diff options
Diffstat (limited to 'libs/dds_header/src/DDS/DDSDefinitions.py')
| -rw-r--r-- | libs/dds_header/src/DDS/DDSDefinitions.py | 808 |
1 files changed, 0 insertions, 808 deletions
diff --git a/libs/dds_header/src/DDS/DDSDefinitions.py b/libs/dds_header/src/DDS/DDSDefinitions.py deleted file mode 100644 index 2d44812..0000000 --- a/libs/dds_header/src/DDS/DDSDefinitions.py +++ /dev/null @@ -1,808 +0,0 @@ -import dataclasses -from enum import IntEnum, IntFlag, auto -import struct -from typing import ClassVar, List - -from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat - -DDS_MAGIC_NUMBER = b"DDS " # b"\x20\x53\x44\x44" - - -class IntEnumFromZero(IntEnum): - def _generate_next_value_(name, start, count, last_values): - return count - - -class D3D10_RESOURCE_DIMENSION(IntEnumFromZero): - D3D10_RESOURCE_DIMENSION_UNKNOWN = auto() - D3D10_RESOURCE_DIMENSION_BUFFER = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto() - D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto() - - -class DXGI_FORMAT(IntEnumFromZero): - DXGI_FORMAT_UNKNOWN = auto() - DXGI_FORMAT_R32G32B32A32_TYPELESS = auto() - DXGI_FORMAT_R32G32B32A32_FLOAT = auto() - DXGI_FORMAT_R32G32B32A32_UINT = auto() - DXGI_FORMAT_R32G32B32A32_SINT = auto() - DXGI_FORMAT_R32G32B32_TYPELESS = auto() - DXGI_FORMAT_R32G32B32_FLOAT = auto() - DXGI_FORMAT_R32G32B32_UINT = auto() - DXGI_FORMAT_R32G32B32_SINT = auto() - DXGI_FORMAT_R16G16B16A16_TYPELESS = auto() - DXGI_FORMAT_R16G16B16A16_FLOAT = auto() - DXGI_FORMAT_R16G16B16A16_UNORM = auto() - DXGI_FORMAT_R16G16B16A16_UINT = auto() - DXGI_FORMAT_R16G16B16A16_SNORM = auto() - DXGI_FORMAT_R16G16B16A16_SINT = auto() - DXGI_FORMAT_R32G32_TYPELESS = auto() - DXGI_FORMAT_R32G32_FLOAT = auto() - DXGI_FORMAT_R32G32_UINT = auto() - DXGI_FORMAT_R32G32_SINT = auto() - DXGI_FORMAT_R32G8X24_TYPELESS = auto() - DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto() - DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto() - DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto() - DXGI_FORMAT_R10G10B10A2_TYPELESS = auto() - DXGI_FORMAT_R10G10B10A2_UNORM = auto() - DXGI_FORMAT_R10G10B10A2_UINT = auto() - DXGI_FORMAT_R11G11B10_FLOAT = auto() - DXGI_FORMAT_R8G8B8A8_TYPELESS = auto() - DXGI_FORMAT_R8G8B8A8_UNORM = auto() - DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto() - DXGI_FORMAT_R8G8B8A8_UINT = auto() - DXGI_FORMAT_R8G8B8A8_SNORM = auto() - DXGI_FORMAT_R8G8B8A8_SINT = auto() - DXGI_FORMAT_R16G16_TYPELESS = auto() - DXGI_FORMAT_R16G16_FLOAT = auto() - DXGI_FORMAT_R16G16_UNORM = auto() - DXGI_FORMAT_R16G16_UINT = auto() - DXGI_FORMAT_R16G16_SNORM = auto() - DXGI_FORMAT_R16G16_SINT = auto() - DXGI_FORMAT_R32_TYPELESS = auto() - DXGI_FORMAT_D32_FLOAT = auto() - DXGI_FORMAT_R32_FLOAT = auto() - DXGI_FORMAT_R32_UINT = auto() - DXGI_FORMAT_R32_SINT = auto() - DXGI_FORMAT_R24G8_TYPELESS = auto() - DXGI_FORMAT_D24_UNORM_S8_UINT = auto() - DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto() - DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto() - DXGI_FORMAT_R8G8_TYPELESS = auto() - DXGI_FORMAT_R8G8_UNORM = auto() - DXGI_FORMAT_R8G8_UINT = auto() - DXGI_FORMAT_R8G8_SNORM = auto() - DXGI_FORMAT_R8G8_SINT = auto() - DXGI_FORMAT_R16_TYPELESS = auto() - DXGI_FORMAT_R16_FLOAT = auto() - DXGI_FORMAT_D16_UNORM = auto() - DXGI_FORMAT_R16_UNORM = auto() - DXGI_FORMAT_R16_UINT = auto() - DXGI_FORMAT_R16_SNORM = auto() - DXGI_FORMAT_R16_SINT = auto() - DXGI_FORMAT_R8_TYPELESS = auto() - DXGI_FORMAT_R8_UNORM = auto() - DXGI_FORMAT_R8_UINT = auto() - DXGI_FORMAT_R8_SNORM = auto() - DXGI_FORMAT_R8_SINT = auto() - DXGI_FORMAT_A8_UNORM = auto() - DXGI_FORMAT_R1_UNORM = auto() - DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto() - DXGI_FORMAT_R8G8_B8G8_UNORM = auto() - DXGI_FORMAT_G8R8_G8B8_UNORM = auto() - DXGI_FORMAT_BC1_TYPELESS = auto() - DXGI_FORMAT_BC1_UNORM = auto() - DXGI_FORMAT_BC1_UNORM_SRGB = auto() - DXGI_FORMAT_BC2_TYPELESS = auto() - DXGI_FORMAT_BC2_UNORM = auto() - DXGI_FORMAT_BC2_UNORM_SRGB = auto() - DXGI_FORMAT_BC3_TYPELESS = auto() - DXGI_FORMAT_BC3_UNORM = auto() - DXGI_FORMAT_BC3_UNORM_SRGB = auto() - DXGI_FORMAT_BC4_TYPELESS = auto() - DXGI_FORMAT_BC4_UNORM = auto() - DXGI_FORMAT_BC4_SNORM = auto() - DXGI_FORMAT_BC5_TYPELESS = auto() - DXGI_FORMAT_BC5_UNORM = auto() - DXGI_FORMAT_BC5_SNORM = auto() - DXGI_FORMAT_B5G6R5_UNORM = auto() - DXGI_FORMAT_B5G5R5A1_UNORM = auto() - DXGI_FORMAT_B8G8R8A8_UNORM = auto() - DXGI_FORMAT_B8G8R8X8_UNORM = auto() - DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto() - DXGI_FORMAT_B8G8R8A8_TYPELESS = auto() - DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto() - DXGI_FORMAT_B8G8R8X8_TYPELESS = auto() - DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto() - DXGI_FORMAT_BC6H_TYPELESS = auto() - DXGI_FORMAT_BC6H_UF16 = auto() - DXGI_FORMAT_BC6H_SF16 = auto() - DXGI_FORMAT_BC7_TYPELESS = auto() - DXGI_FORMAT_BC7_UNORM = auto() - DXGI_FORMAT_BC7_UNORM_SRGB = auto() - DXGI_FORMAT_AYUV = auto() - DXGI_FORMAT_Y410 = auto() - DXGI_FORMAT_Y416 = auto() - DXGI_FORMAT_NV12 = auto() - DXGI_FORMAT_P010 = auto() - DXGI_FORMAT_P016 = auto() - DXGI_FORMAT_420_OPAQUE = auto() - DXGI_FORMAT_YUY2 = auto() - DXGI_FORMAT_Y210 = auto() - DXGI_FORMAT_Y216 = auto() - DXGI_FORMAT_NV11 = auto() - DXGI_FORMAT_AI44 = auto() - DXGI_FORMAT_IA44 = auto() - DXGI_FORMAT_P8 = auto() - DXGI_FORMAT_A8P8 = auto() - DXGI_FORMAT_B4G4R4A4_UNORM = auto() - DXGI_FORMAT_P208 = auto() - DXGI_FORMAT_V208 = auto() - DXGI_FORMAT_V408 = auto() - DXGI_FORMAT_FORCE_UINT = auto() - - -def DataclassFromBytes(dataclass): - class LoadableDataclass(dataclass): - def __init__(self, bytes=None): - super(LoadableDataclass, self).__init__() - if bytes: - self.fromBytes(bytes) - - def fromStream(self, byteStream): - self.fromBytes(byteStream.read(struct.calcsize(self.structFormat))) - - def fromBytes(self, bytes): - loaded = struct.unpack(self.structFormat, bytes) - fields = dataclasses.fields(self) - memberIndex = 0 - for field in fields: - if field.metadata and "count" in field.metadata: - # We have a list - listed = field.type.__args__[0] - myList = [] - for i in range(field.metadata["count"]): - myList.append(listed(loaded[memberIndex])) - memberIndex += 1 - self.__dict__[field.name] = myList - else: - self.__dict__[field.name] = field.type(loaded[memberIndex]) - memberIndex += 1 - - return LoadableDataclass - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_PIXELFORMAT: - structFormat: ClassVar[str] = "<II4sI4s4s4s4s" - - class Flags(IntFlag): - DDPF_ALPHAPIXELS = 0x1 - DDPF_ALPHA = 0x2 - DDPF_FOURCC = 0x4 - DDPF_RGB = 0x40 - DDPF_YUV = 0x200 - DDPF_LUMINANCE = 0x20000 - - dwSize: int = 0 - dwFlags: Flags = 0 - dwFourCC: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwRGBBitCount: int = 0 - dwRBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwGBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwBBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - dwABitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_HEADER: - structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII" - - class Flags(IntFlag): - DDSD_CAPS = 0x1 - DDSD_HEIGHT = 0x2 - DDSD_WIDTH = 0x4 - DDSD_PITCH = 0x8 - DDSD_PIXELFORMAT = 0x1000 - DDSD_MIPMAPCOUNT = 0x20000 - DDSD_LINEARSIZE = 0x80000 - DDSD_DEPTH = 0x800000 - - class Caps(IntFlag): - DDSCAPS_COMPLEX = 0x8 - DDSCAPS_MIPMAP = 0x400000 - DDSCAPS_TEXTURE = 0x1000 - - class Caps2(IntFlag): - DDSCAPS2_CUBEMAP = 0x200 - DDSCAPS2_CUBEMAP_POSITIVEX = 0x400 - DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800 - DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000 - DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000 - DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000 - DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000 - DDSCAPS2_VOLUME = 0x200000 - - dwSize: int = 0 - dwFlags: Flags = 0 - dwHeight: int = 0 - dwWidth: int = 0 - dwPitchOrLinearSize: int = 0 - dwDepth: int = 0 - dwMipMapCount: int = 0 - dwReserved1: List[int] = dataclasses.field(default_factory=lambda: [0] * 11, metadata={"count": 11}) - ddspf: DDS_PIXELFORMAT = dataclasses.field(default_factory=DDS_PIXELFORMAT) - dwCaps: Caps = 0 - dwCaps2: Caps2 = 0 - dwCaps3: int = 0 - dwCaps4: int = 0 - dwReserved2: int = 0 - - -@DataclassFromBytes -@dataclasses.dataclass -class DDS_HEADER_DXT10: - structFormat: ClassVar[str] = "<IIIII" - - class MiscFlag(IntFlag): - DDS_RESOURCE_MISC_TEXTURECUBE = 0x4 - - class MiscFlags2(IntFlag): - DDS_ALPHA_MODE_UNKNOWN = 0x0 - DDS_ALPHA_MODE_STRAIGHT = 0x1 - DDS_ALPHA_MODE_PREMULTIPLIED = 0x2 - DDS_ALPHA_MODE_OPAQUE = 0x3 - DDS_ALPHA_MODE_CUSTOM = 0x4 - - dxgiFormat: DXGI_FORMAT = 0 - resourceDimension: D3D10_RESOURCE_DIMENSION = 0 - miscFlag: MiscFlag = 0 - arraySize: int = 0 - miscFlags2: MiscFlags2 = 0 - - -class UnsupportedDDSFormatException(Exception): - """Thrown when an unsupported DDS format or broken DDS file is given""" - pass - - -def fourCCToDXGI(fourCC): - converter = { - b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, - b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, - b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, - b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, - b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM, - b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, - b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM, - b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM, - (36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM, - (110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM, - (111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT, - (112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT, - (113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT, - (114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT, - (115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT, - (116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT - # Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images - } - if fourCC in converter: - return converter[fourCC] - - -dxgiToGL = { - DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI, - GL_IMAGE_FORMAT.GL_RGB_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I, - GL_IMAGE_FORMAT.GL_RGB_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_RGBA16F, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, - GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), - DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), - DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1, 0), [b"EXT_packed_float"]), - GL_IMAGE_FORMAT.GL_R11F_G11F_B10F, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM, - GL_IMAGE_FORMAT.GL_RGBA, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I, - GL_IMAGE_FORMAT.GL_RGBA_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16, - GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None, - DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT), - DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_INT), - DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM, - GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I, - GL_IMAGE_FORMAT.GL_RG_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), - GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_HALF_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_SHORT), - DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM, - GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I, - GL_IMAGE_FORMAT.GL_RED_INTEGER, - GL_IMAGE_FORMAT.GL_BYTE), - DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8, - GL_IMAGE_FORMAT.GL_ALPHA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat( - ((3, 0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT), - DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), - DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1), - DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1), - DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2), - DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2), - DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_RGB, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV), - DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), - GL_IMAGE_FORMAT.GL_SRGB8, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), - DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT), - DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM), - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), - GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM), - DXGI_FORMAT.DXGI_FORMAT_AYUV: None, - DXGI_FORMAT.DXGI_FORMAT_Y410: None, - DXGI_FORMAT.DXGI_FORMAT_Y416: None, - DXGI_FORMAT.DXGI_FORMAT_NV12: