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-rw-r--r--libs/dds_header/src/CMakeLists.txt6
-rw-r--r--libs/dds_header/src/DDS/DDSDefinitions.py808
-rw-r--r--libs/dds_header/src/DDS/DDSFile.py220
-rw-r--r--libs/dds_header/src/DDS/__init__.py0
-rw-r--r--libs/dds_header/src/DDS/glstuff.py205
-rw-r--r--libs/dds_header/src/DDSPreview.py528
-rw-r--r--libs/dds_header/src/DDSPreview_en.ts128
7 files changed, 0 insertions, 1895 deletions
diff --git a/libs/dds_header/src/CMakeLists.txt b/libs/dds_header/src/CMakeLists.txt
deleted file mode 100644
index f4f0587..0000000
--- a/libs/dds_header/src/CMakeLists.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-cmake_minimum_required(VERSION 3.16)
-
-find_package(mo2-cmake CONFIG REQUIRED)
-
-add_custom_target(DDSPreview ALL)
-mo2_configure_python(DDSPreview SIMPLE)
diff --git a/libs/dds_header/src/DDS/DDSDefinitions.py b/libs/dds_header/src/DDS/DDSDefinitions.py
deleted file mode 100644
index 2d44812..0000000
--- a/libs/dds_header/src/DDS/DDSDefinitions.py
+++ /dev/null
@@ -1,808 +0,0 @@
-import dataclasses
-from enum import IntEnum, IntFlag, auto
-import struct
-from typing import ClassVar, List
-
-from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat
-
-DDS_MAGIC_NUMBER = b"DDS " # b"\x20\x53\x44\x44"
-
-
-class IntEnumFromZero(IntEnum):
- def _generate_next_value_(name, start, count, last_values):
- return count
-
-
-class D3D10_RESOURCE_DIMENSION(IntEnumFromZero):
- D3D10_RESOURCE_DIMENSION_UNKNOWN = auto()
- D3D10_RESOURCE_DIMENSION_BUFFER = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto()
- D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto()
-
-
-class DXGI_FORMAT(IntEnumFromZero):
- DXGI_FORMAT_UNKNOWN = auto()
- DXGI_FORMAT_R32G32B32A32_TYPELESS = auto()
- DXGI_FORMAT_R32G32B32A32_FLOAT = auto()
- DXGI_FORMAT_R32G32B32A32_UINT = auto()
- DXGI_FORMAT_R32G32B32A32_SINT = auto()
- DXGI_FORMAT_R32G32B32_TYPELESS = auto()
- DXGI_FORMAT_R32G32B32_FLOAT = auto()
- DXGI_FORMAT_R32G32B32_UINT = auto()
- DXGI_FORMAT_R32G32B32_SINT = auto()
- DXGI_FORMAT_R16G16B16A16_TYPELESS = auto()
- DXGI_FORMAT_R16G16B16A16_FLOAT = auto()
- DXGI_FORMAT_R16G16B16A16_UNORM = auto()
- DXGI_FORMAT_R16G16B16A16_UINT = auto()
- DXGI_FORMAT_R16G16B16A16_SNORM = auto()
- DXGI_FORMAT_R16G16B16A16_SINT = auto()
- DXGI_FORMAT_R32G32_TYPELESS = auto()
- DXGI_FORMAT_R32G32_FLOAT = auto()
- DXGI_FORMAT_R32G32_UINT = auto()
- DXGI_FORMAT_R32G32_SINT = auto()
- DXGI_FORMAT_R32G8X24_TYPELESS = auto()
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto()
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto()
- DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto()
- DXGI_FORMAT_R10G10B10A2_TYPELESS = auto()
- DXGI_FORMAT_R10G10B10A2_UNORM = auto()
- DXGI_FORMAT_R10G10B10A2_UINT = auto()
- DXGI_FORMAT_R11G11B10_FLOAT = auto()
- DXGI_FORMAT_R8G8B8A8_TYPELESS = auto()
- DXGI_FORMAT_R8G8B8A8_UNORM = auto()
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto()
- DXGI_FORMAT_R8G8B8A8_UINT = auto()
- DXGI_FORMAT_R8G8B8A8_SNORM = auto()
- DXGI_FORMAT_R8G8B8A8_SINT = auto()
- DXGI_FORMAT_R16G16_TYPELESS = auto()
- DXGI_FORMAT_R16G16_FLOAT = auto()
- DXGI_FORMAT_R16G16_UNORM = auto()
- DXGI_FORMAT_R16G16_UINT = auto()
- DXGI_FORMAT_R16G16_SNORM = auto()
- DXGI_FORMAT_R16G16_SINT = auto()
- DXGI_FORMAT_R32_TYPELESS = auto()
- DXGI_FORMAT_D32_FLOAT = auto()
- DXGI_FORMAT_R32_FLOAT = auto()
- DXGI_FORMAT_R32_UINT = auto()
- DXGI_FORMAT_R32_SINT = auto()
- DXGI_FORMAT_R24G8_TYPELESS = auto()
- DXGI_FORMAT_D24_UNORM_S8_UINT = auto()
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto()
- DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto()
- DXGI_FORMAT_R8G8_TYPELESS = auto()
- DXGI_FORMAT_R8G8_UNORM = auto()
- DXGI_FORMAT_R8G8_UINT = auto()
- DXGI_FORMAT_R8G8_SNORM = auto()
- DXGI_FORMAT_R8G8_SINT = auto()
- DXGI_FORMAT_R16_TYPELESS = auto()
- DXGI_FORMAT_R16_FLOAT = auto()
- DXGI_FORMAT_D16_UNORM = auto()
