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-rw-r--r--libs/basic_games/games/game_kingdomcomedeliverance.py48
1 files changed, 48 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_kingdomcomedeliverance.py b/libs/basic_games/games/game_kingdomcomedeliverance.py
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+++ b/libs/basic_games/games/game_kingdomcomedeliverance.py
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+import os
+
+from PyQt6.QtCore import QDir
+
+import mobase
+
+from ..basic_game import BasicGame
+
+
+class KingdomComeDeliveranceGame(BasicGame):
+ Name = "Kingdom Come Deliverance Support Plugin"
+ Author = "Silencer711"
+ Version = "1.0.0"
+
+ GameName = "Kingdom Come: Deliverance"
+ GameShortName = "kingdomcomedeliverance"
+ GameNexusName = "kingdomcomedeliverance"
+ GameNexusId = 2298
+ GameSteamId = [379430]
+ GameGogId = [1719198803]
+ GameEpicId = "Eel"
+ GameBinary = "bin/Win64/KingdomCome.exe"
+ GameDataPath = "mods"
+ GameSaveExtension = "whs"
+ GameDocumentsDirectory = "%GAME_PATH%"
+ GameSavesDirectory = "%USERPROFILE%/Saved Games/kingdomcome/saves"
+ GameSupportURL = (
+ r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
+ "Game:-Kingdom-Come:-Deliverance"
+ )
+
+ def iniFiles(self):
+ return ["custom.cfg", "system.cfg", "user.cfg"]
+
+ def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting):
+ # Create .cfg files if they don't exist
+ for iniFile in self.iniFiles():
+ iniPath = self.documentsDirectory().absoluteFilePath(iniFile)
+ if not os.path.exists(iniPath):
+ with open(iniPath, "w") as _:
+ pass
+
+ # Create the mods directory if it doesn't exist
+ modsPath = self.dataDirectory().absolutePath()
+ if not os.path.exists(modsPath):
+ os.mkdir(modsPath)
+
+ super().initializeProfile(directory, settings)