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-rw-r--r--libs/basic_games/games/baldursgate3/bg3_data_checker.py58
1 files changed, 58 insertions, 0 deletions
diff --git a/libs/basic_games/games/baldursgate3/bg3_data_checker.py b/libs/basic_games/games/baldursgate3/bg3_data_checker.py
new file mode 100644
index 0000000..695d21c
--- /dev/null
+++ b/libs/basic_games/games/baldursgate3/bg3_data_checker.py
@@ -0,0 +1,58 @@
+from pathlib import Path
+
+import mobase
+
+from ...basic_features import BasicModDataChecker, GlobPatterns, utils
+from . import bg3_utils
+
+
+class BG3ModDataChecker(BasicModDataChecker):
+ def __init__(self):
+ super().__init__(
+ GlobPatterns(
+ valid=[
+ "*.pak",
+ str(Path("Mods") / "*.pak"), # standard mods
+ "bin", # native mods / Script Extender
+ "Script Extender", # mods which are configured via jsons in this folder
+ "Data", # loose file mods
+ ]
+ + [str(Path("*") / f) for f in bg3_utils.loose_file_folders],
+ move={
+ "Root/": "", # root builder not needed
+ "*.dll": "bin/",
+ "ScriptExtenderSettings.json": "bin/",
+ }
+ | {f: "Data/" for f in bg3_utils.loose_file_folders},
+ delete=["info.json", "*.txt"],
+ )
+ )
+
+ def dataLooksValid(
+ self, filetree: mobase.IFileTree
+ ) -> mobase.ModDataChecker.CheckReturn:
+ status = mobase.ModDataChecker.INVALID
+ rp = self._regex_patterns
+ for entry in filetree:
+ name = entry.name().casefold()
+ if rp.unfold.match(name):
+ if utils.is_directory(entry):
+ status = self.dataLooksValid(entry)
+ else:
+ status = mobase.ModDataChecker.INVALID
+ break
+ elif rp.valid.match(name):
+ if status is mobase.ModDataChecker.INVALID:
+ status = mobase.ModDataChecker.VALID
+ elif isinstance(entry, mobase.IFileTree):
+ status = (
+ mobase.ModDataChecker.VALID
+ if all(rp.valid.match(e.pathFrom(filetree)) for e in entry)
+ else mobase.ModDataChecker.INVALID
+ )
+ elif rp.delete.match(name) or rp.move_match(name) is not None:
+ status = mobase.ModDataChecker.FIXABLE
+ else:
+ status = mobase.ModDataChecker.INVALID
+ break
+ return status