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* Add IPluginGame::usesVFS() game feature and python bindingtristan-iu2026-06-231-0/+13
* mo2: catch up to upstream 2.5.3 Betas 3-11SulfurNitride2026-05-163-10/+48
* shell::Rename: report both rename + copy errors on fallbackSulfurNitride2026-05-011-4/+16
* Remove AppImage build target and runtime referencesSulfurNitride2026-05-011-5/+6
* Detect native-Linux Stardew Valley, default executables to no-ProtonSulfurNitride2026-04-251-0/+9
* Fix VFS rmdir, prefix/launch issues, add version + beta channelSulfurNitride2026-04-233-5/+122
* Symlink saves, rank prefixes by Steam app type, ntsync safeguardsSulfurNitride2026-04-171-0/+5
* Add BSA in-memory extraction and nested preview supportSulfurNitride2026-04-121-0/+21
* Fix backup restore failing when destination file already existsSulfurNitride2026-04-101-0/+2
* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-082-10/+18
* Add modl:// protocol support for mod.pub downloadsSulfurNitride2026-04-031-1/+1
* Replace wrestool with native Rust PE icon extraction (pelite)SulfurNitride2026-03-122-68/+34
* Fix log copy truncation, enable ccache for build cacheSulfurNitride2026-02-251-5/+9
* Remove umu-run, keep game as child process for Steam trackingSulfurNitride2026-02-233-5/+123
* Migrate data paths to ~/.local/share/fluorine/, add native build, fix %comman...SulfurNitride2026-02-142-4/+20
* Add Root Builder plugin, Linux game detection, and OMOD installer fixSulfurNitride2026-02-112-0/+42
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-11154-0/+22995