None, - DXGI_FORMAT.DXGI_FORMAT_P010: None, - DXGI_FORMAT.DXGI_FORMAT_P016: None, - DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None, - DXGI_FORMAT.DXGI_FORMAT_YUY2: None, - DXGI_FORMAT.DXGI_FORMAT_Y210: None, - DXGI_FORMAT.DXGI_FORMAT_Y216: None, - DXGI_FORMAT.DXGI_FORMAT_NV11: None, - DXGI_FORMAT.DXGI_FORMAT_AI44: None, - DXGI_FORMAT.DXGI_FORMAT_IA44: None, - DXGI_FORMAT.DXGI_FORMAT_P8: None, - DXGI_FORMAT.DXGI_FORMAT_A8P8: None, - DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4, - GL_IMAGE_FORMAT.GL_BGRA, - GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV), - DXGI_FORMAT.DXGI_FORMAT_P208: None, - DXGI_FORMAT.DXGI_FORMAT_V208: None, - DXGI_FORMAT.DXGI_FORMAT_V408: None, - DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None -} - - -def buildConverter(byteCount, usedBitCounts={8}, bitmasks=None, intmasks=None): - # A converter converts the data to boring BGRA with enough bits per channel to fit the original - glFormat = GL_IMAGE_FORMAT.GL_BGRA - biggestComponent = max(usedBitCounts) - biggestComponent = (biggestComponent + 7) // 8 - if biggestComponent == 1: - packFormat = "=4B" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8 - elif biggestComponent == 2: - packFormat = "=4H" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16 - elif biggestComponent <= 4: - biggestComponent == 4 - packFormat = "=4I" - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT - glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F - multiplier = 255 ** biggestComponent - - if byteCount == 1: - unpackFormat = "B" - unpackCombiner = lambda x: x - elif byteCount == 2: - unpackFormat = "H" - unpackCombiner = lambda x: x - elif byteCount == 3: - unpackFormat = "3s" - - def unpackCombiner(x): - x = struct.unpack("<HB", x) - return x[0] + (x[1] << 16) - elif byteCount == 4: - unpackFormat = "I" - unpackCombiner = lambda x: x - - if intmasks: - rIntMask, gIntMask, bIntMask, aIntMask = intmasks - else: - rIntMask = 0 - gIntMask = 0 - bIntMask = 0 - aIntMask = 0 - - if bitmasks: - if "r" in bitmasks: - rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount])) - if "g" in bitmasks: - gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount])) - if "b" in bitmasks: - bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount])) - if "a" in bitmasks: - aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount])) - if "luminance" in bitmasks: - rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) - - rDivisor = 2 ** bin(rIntMask).count("1") - 1 - gDivisor = 2 ** bin(gIntMask).count("1") - 1 - bDivisor = 2 ** bin(bIntMask).count("1") - 1 - aDivisor = 2 ** bin(aIntMask).count("1") - 1 - - rShift = (rIntMask & -rIntMask).bit_length() - 1 - gShift = (gIntMask & -gIntMask).bit_length() - 1 - bShift = (bIntMask & -bIntMask).bit_length() - 1 - aShift = (aIntMask & -aIntMask).bit_length() - 1 - - def convert(imageData): - length = len(imageData) // byteCount - unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length) - unpacked = struct.unpack(unpackString, imageData) - repacked = bytearray(length * biggestComponent * 4) - repackIndex = 0 - for pixel in unpacked: - pixel = unpackCombiner(pixel) - if rIntMask: - red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor - else: - red = 0 - if gIntMask: - green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor - else: - green = 0 - if bIntMask: - blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor - else: - blue = 0 - if aIntMask: - alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor - else: - alpha = multiplier - struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha) - repackIndex += biggestComponent * 4 - return bytes(repacked) - - return (convert, glInternalFormat, glFormat, glType) - - -def getGLFormat(pixelFormat, dxt10Header=None): - # Half or more of this function may be unreachable or otherwise redundant. - glInternalFormat = None - dxgiFormat = None - if dxt10Header: - dxgiFormat = dxt10Header.dxgiFormat - flags = pixelFormat.dwFlags - if flags & pixelFormat.Flags.DDPF_FOURCC: - fourCC = pixelFormat.dwFourCC - if fourCC == b"DX10" and not dxt10Header: - raise UnsupportedDDSFormatException() - dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC) - - if