- DXGI_FORMAT_R16_UNORM = auto()
- DXGI_FORMAT_R16_UINT = auto()
- DXGI_FORMAT_R16_SNORM = auto()
- DXGI_FORMAT_R16_SINT = auto()
- DXGI_FORMAT_R8_TYPELESS = auto()
- DXGI_FORMAT_R8_UNORM = auto()
- DXGI_FORMAT_R8_UINT = auto()
- DXGI_FORMAT_R8_SNORM = auto()
- DXGI_FORMAT_R8_SINT = auto()
- DXGI_FORMAT_A8_UNORM = auto()
- DXGI_FORMAT_R1_UNORM = auto()
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto()
- DXGI_FORMAT_R8G8_B8G8_UNORM = auto()
- DXGI_FORMAT_G8R8_G8B8_UNORM = auto()
- DXGI_FORMAT_BC1_TYPELESS = auto()
- DXGI_FORMAT_BC1_UNORM = auto()
- DXGI_FORMAT_BC1_UNORM_SRGB = auto()
- DXGI_FORMAT_BC2_TYPELESS = auto()
- DXGI_FORMAT_BC2_UNORM = auto()
- DXGI_FORMAT_BC2_UNORM_SRGB = auto()
- DXGI_FORMAT_BC3_TYPELESS = auto()
- DXGI_FORMAT_BC3_UNORM = auto()
- DXGI_FORMAT_BC3_UNORM_SRGB = auto()
- DXGI_FORMAT_BC4_TYPELESS = auto()
- DXGI_FORMAT_BC4_UNORM = auto()
- DXGI_FORMAT_BC4_SNORM = auto()
- DXGI_FORMAT_BC5_TYPELESS = auto()
- DXGI_FORMAT_BC5_UNORM = auto()
- DXGI_FORMAT_BC5_SNORM = auto()
- DXGI_FORMAT_B5G6R5_UNORM = auto()
- DXGI_FORMAT_B5G5R5A1_UNORM = auto()
- DXGI_FORMAT_B8G8R8A8_UNORM = auto()
- DXGI_FORMAT_B8G8R8X8_UNORM = auto()
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto()
- DXGI_FORMAT_B8G8R8A8_TYPELESS = auto()
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto()
- DXGI_FORMAT_B8G8R8X8_TYPELESS = auto()
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto()
- DXGI_FORMAT_BC6H_TYPELESS = auto()
- DXGI_FORMAT_BC6H_UF16 = auto()
- DXGI_FORMAT_BC6H_SF16 = auto()
- DXGI_FORMAT_BC7_TYPELESS = auto()
- DXGI_FORMAT_BC7_UNORM = auto()
- DXGI_FORMAT_BC7_UNORM_SRGB = auto()
- DXGI_FORMAT_AYUV = auto()
- DXGI_FORMAT_Y410 = auto()
- DXGI_FORMAT_Y416 = auto()
- DXGI_FORMAT_NV12 = auto()
- DXGI_FORMAT_P010 = auto()
- DXGI_FORMAT_P016 = auto()
- DXGI_FORMAT_420_OPAQUE = auto()
- DXGI_FORMAT_YUY2 = auto()
- DXGI_FORMAT_Y210 = auto()
- DXGI_FORMAT_Y216 = auto()
- DXGI_FORMAT_NV11 = auto()
- DXGI_FORMAT_AI44 = auto()
- DXGI_FORMAT_IA44 = auto()
- DXGI_FORMAT_P8 = auto()
- DXGI_FORMAT_A8P8 = auto()
- DXGI_FORMAT_B4G4R4A4_UNORM = auto()
- DXGI_FORMAT_P208 = auto()
- DXGI_FORMAT_V208 = auto()
- DXGI_FORMAT_V408 = auto()
- DXGI_FORMAT_FORCE_UINT = auto()
-
-
-def DataclassFromBytes(dataclass):
- class LoadableDataclass(dataclass):
- def __init__(self, bytes=None):
- super(LoadableDataclass, self).__init__()
- if bytes:
- self.fromBytes(bytes)
-
- def fromStream(self, byteStream):
- self.fromBytes(byteStream.read(struct.calcsize(self.structFormat)))
-
- def fromBytes(self, bytes):
- loaded = struct.unpack(self.structFormat, bytes)
- fields = dataclasses.fields(self)
- memberIndex = 0
- for field in fields:
- if field.metadata and "count" in field.metadata:
- # We have a list
- listed = field.type.__args__[0]
- myList = []
- for i in range(field.metadata["count"]):
- myList.append(listed(loaded[memberIndex]))
- memberIndex += 1
- self.__dict__[field.name] = myList
- else:
- self.__dict__[field.name] = field.type(loaded[memberIndex])
- memberIndex += 1
-
- return LoadableDataclass
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_PIXELFORMAT:
- structFormat: ClassVar[str] = "<II4sI4s4s4s4s"
-
- class Flags(IntFlag):
- DDPF_ALPHAPIXELS = 0x1
- DDPF_ALPHA = 0x2
- DDPF_FOURCC = 0x4
- DDPF_RGB = 0x40
- DDPF_YUV = 0x200
- DDPF_LUMINANCE = 0x20000
-
- dwSize: int = 0
- dwFlags: Flags = 0
- dwFourCC: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwRGBBitCount: int = 0
- dwRBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwGBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwBBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
- dwABitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00")
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_HEADER:
- structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII"
-
- class Flags(IntFlag):
- DDSD_CAPS = 0x1
- DDSD_HEIGHT = 0x2
- DDSD_WIDTH = 0x4
- DDSD_PITCH = 0x8
- DDSD_PIXELFORMAT = 0x1000
