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-rw-r--r--libs/dds_header/src/DDS/DDSDefinitions.py808
1 files changed, 0 insertions, 808 deletions
diff --git a/libs/dds_header/src/DDS/DDSDefinitions.py b/libs/dds_header/src/DDS/DDSDefinitions.py
deleted file mode 100644
index 2d44812..0000000
--- a/libs/dds_header/src/DDS/DDSDefinitions.py
+++ /dev/null
@@ -1,808 +0,0 @@
-import dataclasses
-from enum import IntEnum, IntFlag, auto
-import struct
-from typing import ClassVar, List
-
-from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat
-
-DDS_MAGIC_NUMBER = b"DDS " # b"\x20\x53\x44\x44"
-
-
-class IntEnumFromZero(IntEnum):
- def _generate_next_value_(name, start, count, last_values):
- return count
-
-
-class D3D10_RESOURCE_DIMENSION(IntEnumFromZero):
- D3D10_RESOURCE_DIMENSION_UNKNOWN = auto()
- D3D10_RESOURCE_DIMENSION_BUFFER = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto()
-
-
-class DXGI_FORMAT(IntEnumFromZero):
- DXGI_FORMAT_UNKNOWN = auto()
- DXGI_FORMAT_R32G32B32A32_TYPELESS = auto()
- DXGI_FORMAT_R32G32B32A32_FLOAT = auto()
- DXGI_FORMAT_R32G32B32A32_UINT = auto()
- DXGI_FORMAT_R32G32B32A32_SINT = auto()
- DXGI_FORMAT_R32G32B32_TYPELESS = auto()
- DXGI_FORMAT_R32G32B32_FLOAT = auto()
- DXGI_FORMAT_R32G32B32_UINT = auto()
- DXGI_FORMAT_R32G32B32_SINT = auto()
- DXGI_FORMAT_R16G16B16A16_TYPELESS = auto()
- DXGI_FORMAT_R16G16B16A16_FLOAT = auto()
- DXGI_FORMAT_R16G16B16A16_UNORM = auto()
- DXGI_FORMAT_R16G16B16A16_UINT = auto()
- DXGI_FORMAT_R16G16B16A16_SNORM = auto()
- DXGI_FORMAT_R16G16B16A16_SINT = auto()
- DXGI_FORMAT_R32G32_TYPELESS = auto()
- DXGI_FORMAT_R32G32_FLOAT = auto()
- DXGI_FORMAT_R32G32_UINT = auto()
- DXGI_FORMAT_R32G32_SINT = auto()
- DXGI_FORMAT_R32G8X24_TYPELESS = auto()
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto()
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto()
- DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto()
- DXGI_FORMAT_R10G10B10A2_TYPELESS = auto()
- DXGI_FORMAT_R10G10B10A2_UNORM = auto()
- DXGI_FORMAT_R10G10B10A2_UINT = auto()
- DXGI_FORMAT_R11G11B10_FLOAT = auto()
- DXGI_FORMAT_R8G8B8A8_TYPELESS = auto()
- DXGI_FORMAT_R8G8B8A8_UNORM = auto()
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto()
- DXGI_FORMAT_R8G8B8A8_UINT = auto()
- DXGI_FORMAT_R8G8B8A8_SNORM = auto()
- DXGI_FORMAT_R8G8B8A8_SINT = auto()
- DXGI_FORMAT_R16G16_TYPELESS = auto()
- DXGI_FORMAT_R16G16_FLOAT = auto()
- DXGI_FORMAT_R16G16_UNORM = auto()
- DXGI_FORMAT_R16G16_UINT = auto()
- DXGI_FORMAT_R16G16_SNORM = auto()
- DXGI_FORMAT_R16G16_SINT = auto()
- DXGI_FORMAT_R32_TYPELESS = auto()
- DXGI_FORMAT_D32_FLOAT = auto()
- DXGI_FORMAT_R32_FLOAT = auto()
- DXGI_FORMAT_R32_UINT = auto()
- DXGI_FORMAT_R32_SINT = auto()
- DXGI_FORMAT_R24G8_TYPELESS = auto()
- DXGI_FORMAT_D24_UNORM_S8_UINT = auto()
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto()
- DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto()
- DXGI_FORMAT_R8G8_TYPELESS = auto()
- DXGI_FORMAT_R8G8_UNORM = auto()
- DXGI_FORMAT_R8G8_UINT = auto()
- DXGI_FORMAT_R8G8_SNORM = auto()
- DXGI_FORMAT_R8G8_SINT = auto()
- DXGI_FORMAT_R16_TYPELESS = auto()
- DXGI_FORMAT_R16_FLOAT = auto()
- DXGI_FORMAT_D16_UNORM = auto()
- DXGI_FORMAT_R16_UNORM = auto()
- DXGI_FORMAT_R16_UINT = auto()
- DXGI_FORMAT_R16_SNORM = auto()
- DXGI_FORMAT_R16_SINT = auto()
- DXGI_FORMAT_R8_TYPELESS = auto()
- DXGI_FORMAT_R8_UNORM = auto()
- DXGI_FORMAT_R8_UINT = auto()
- DXGI_FORMAT_R8_SNORM = auto()
- DXGI_FORMAT_R8_SINT = auto()
- DXGI_FORMAT_A8_UNORM = auto()
- DXGI_FORMAT_R1_UNORM = auto()
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto()
- DXGI_FORMAT_R8G8_B8G8_UNORM = auto()
- DXGI_FORMAT_G8R8_G8B8_UNORM = auto()
- DXGI_FORMAT_BC1_TYPELESS = auto()
- DXGI_FORMAT_BC1_UNORM = auto()