dxgiFormat: - return dxgiToGL[dxgiFormat] - elif flags & ( - pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE): - compressed = False - - rBitmask = None - gBitmask = None - bBitmask = None - aBitmask = None - lumBitmask = None - if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS): - aBitmask = pixelFormat.dwABitMask - if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV): - rBitmask = pixelFormat.dwRBitMask - gBitmask = pixelFormat.dwGBitMask - bBitmask = pixelFormat.dwBBitMask - if flags & pixelFormat.Flags.DDPF_LUMINANCE: - lumBitmask = pixelFormat.dwRBitMask - - def bitCount(theBytes): - count = 0 - for byte in theBytes: - count += bin(byte).count("1") - return count - - def firstBit(theBytes): - index = 0 - for byte in theBytes: - if byte != 0: - return index + format(byte, 'b').find("1") - index += 8 - - bitCounts = dict() - starts = dict() - namedBitmasks = dict() - if rBitmask: - bitCounts["r"] = bitCount(rBitmask) - starts["r"] = firstBit(rBitmask) - namedBitmasks["r"] = rBitmask - if gBitmask: - bitCounts["g"] = bitCount(gBitmask) - starts["g"] = firstBit(gBitmask) - namedBitmasks["g"] = gBitmask - if bBitmask: - bitCounts["b"] = bitCount(bBitmask) - starts["b"] = firstBit(bBitmask) - namedBitmasks["b"] = bBitmask - if aBitmask: - bitCounts["a"] = bitCount(aBitmask) - starts["a"] = firstBit(aBitmask) - namedBitmasks["a"] = aBitmask - if lumBitmask: - bitCounts["luminance"] = bitCount(lumBitmask) - starts["luminance"] = firstBit(lumBitmask) - namedBitmasks["luminance"] = lumBitmask - - toSort = [] - for key in starts: - toSort.append((starts[key], key)) - toSort.sort() - - glInternalFormatName = ["GL"] - glRequirements = None - - desc = "GL_" - lastBitCount = -1 - usedBitCounts = set() - for pos, channel in toSort: - if lastBitCount != bitCounts[channel]: - if lastBitCount != -1: - desc += str(lastBitCount) - lastBitCount = bitCounts[channel] - usedBitCounts.add(lastBitCount) - desc += channel - if len(usedBitCounts) != 1: - desc += str(lastBitCount) - - desc = desc.upper() - glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None - - numComponents = len(toSort) - byteCount = (pixelFormat.dwRGBBitCount + 7) // 8 - needsConversion = False - if len(usedBitCounts) == 1: - if lastBitCount == 8: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE - elif lastBitCount == 16: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT - elif lastBitCount == 32: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT - elif lastBitCount == 4: - if numComponents == 4: - glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV - else: - needsConversion = True - if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount: - needsConversion = True - - if needsConversion: - convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks=namedBitmasks) - else: - convert = None - - if not glInternalFormat: - glInternalFormatName = "_".join(glInternalFormatName) - glInternalFormat = GL_IMAGE_FORMAT[ - glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA - - if compressed: - return CompressedGLTextureFormat(glRequirements, glInternalFormat) - else: - return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert) - - -def sizeFromFormat(dxgiFormat, width, height): - blockCompressed = False - if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}: - blockCompressed = True - blockSize = 8 - elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB, - DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, - DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16, - DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16, - DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM, - DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}: - blockCompressed = True - blockSize = 16 - - if blockCompressed: - return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize - - if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: - name = dxgiFormat.name + "_" - count = 0 - currentNum = "" - for char in name: - if char.isdecimal(): - currentNum += char - elif currentNum != "": - count += int(currentNum) - currentNum = "" - pixelSize = (count + 7) // 8 - return width * height * pixelSize - pass |
