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from pathlib import Path
import mobase
from ...basic_features import BasicModDataChecker, GlobPatterns, utils
from . import bg3_utils
class BG3ModDataChecker(BasicModDataChecker):
def __init__(self):
super().__init__(
GlobPatterns(
valid=[
"*.pak",
str(Path("Mods") / "*.pak"), # standard mods
"bin", # native mods / Script Extender
"Script Extender", # mods which are configured via jsons in this folder
"Data", # loose file mods
]
+ [str(Path("*") / f) for f in bg3_utils.loose_file_folders],
move={
"Root/": "", # root builder not needed
"*.dll": "bin/",
"ScriptExtenderSettings.json": "bin/",
}
| {f: "Data/" for f in bg3_utils.loose_file_folders},
delete=["info.json", "*.txt"],
)
)
def dataLooksValid(
self, filetree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
status = mobase.ModDataChecker.INVALID
rp = self._regex_patterns
for entry in filetree:
name = entry.name().casefold()
if rp.unfold.match(name):
if utils.is_directory(entry):
status = self.dataLooksValid(entry)
else:
status = mobase.ModDataChecker.INVALID
break
elif rp.valid.match(name):
if status is mobase.ModDataChecker.INVALID:
status = mobase.ModDataChecker.VALID
elif isinstance(entry, mobase.IFileTree):
status = (
mobase.ModDataChecker.VALID
if all(rp.valid.match(e.pathFrom(filetree)) for e in entry)
else mobase.ModDataChecker.INVALID
)
elif rp.delete.match(name) or rp.move_match(name) is not None:
status = mobase.ModDataChecker.FIXABLE
else:
status = mobase.ModDataChecker.INVALID
break
return status
|