diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-25 20:27:53 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-25 20:27:53 -0500 |
| commit | d06dd9bf82040ad67a6f12fb92fb411770d63f28 (patch) | |
| tree | 1bff8d00aea8a9b4a9eda3939c3187ee6935777d /libs | |
| parent | 5a506edb574455ef111d48177497279394e18282 (diff) | |
Detect native-Linux Stardew Valley, default executables to no-Proton
Add IPluginGame::isNativeLinux() (virtual, default false) so a plugin
can advertise that the discovered installation is a native Linux build.
Bound through the Python plugin trampoline so basic_games subclasses can
override it.
Stardew Valley plugin: when the install dir contains the StardewValley
launcher script and no Stardew Valley.exe, report isNativeLinux=true and
return Linux-side binary names (StardewValley, StardewModdingAPI). Also
fix GameDataPath to "Mods" — Linux ships the SMAPI mods dir with a
capital M.
ExecutablesList::getPluginExecutables: skip the UseProton flag when the
plugin reports native Linux, so the spawn path falls into launchDirect()
and the game runs without a Wine prefix.
Diffstat (limited to 'libs')
| -rw-r--r-- | libs/basic_games/games/game_stardewvalley.py | 36 | ||||
| -rw-r--r-- | libs/plugin_python/src/mobase/wrappers/pyplugins.cpp | 1 | ||||
| -rw-r--r-- | libs/plugin_python/src/mobase/wrappers/pyplugins.h | 4 | ||||
| -rw-r--r-- | libs/uibase/include/uibase/iplugingame.h | 9 |
4 files changed, 48 insertions, 2 deletions
diff --git a/libs/basic_games/games/game_stardewvalley.py b/libs/basic_games/games/game_stardewvalley.py index 6397b40..566a511 100644 --- a/libs/basic_games/games/game_stardewvalley.py +++ b/libs/basic_games/games/game_stardewvalley.py @@ -1,4 +1,6 @@ -from PyQt6.QtCore import QFileInfo +import sys + +from PyQt6.QtCore import QDir, QFileInfo import mobase @@ -21,6 +23,17 @@ class StardewValleyModDataChecker(mobase.ModDataChecker): return mobase.ModDataChecker.INVALID +def _has_native_linux_install(game_dir: QDir) -> bool: + # Native Linux Stardew ships a `StardewValley` shell-script launcher and + # has no `Stardew Valley.exe`. Use that to distinguish from a Windows + # install dropped under a Wine prefix. + if sys.platform != "linux": + return False + if QFileInfo(game_dir, "Stardew Valley.exe").exists(): + return False + return QFileInfo(game_dir, "StardewValley").exists() + + class StardewValleyGame(BasicGame): Name = "Stardew Valley Support Plugin" Author = "Syer10" @@ -33,7 +46,7 @@ class StardewValleyGame(BasicGame): GameSteamId = 413150 GameGogId = 1453375253 GameBinary = "Stardew Valley.exe" - GameDataPath = "mods" + GameDataPath = "Mods" GameDocumentsDirectory = "%DOCUMENTS%/StardewValley" GameSavesDirectory = "%GAME_DOCUMENTS%/Saves" GameSupportURL = ( @@ -46,7 +59,26 @@ class StardewValleyGame(BasicGame): self._register_feature(StardewValleyModDataChecker()) return True + def isNativeLinux(self) -> bool: + return _has_native_linux_install(self.gameDirectory()) + + def binaryName(self) -> str: + if self.isNativeLinux(): + return "StardewValley" + return super().binaryName() + def executables(self): + if self.isNativeLinux(): + return [ + mobase.ExecutableInfo( + "SMAPI", + QFileInfo(self.gameDirectory(), "StardewModdingAPI"), + ), + mobase.ExecutableInfo( + "Stardew Valley", + QFileInfo(self.gameDirectory(), "StardewValley"), + ), + ] return [ mobase.ExecutableInfo( "SMAPI", QFileInfo(self.gameDirectory(), "StardewModdingAPI.exe") diff --git a/libs/plugin_python/src/mobase/wrappers/pyplugins.cpp b/libs/plugin_python/src/mobase/wrappers/pyplugins.cpp index bcce0df..c744c7b 100644 --- a/libs/plugin_python/src/mobase/wrappers/pyplugins.cpp +++ b/libs/plugin_python/src/mobase/wrappers/pyplugins.cpp @@ -52,6 +52,7 @@ namespace mo2::python { "settings"_a) .def("listSaves", &IPluginGame::listSaves, "folder"_a) .def("isInstalled", &IPluginGame::isInstalled) + .def("isNativeLinux", &IPluginGame::isNativeLinux) .def("gameIcon", &IPluginGame::gameIcon) .def("gameDirectory", &IPluginGame::gameDirectory) .def("dataDirectory", &IPluginGame::dataDirectory) diff --git a/libs/plugin_python/src/mobase/wrappers/pyplugins.h b/libs/plugin_python/src/mobase/wrappers/pyplugins.h index 17f7ab5..ce9a911 100644 --- a/libs/plugin_python/src/mobase/wrappers/pyplugins.h +++ b/libs/plugin_python/src/mobase/wrappers/pyplugins.h @@ -385,6 +385,10 @@ namespace mo2::python { { PYBIND11_OVERRIDE_PURE(bool, IPluginGame, isInstalled, ); } + bool isNativeLinux() const override + { + PYBIND11_OVERRIDE(bool, IPluginGame, isNativeLinux, ); + } QIcon gameIcon() const override { PYBIND11_OVERRIDE_PURE(QIcon, IPluginGame, gameIcon, ); diff --git a/libs/uibase/include/uibase/iplugingame.h b/libs/uibase/include/uibase/iplugingame.h index 0fa2508..93ee09f 100644 --- a/libs/uibase/include/uibase/iplugingame.h +++ b/libs/uibase/include/uibase/iplugingame.h @@ -145,6 +145,15 @@ public: /** * this function may be called before init() * + * @return true if the discovered installation is a native Linux build that + * should be launched directly without Proton/Wine. Default false: + * Linux ports of MO2 historically run every game under Proton. + */ + virtual bool isNativeLinux() const { return false; } + + /** + * this function may be called before init() + * * @return an icon for this game */ virtual QIcon gameIcon() const = 0; |
