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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
commit892070f3dec1dc690983fd862880e37e711c2516 (patch)
tree423da9fca609a9239efbb6c74ab2e8657975c5a4 /libs/uibase
parenta0355c9b897281d0bfea48bec9d490724ecabd96 (diff)
Add BSA in-memory extraction and nested preview support
bsatk: - Archive::extractToMemory() extracts a file directly into a byte buffer instead of a filesystem path, backed by a std::ostringstream sink. - Archive::findFile() locates a file by relative path, case-insensitive and separator-agnostic, walking the folder tree recursively. - extractDirect/extractCompressed now take std::ostream& so both the ofstream and ostringstream paths share the same implementation. libbsarch: shim rewrite on Linux to map the Windows API surface onto bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the same interface as other plugins. preview_bsa: double-click on a file in the BSA tree now extracts the bytes via extractToMemory() and hands them to IOrganizer::previewFileData for nested preview rendering (e.g. NIF inside a BSA). uibase + organizerproxy + organizercore: new IOrganizer::previewFileData virtual that routes in-memory file bytes through the first registered IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose + open() to avoid nested exec() softlock from mod info filetree -> preview_bsa tree -> nif preview. docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders so ShaderManager can load them via IOrganizer::getPluginDataPath(). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase')
-rw-r--r--libs/uibase/include/uibase/imoinfo.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/libs/uibase/include/uibase/imoinfo.h b/libs/uibase/include/uibase/imoinfo.h
index a9ec3d8..1725410 100644
--- a/libs/uibase/include/uibase/imoinfo.h
+++ b/libs/uibase/include/uibase/imoinfo.h
@@ -21,11 +21,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef IMOINFO_H
#define IMOINFO_H
+#include <QByteArray>
#include <QDir>
#include <QList>
#include <QMainWindow>
#include <QString>
#include <QVariant>
+#include <QWidget>
#include <cstdint>
#include <any>
#include <functional>
@@ -370,6 +372,25 @@ public:
virtual IGameFeatures* gameFeatures() const = 0;
/**
+ * @brief show a preview dialog for a file loaded from an in-memory buffer.
+ *
+ * Routes @p fileData through the first registered IPluginPreview that
+ * supports @p fileName's extension and archives. Used by plugins that have
+ * already extracted a blob from a container (e.g. preview_bsa) and want to
+ * hand it off to another preview plugin (e.g. preview_nif) without writing
+ * it to a temp file.
+ *
+ * @param parent parent for the modal preview dialog
+ * @param fileName virtual filename; used for extension dispatch and as the
+ * dialog title
+ * @param fileData raw file bytes
+ * @return true if a preview plugin was found and the dialog was shown;
+ * false otherwise (no suitable plugin / empty data).
+ */
+ virtual bool previewFileData(QWidget* parent, const QString& fileName,
+ const QByteArray& fileData) = 0;
+
+ /**
* @brief runs a program using the virtual filesystem
*
* @param executable either the name of an executable configured in MO, or