- DDSD_MIPMAPCOUNT = 0x20000
- DDSD_LINEARSIZE = 0x80000
- DDSD_DEPTH = 0x800000
-
- class Caps(IntFlag):
- DDSCAPS_COMPLEX = 0x8
- DDSCAPS_MIPMAP = 0x400000
- DDSCAPS_TEXTURE = 0x1000
-
- class Caps2(IntFlag):
- DDSCAPS2_CUBEMAP = 0x200
- DDSCAPS2_CUBEMAP_POSITIVEX = 0x400
- DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800
- DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000
- DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000
- DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000
- DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000
- DDSCAPS2_VOLUME = 0x200000
-
- dwSize: int = 0
- dwFlags: Flags = 0
- dwHeight: int = 0
- dwWidth: int = 0
- dwPitchOrLinearSize: int = 0
- dwDepth: int = 0
- dwMipMapCount: int = 0
- dwReserved1: List[int] = dataclasses.field(default_factory=lambda: [0] * 11, metadata={"count": 11})
- ddspf: DDS_PIXELFORMAT = dataclasses.field(default_factory=DDS_PIXELFORMAT)
- dwCaps: Caps = 0
- dwCaps2: Caps2 = 0
- dwCaps3: int = 0
- dwCaps4: int = 0
- dwReserved2: int = 0
-
-
-@DataclassFromBytes
-@dataclasses.dataclass
-class DDS_HEADER_DXT10:
- structFormat: ClassVar[str] = "<IIIII"
-
- class MiscFlag(IntFlag):
- DDS_RESOURCE_MISC_TEXTURECUBE = 0x4
-
- class MiscFlags2(IntFlag):
- DDS_ALPHA_MODE_UNKNOWN = 0x0
- DDS_ALPHA_MODE_STRAIGHT = 0x1
- DDS_ALPHA_MODE_PREMULTIPLIED = 0x2
- DDS_ALPHA_MODE_OPAQUE = 0x3
- DDS_ALPHA_MODE_CUSTOM = 0x4
-
- dxgiFormat: DXGI_FORMAT = 0
- resourceDimension: D3D10_RESOURCE_DIMENSION = 0
- miscFlag: MiscFlag = 0
- arraySize: int = 0
- miscFlags2: MiscFlags2 = 0
-
-
-class UnsupportedDDSFormatException(Exception):
- """Thrown when an unsupported DDS format or broken DDS file is given"""
- pass
-
-
-def fourCCToDXGI(fourCC):
- converter = {
- b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
- b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
- b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
- b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
- b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM,
- b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
- b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM,
- b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM,
- (36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM,
- (110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM,
- (111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT,
- (112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT,
- (113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT,
- (114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT,
- (115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT,
- (116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT
- # Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images
- }
- if fourCC in converter:
- return converter[fourCC]
-
-
-dxgiToGL = {
- DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI,
- GL_IMAGE_FORMAT.GL_RGB_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I,
- GL_IMAGE_FORMAT.GL_RGB_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_RGBA16F,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F,
- GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV),
- DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1, 0), [b"EXT_packed_float"]),
- GL_IMAGE_FORMAT.GL_R11F_G11F_B10F,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM,
- GL_IMAGE_FORMAT.GL_RGBA,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I,
- GL_IMAGE_FORMAT.GL_RGBA_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16,
- GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None,
- DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT),
- DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_INT),
- DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM,
- GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I,
- GL_IMAGE_FORMAT.GL_RG_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]),
- GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_HALF_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_SHORT),
- DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM,
- GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I,
- GL_IMAGE_FORMAT.GL_RED_INTEGER,
- GL_IMAGE_FORMAT.GL_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8,
- GL_IMAGE_FORMAT.GL_ALPHA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat(
- ((3, 0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT),
- DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),
- DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1),
- DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1),
- DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2),
- DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2),
- DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_RGB,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV),
- DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]),
- GL_IMAGE_FORMAT.GL_SRGB8,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE),
- DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT),
- DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM),
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]),
- GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM),
- DXGI_FORMAT.DXGI_FORMAT_AYUV: None,
- DXGI_FORMAT.DXGI_FORMAT_Y410: None,
- DXGI_FORMAT.DXGI_FORMAT_Y416: None,
- DXGI_FORMAT.DXGI_FORMAT_NV12: None,
- DXGI_FORMAT.DXGI_FORMAT_P010: None,
- DXGI_FORMAT.DXGI_FORMAT_P016: None,
- DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None,
- DXGI_FORMAT.DXGI_FORMAT_YUY2: None,
- DXGI_FORMAT.DXGI_FORMAT_Y210: None,
- DXGI_FORMAT.DXGI_FORMAT_Y216: None,
- DXGI_FORMAT.DXGI_FORMAT_NV11: None,
- DXGI_FORMAT.DXGI_FORMAT_AI44: None,
- DXGI_FORMAT.DXGI_FORMAT_IA44: None,
- DXGI_FORMAT.DXGI_FORMAT_P8: None,
- DXGI_FORMAT.DXGI_FORMAT_A8P8: None,
- DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4,
- GL_IMAGE_FORMAT.GL_BGRA,
- GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV),
- DXGI_FORMAT.DXGI_FORMAT_P208: None,
- DXGI_FORMAT.DXGI_FORMAT_V208: None,
- DXGI_FORMAT.DXGI_FORMAT_V408: None,
- DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None
-}
-
-
-def buildConverter(byteCount, usedBitCounts={8}, bitmasks=None, intmasks=None):
- # A converter converts the data to boring BGRA with enough bits per channel to fit the original
- glFormat = GL_IMAGE_FORMAT.GL_BGRA
- biggestComponent = max(usedBitCounts)
- biggestComponent = (biggestComponent + 7) // 8
- if biggestComponent == 1:
- packFormat = "=4B"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8
- elif biggestComponent == 2:
- packFormat = "=4H"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16
- elif biggestComponent <= 4:
- biggestComponent == 4
- packFormat = "=4I"
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
- glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F
- multiplier = 255 ** biggestComponent
-
- if byteCount == 1:
- unpackFormat = "B"
- unpackCombiner = lambda x: x
- elif byteCount == 2:
- unpackFormat = "H"
- unpackCombiner = lambda x: x
- elif byteCount == 3:
- unpackFormat = "3s"
-
- def unpackCombiner(x):
- x = struct.unpack("<HB", x)
- return x[0] + (x[1] << 16)
- elif byteCount == 4:
- unpackFormat = "I"
- unpackCombiner = lambda x: x
-
- if intmasks:
- rIntMask, gIntMask, bIntMask, aIntMask = intmasks
- else:
- rIntMask = 0
- gIntMask = 0
- bIntMask = 0
- aIntMask = 0
-
- if bitmasks:
- if "r" in bitmasks:
- rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount]))
- if "g" in bitmasks:
- gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount]))
- if "b" in bitmasks:
- bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount]))
- if "a" in bitmasks:
- aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount]))
- if "luminance" in bitmasks:
- rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
- gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
- bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount]))
-
- rDivisor = 2 ** bin(rIntMask).count("1") - 1
- gDivisor = 2 ** bin(gIntMask).count("1") - 1
- bDivisor = 2 ** bin(bIntMask).count("1") - 1
- aDivisor = 2 ** bin(aIntMask).count("1") - 1
-
- rShift = (rIntMask & -rIntMask).bit_length() - 1
- gShift = (gIntMask & -gIntMask).bit_length() - 1
- bShift = (bIntMask & -bIntMask).bit_length() - 1
- aShift = (aIntMask & -aIntMask).bit_length() - 1
-
- def convert(imageData):
- length = len(imageData) // byteCount
- unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length)
- unpacked = struct.unpack(unpackString, imageData)
- repacked = bytearray(length * biggestComponent * 4)
- repackIndex = 0
- for pixel in unpacked:
- pixel = unpackCombiner(pixel)
- if rIntMask:
- red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor
- else:
- red = 0
- if gIntMask:
- green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor
- else:
- green = 0
- if bIntMask:
- blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor
- else:
- blue = 0
- if aIntMask:
- alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor
- else:
- alpha = multiplier
- struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha)
- repackIndex += biggestComponent * 4
- return bytes(repacked)
-
- return (convert, glInternalFormat, glFormat, glType)
-
-
-def getGLFormat(pixelFormat, dxt10Header=None):
- # Half or more of this function may be unreachable or otherwise redundant.
- glInternalFormat = None
- dxgiFormat = None
- if dxt10Header:
- dxgiFormat = dxt10Header.dxgiFormat
- flags = pixelFormat.dwFlags
- if flags & pixelFormat.Flags.DDPF_FOURCC:
- fourCC = pixelFormat.dwFourCC
- if fourCC == b"DX10" and not dxt10Header:
- raise UnsupportedDDSFormatException()
- dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC)
-
- if dxgiFormat:
- return dxgiToGL[dxgiFormat]
- elif flags & (
- pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE):
- compressed = False
-
- rBitmask = None
- gBitmask = None
- bBitmask = None
- aBitmask = None
- lumBitmask = None
- if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS):
- aBitmask = pixelFormat.dwABitMask
- if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV):
- rBitmask = pixelFormat.dwRBitMask
- gBitmask = pixelFormat.dwGBitMask
- bBitmask = pixelFormat.dwBBitMask
- if flags & pixelFormat.Flags.DDPF_LUMINANCE:
- lumBitmask = pixelFormat.dwRBitMask
-
- def bitCount(theBytes):
- count = 0
- for byte in theBytes:
- count += bin(byte).count("1")
- return count
-
- def firstBit(theBytes):
- index = 0
- for byte in theBytes:
- if byte != 0:
- return index + format(byte, 'b').find("1")
- index += 8
-
- bitCounts = dict()
- starts = dict()
- namedBitmasks = dict()
- if rBitmask:
- bitCounts["r"] = bitCount(rBitmask)
- starts["r"] = firstBit(rBitmask)
- namedBitmasks["r"] = rBitmask
- if gBitmask:
- bitCounts["g"] = bitCount(gBitmask)
- starts["g"] = firstBit(gBitmask)
- namedBitmasks["g"] = gBitmask
- if bBitmask:
- bitCounts["b"] = bitCount(bBitmask)
- starts["b"] = firstBit(bBitmask)
- namedBitmasks["b"] = bBitmask
- if aBitmask:
- bitCounts["a"] = bitCount(aBitmask)
- starts["a"] = firstBit(aBitmask)
- namedBitmasks["a"] = aBitmask
- if lumBitmask:
- bitCounts["luminance"] = bitCount(lumBitmask)
- starts["luminance"] = firstBit(lumBitmask)
- namedBitmasks["luminance"] = lumBitmask
-
- toSort = []
- for key in starts:
- toSort.append((starts[key], key))
- toSort.sort()
-
- glInternalFormatName = ["GL"]
- glRequirements = None
-
- desc = "GL_"
- lastBitCount = -1
- usedBitCounts = set()
- for pos, channel in toSort:
- if lastBitCount != bitCounts[channel]:
- if lastBitCount != -1:
- desc += str(lastBitCount)
- lastBitCount = bitCounts[channel]
- usedBitCounts.add(lastBitCount)
- desc += channel
- if len(usedBitCounts) != 1:
- desc += str(lastBitCount)
-
- desc = desc.upper()
- glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None
-
- numComponents = len(toSort)
- byteCount = (pixelFormat.dwRGBBitCount + 7) // 8
- needsConversion = False
- if len(usedBitCounts) == 1:
- if lastBitCount == 8:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE
- elif lastBitCount == 16:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT
- elif lastBitCount == 32:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT
- elif lastBitCount == 4:
- if numComponents == 4:
- glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV
- else:
- needsConversion = True
- if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount:
- needsConversion = True
-
- if needsConversion:
- convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks=namedBitmasks)
- else:
- convert = None
-
- if not glInternalFormat:
- glInternalFormatName = "_".join(glInternalFormatName)
- glInternalFormat = GL_IMAGE_FORMAT[
- glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA
-
- if compressed:
- return CompressedGLTextureFormat(glRequirements, glInternalFormat)
- else:
- return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert)
-
-
-def sizeFromFormat(dxgiFormat, width, height):
- blockCompressed = False
- if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}:
- blockCompressed = True
- blockSize = 8
- elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB,
- DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16,
- DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16,
- DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM,
- DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}:
- blockCompressed = True
- blockSize = 16
-
- if blockCompressed:
- return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize
-
- if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- name = dxgiFormat.name + "_"
- count = 0
- currentNum = ""
- for char in name:
- if char.isdecimal():
- currentNum += char
- elif currentNum != "":
- count += int(currentNum)
- currentNum = ""
- pixelSize = (count + 7) // 8
- return width * height * pixelSize
- pass
diff --git a/libs/dds_header/src/DDS/DDSFile.py b/libs/dds_header/src/DDS/DDSFile.py
deleted file mode 100644
index 4592074..0000000
--- a/libs/dds_header/src/DDS/DDSFile.py
+++ /dev/null
@@ -1,220 +0,0 @@
-import io
-
-from PyQt6.QtCore import QCoreApplication, qCritical, QFile, QIODeviceBase
-from PyQt6.QtOpenGL import QOpenGLTexture
-
-from . import DDSDefinitions
-from .glstuff import GLTextureFormat
-
-
-class DDSReadException(Exception):
- """Thrown if there was an error reading a DDS file"""
- pass
-
-
-ddsCubemapFaces = {
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEX: QOpenGLTexture.CubeMapFace.CubeMapPositiveX,
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEX: QOpenGLTexture.CubeMapFace.CubeMapNegativeX,
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEY: QOpenGLTexture.CubeMapFace.CubeMapPositiveY,
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEY: QOpenGLTexture.CubeMapFace.CubeMapNegativeY,
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_POSITIVEZ: QOpenGLTexture.CubeMapFace.CubeMapPositiveZ,
- DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP_NEGATIVEZ: QOpenGLTexture.CubeMapFace.CubeMapNegativeZ}
-
-
-class DDSFile:
- def __init__(self, fileData: bytes, fileName: str):
- self.fileName = fileName
- self.header = DDSDefinitions.DDS_HEADER()
- self.dxt10Header = None
- self.glFormat: GLTextureFormat = None
- self.fileData = fileData
- self.data = None
- self.isCubemap = None
-
- @classmethod
- def fromFile(cls, fileName: str):
- file = QFile(fileName)
- if file.open(QIODeviceBase.OpenModeFlag.ReadOnly):
- fileData = file.readAll()
- else:
- raise DDSReadException()
- return cls(fileData.data(), fileName)
-
- def load(self):
- with io.BytesIO(self.fileData) as file:
- magicNumber = file.read(4)
- if magicNumber != DDSDefinitions.DDS_MAGIC_NUMBER:
- qCritical(self.tr("Magic number mismatch."))