- DXGI_FORMAT_BC1_UNORM_SRGB = auto()
- DXGI_FORMAT_BC2_TYPELESS = auto()
- DXGI_FORMAT_BC2_UNORM = auto()
- DXGI_FORMAT_BC2_UNORM_SRGB = auto()
- DXGI_FORMAT_BC3_TYPELESS = auto()
- DXGI_FORMAT_BC3_UNORM = auto()
- DXGI_FORMAT_BC3_UNORM_SRGB = auto()
- DXGI_FORMAT_BC4_TYPELESS = auto()
- DXGI_FORMAT_BC4_UNORM = auto()
- DXGI_FORMAT_BC4_SNORM = auto()
- DXGI_FORMAT_BC5_TYPELESS = auto()
- DXGI_FORMAT_BC5_UNORM = auto()
- DXGI_FORMAT_BC5_SNORM = auto()
- DXGI_FORMAT_B5G6R5_UNORM = auto()
- DXGI_FORMAT_B5G5R5A1_UNORM = auto()
- DXGI_FORMAT_B8G8R8A8_UNORM = auto()
- DXGI_FORMAT_B8G8R8X8_UNORM = auto()
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto()
- DXGI_FORMAT_B8G8R8A8_TYPELESS = auto()
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto()
- DXGI_FORMAT_B8G8R8X8_TYPELESS = auto()
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto()
- DXGI_FORMAT_BC6H_TYPELESS = auto()
- DXGI_FORMAT_BC6H_UF16 = auto()
- DXGI_FORMAT_BC6H_SF16 = auto()
- DXGI_FORMAT_BC7_TYPELESS = auto()
- DXGI_FORMAT_BC7_UNORM = auto()
- DXGI_FORMAT_BC7_UNORM_SRGB = auto()
- DXGI_FORMAT_AYUV = auto()
- DXGI_FORMAT_Y410 = auto()
- DXGI_FORMAT_Y416 = auto()
- DXGI_FORMAT_NV12 = auto()
- DXGI_FORMAT_P010 = auto()
- DXGI_FORMAT_P016 = auto()
- DXGI_FORMAT_420_OPAQUE = auto()
- DXGI_FORMAT_YUY2 = auto()
- DXGI_FORMAT_Y210 = auto()
- DXGI_FORMAT_Y216 = auto()
- DXGI_FORMAT_NV11 = auto()
- DXGI_FORMAT_AI44 = auto()
- DXGI_FORMAT_IA44 = auto()
- DXGI_FORMAT_P8 = auto()
- DXGI_FORMAT_A8P8 = auto()
- DXGI_FORMAT_B4G4R4A4_UNORM = auto()
- DXGI_FORMAT_P208 = auto()
- DXGI_FORMAT_V208 = auto()
- DXGI_FORMAT_V408 = auto()
- DXGI_FORMAT_FORCE_UINT = auto()
-
-
-def DataclassFromBytes(dataclass):
- class LoadableDataclass(dataclass):
- def __init__(self, bytes=None):
- super(LoadableDataclass, self).__init__()
- if bytes:
- self.fromBytes(bytes)
-
- def fromStream(self, byteStream):
- self.fromBytes(byteStream.read(struct.calcsize(self.structFormat)))
-
- def fromBytes(self, bytes):
- loaded = struct.unpack(self.structFormat, bytes)
- fields = dataclasses.fields(self)
- memberIndex = 0
- for field in fields:
- if field.metadata and "count" in field.metadata:
- # We have a list
- listed = field.type.__args__[0]
- myList = []
- for i in range(field.metadata["count"]):
- myList.append(listed(loaded[memberIndex]))
- memberIndex += 1
- self.__dict__[field.name] = myList
- else:
- self.__dict__[field.name] = field.type(loaded[memberIndex])
- memberIndex += 1
-
- return LoadableDataclass
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_PIXELFORMAT:
- structFormat: ClassVar[str] = "<II4sI4s4s4s4s"
-
- class Flags(IntFlag):
- DDPF_ALPHAPIXELS = 0x1
- DDPF_ALPHA = 0x2
- DDPF_FOURCC = 0x4
- DDPF_RGB = 0x40
- DDPF_YUV = 0x200
- DDPF_LUMINANCE = 0x20000
-
- dwSize: int = 0
- dwFlags: Flags = 0
- dwFourCC: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwRGBBitCount: int = 0
- dwRBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwGBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwBBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwABitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_HEADER:
- structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII"
-
- class Flags(IntFlag):
- DDSD_CAPS = 0x1
- DDSD_HEIGHT = 0x2
- DDSD_WIDTH = 0x4
- DDSD_PITCH = 0x8
- DDSD_PIXELFORMAT = 0x1000
- DDSD_MIPMAPCOUNT = 0x20000
- DDSD_LINEARSIZE = 0x80000
- DDSD_DEPTH = 0x800000
-
- class Caps(IntFlag):
- DDSCAPS_COMPLEX = 0x8
- DDSCAPS_MIPMAP = 0x400000
- DDSCAPS_TEXTURE = 0x1000
-
- class Caps2(IntFlag):
- DDSCAPS2_CUBEMAP = 0x200
- DDSCAPS2_CUBEMAP_POSITIVEX = 0x400
- DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800
- DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000
- DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000
- DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000
- DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000
- DDSCAPS2_VOLUME = 0x200000
-
- dwSize: int = 0
- dwFlags: Flags = 0
- dwHeight: int = 0
- dwWidth: int = 0
- dwPitchOrLinearSize: int = 0
- dwDepth: int = 0
- dwMipMapCount: int = 0
- dwReserved1: List[int] = dataclasses.field(default_factory=lambda: [0] * 11, metadata={"count": 11})
- ddspf: DDS_PIXELFORMAT = dataclasses.field(default_factory=DDS_PIXELFORMAT)
- dwCaps: Caps = 0
- dwCaps2: Caps2 = 0
- dwCaps3: int = 0
- dwCaps4: int = 0
- dwReserved2: int = 0
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_HEADER_DXT10:
- structFormat: ClassVar[str] = "<IIIII"
-
- class MiscFlag(IntFlag):
- DDS_RESOURCE_MISC_TEXTURECUBE = 0x4
-
- class MiscFlags2(IntFlag):
- DDS_ALPHA_MODE_UNKNOWN = 0x0
- DDS_ALPHA_MODE_STRAIGHT = 0x1
- DDS_ALPHA_MODE_PREMULTIPLIED = 0x2
- DDS_ALPHA_MODE_OPAQUE = 0x3
- DDS_ALPHA_MODE_CUSTOM = 0x4
-
- dxgiFormat: DXGI_FORMAT = 0
- resourceDimension: D3D10_RESOURCE_DIMENSION = 0
- miscFlag: MiscFlag = 0
- arraySize: int = 0
- miscFlags2: MiscFlags2 = 0
-
-
-class UnsupportedDDSFormatException(Exception):
- """Thrown when an unsupported DDS format or broken DDS file is given"""
- pass
-
-
-def fourCCToDXGI(fourCC):
- converter = {
- b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
- b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
- b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
- b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
- b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM,
- b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
- b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM,
- b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM,
- (36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM,
- (110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM,
- (111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT,
- (112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT,
- (113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT,
- (114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT,
- (115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
- (116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT
- # Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images
- }
- if fourCC in converter:
- return converter[fourCC]
-
-
-dxgiToGL = {
- DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI,
- GL_IMAGE_FORMAT.GL_RGB_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I,
- GL_IMAGE_FORMAT.GL_RGB_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_RGBA16F,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F,
- GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
- DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1, 0), [b"EXT_packed_float"]),
- GL_IMAGE_FORMAT.GL_R11F_G11F_B10F,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16,
- GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None,
- DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8,
- GL_IMAGE_FORMAT.GL_ALPHA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat(
- ((3, 0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1),
- DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1),
- DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2),
- DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2),
- DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV),
- DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM),
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM),
- DXGI_FORMAT.DXGI_FORMAT_AYUV: None,
- DXGI_FORMAT.DXGI_FORMAT_Y410: None,
- DXGI_FORMAT.DXGI_FORMAT_Y416: None,
- DXGI_FORMAT.DXGI_FORMAT_NV12: None,
- DXGI_FORMAT.DXGI_FORMAT_P010: None,
- DXGI_FORMAT.DXGI_FORMAT_P016: None,
- DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None,
- DXGI_FORMAT.DXGI_FORMAT_YUY2: None,
- DXGI_FORMAT.DXGI_FORMAT_Y210: None,
- DXGI_FORMAT.DXGI_FORMAT_Y216: None,
- DXGI_FORMAT.DXGI_FORMAT_NV11: None,
- DXGI_FORMAT.DXGI_FORMAT_AI44: None,
- DXGI_FORMAT.DXGI_FORMAT_IA44: None,
- DXGI_FORMAT.DXGI_FORMAT_P8: None,
- DXGI_FORMAT.DXGI_FORMAT_A8P8: None,
- DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV),
- DXGI_FORMAT.DXGI_FORMAT_P208: None,
- DXGI_FORMAT.DXGI_FORMAT_V208: None,
- DXGI_FORMAT.DXGI_FORMAT_V408: None,
- DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None
-}
-
-
-def buildConverter(byteCount, usedBitCounts={8}, bitmasks=None, intmasks=None):
- # A converter converts the data to boring BGRA with enough bits per channel to fit the original
- glFormat = GL_IMAGE_FORMAT.GL_BGRA
- biggestComponent = max(usedBitCounts)
- biggestComponent = (biggestComponent + 7) // 8
- if biggestComponent == 1:
- packFormat = "=4B"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8
- elif biggestComponent == 2:
- packFormat = "=4H"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16
- elif biggestComponent <= 4:
- biggestComponent == 4
- packFormat = "=4I"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F
- multiplier = 255 ** biggestComponent
-
- if byteCount == 1:
- unpackFormat = "B"
- unpackCombiner = lambda x: x
- elif byteCount == 2:
- unpackFormat = "H"
- unpackCombiner = lambda x: x
- elif byteCount == 3:
- unpackFormat = "3s"
-
- def unpackCombiner(x):
- x = struct.unpack("<HB", x)
- return x[0] + (x[1] << 16)
- elif byteCount == 4:
- unpackFormat = "I"
- unpackCombiner = lambda x: x
-
- if intmasks:
- rIntMask, gIntMask, bIntMask, aIntMask = intmasks
- else:
- rIntMask = 0
- gIntMask = 0
- bIntMask = 0
- aIntMask = 0
-
- if bitmasks:
- if "r" in bitmasks:
- rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount]))
- if "g" in bitmasks:
- gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount]))
- if "b" in bitmasks:
- bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount]))
- if "a" in bitmasks:
- aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount]))
- if "luminance" in bitmasks:
- rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
- gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
- bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
-
- rDivisor = 2 ** bin(rIntMask).count("1") - 1
- gDivisor = 2 ** bin(gIntMask).count("1") - 1
- bDivisor = 2 ** bin(bIntMask).count("1") - 1
- aDivisor = 2 ** bin(aIntMask).count("1") - 1
-
- rShift = (rIntMask & -rIntMask).bit_length() - 1
- gShift = (gIntMask & -gIntMask).bit_length() - 1
- bShift = (bIntMask & -bIntMask).bit_length() - 1
- aShift = (aIntMask & -aIntMask).bit_length() - 1
-
- def convert(imageData):
- length = len(imageData) // byteCount
- unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length)
- unpacked = struct.unpack(unpackString, imageData)
- repacked = bytearray(length * biggestComponent * 4)
- repackIndex = 0
- for pixel in unpacked:
- pixel = unpackCombiner(pixel)
- if rIntMask:
- red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor
- else:
- red = 0
- if gIntMask:
- green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor
- else:
- green = 0
- if bIntMask:
- blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor
- else:
- blue = 0
- if aIntMask:
- alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor
- else:
- alpha = multiplier
- struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha)
- repackIndex += biggestComponent * 4
- return bytes(repacked)
-
- return (convert, glInternalFormat, glFormat, glType)
-
-
-def getGLFormat(pixelFormat, dxt10Header=None):
- # Half or more of this function may be unreachable or otherwise redundant.
