, Steam/Proton detection, SLR management, # icon extraction, and prefix symlinks (formerly in Rust nak_ffi). # Use BUILD_INTERFACE to avoid "prefixed in the source directory" CMake error. @@ -200,6 +204,7 @@ if(NOT WIN32) ${CMAKE_SOURCE_DIR}/src/src/iconextractor.cpp ${CMAKE_SOURCE_DIR}/src/src/prefixsymlinks.cpp ${CMAKE_SOURCE_DIR}/src/src/slrmanager.cpp + ${CMAKE_SOURCE_DIR}/src/src/steamappinfo.cpp ) endif() |