- glInternalFormat = None
- dxgiFormat = None
- if dxt10Header:
- dxgiFormat = dxt10Header.dxgiFormat
- flags = pixelFormat.dwFlags
- if flags & pixelFormat.Flags.DDPF_FOURCC:
- fourCC = pixelFormat.dwFourCC
- if fourCC == b"DX10" and not dxt10Header:
- raise UnsupportedDDSFormatException()
- dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC)
-
- if dxgiFormat:
- return dxgiToGL[dxgiFormat]
- elif flags & (
- pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE):
- compressed = False
-
- rBitmask = None
- gBitmask = None
- bBitmask = None
- aBitmask = None
- lumBitmask = None
- if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS):
- aBitmask = pixelFormat.dwABitMask
- if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV):
- rBitmask = pixelFormat.dwRBitMask
- gBitmask = pixelFormat.dwGBitMask
- bBitmask = pixelFormat.dwBBitMask
- if flags & pixelFormat.Flags.DDPF_LUMINANCE:
- lumBitmask = pixelFormat.dwRBitMask
-
- def bitCount(theBytes):
- count = 0
- for byte in theBytes:
- count += bin(byte).count("1")
- return count
-
- def firstBit(theBytes):
- index = 0
- for byte in theBytes:
- if byte != 0:
- return index + format(byte, 'b').find("1")
- index += 8
-
- bitCounts = dict()
- starts = dict()
- namedBitmasks = dict()
- if rBitmask:
- bitCounts["r"] = bitCount(rBitmask)
- starts["r"] = firstBit(rBitmask)
- namedBitmasks["r"] = rBitmask
- if gBitmask:
- bitCounts["g"] = bitCount(gBitmask)
- starts["g"] = firstBit(gBitmask)
- namedBitmasks["g"] = gBitmask
- if bBitmask:
- bitCounts["b"] = bitCount(bBitmask)
- starts["b"] = firstBit(bBitmask)
- namedBitmasks["b"] = bBitmask
- if aBitmask:
- bitCounts["a"] = bitCount(aBitmask)
- starts["a"] = firstBit(aBitmask)
- namedBitmasks["a"] = aBitmask
- if lumBitmask:
- bitCounts["luminance"] = bitCount(lumBitmask)
- starts["luminance"] = firstBit(lumBitmask)
- namedBitmasks["luminance"] = lumBitmask
-
- toSort = []
- for key in starts:
- toSort.append((starts[key], key))
- toSort.sort()
-
- glInternalFormatName = ["GL"]
- glRequirements = None
-
- desc = "GL_"
- lastBitCount = -1
- usedBitCounts = set()
- for pos, channel in toSort:
- if lastBitCount != bitCounts[channel]:
- if lastBitCount != -1:
- desc += str(lastBitCount)
- lastBitCount = bitCounts[channel]
- usedBitCounts.add(lastBitCount)
- desc += channel
- if len(usedBitCounts) != 1:
- desc += str(lastBitCount)
-
- desc = desc.upper()
- glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None
-
- numComponents = len(toSort)
- byteCount = (pixelFormat.dwRGBBitCount + 7) // 8
- needsConversion = False
- if len(usedBitCounts) == 1:
- if lastBitCount == 8:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
- elif lastBitCount == 16:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
- elif lastBitCount == 32:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
- elif lastBitCount == 4:
- if numComponents == 4:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV
- else:
- needsConversion = True
- if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount:
- needsConversion = True
-
- if needsConversion:
- convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks=namedBitmasks)
- else:
- convert = None
-
- if not glInternalFormat:
- glInternalFormatName = "_".join(glInternalFormatName)
- glInternalFormat = GL_IMAGE_FORMAT[
- glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA
-
- if compressed:
- return CompressedGLTextureFormat(glRequirements, glInternalFormat)
- else:
- return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert)
-
-
-def sizeFromFormat(dxgiFormat, width, height):
- blockCompressed = False
- if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}:
- blockCompressed = True
- blockSize = 8
- elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16,
- DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}:
- blockCompressed = True
- blockSize = 16
-
- if blockCompressed:
- return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize
-
- if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- name = dxgiFormat.name + "_"
- count = 0
- currentNum = ""
- for char in name:
- if char.isdecimal():
- currentNum += char
- elif currentNum != "":
- count += int(currentNum)
- currentNum = ""
- pixelSize = (count + 7) // 8
- return width * height * pixelSize
- pass