- raise DDSReadException()
-
- self.header.fromStream(file)
-
- if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC:
- fourCC = self.header.ddspf.dwFourCC
- if fourCC == b"DX10":
- self.dxt10Header = DDSDefinitions.DDS_HEADER_DXT10()
- self.dxt10Header.fromStream(file)
- else:
- fourCC = None
-
- self.glFormat = DDSDefinitions.getGLFormat(self.header.ddspf, self.dxt10Header)
- self.data = []
- # Do this once per layer/mip level whatever, (times one per scanline if uncompressed). Also, potentially recompute this based on the format and size in case writers lie.
- # self.data.append(file.read(self.header.dwPitchOrLinearSize))
-
- layerCount = 1
- if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
- self.isCubemap = True
- layerCount = 0
- for face in ddsCubemapFaces:
- if self.header.dwCaps2 & face:
- layerCount += 1
- else:
- self.isCubemap = False
-
- for layer in range(layerCount):
- nextWidth = self.header.dwWidth
- nextHeight = self.header.dwHeight
- mipCount = self.mipLevels()
- for level in range(mipCount):
- if self.header.ddspf.dwFlags & (
- DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE):
- size = nextWidth * nextHeight * ((self.header.ddspf.dwRGBBitCount + 7) // 8)
- elif fourCC:
- if self.dxt10Header:
- dxgiFormat = self.dxt10Header.dxgiFormat
- else:
- dxgiFormat = DDSDefinitions.fourCCToDXGI(fourCC)
- size = DDSDefinitions.sizeFromFormat(dxgiFormat, nextWidth, nextHeight)
- self.data.append(file.read(size))
- nextWidth = max(nextWidth // 2, 1)
- nextHeight = max(nextHeight // 2, 1)
-
- def getDescription(self):
- format = ""
- # DX10 header says the format enum
- if self.dxt10Header is not None:
- format = self.dxt10Header.dxgiFormat.name.replace("DXGI_FORMAT_", "")
- # Pixel Format says the FourCC
- elif self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_FOURCC:
- fourCC = self.header.ddspf.dwFourCC
- format = self.tr("{0} (equivalent to {1})").format(fourCC.decode('ascii'),
- DDSDefinitions.fourCCToDXGI(fourCC).name.replace(
- "DXGI_FORMAT_", ""))
- # We've got bitmasks for the colour channels
- else:
- # This could be prettier if there was logic to detect that certain common bitmasks represented things more easily represented, like RGBA8
- if self.header.ddspf.dwFlags & (
- DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_RGB | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_YUV):
- format += self.tr("Red bitmask {0}, Green bitmask {1}, Blue bitmask {2}").format(
- self.header.ddspf.dwRBitMask.hex().upper(), self.header.ddspf.dwGBitMask.hex().upper(),
- self.header.ddspf.dwBBitMask.hex().upper())
- if self.header.ddspf.dwFlags & DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_LUMINANCE:
- if format != "":
- format += ", "
- format += self.tr("Luminance bitmask {0}").format(self.header.ddspf.dwRBitMask.hex().upper())
- if self.header.ddspf.dwFlags & (
- DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHA | DDSDefinitions.DDS_PIXELFORMAT.Flags.DDPF_ALPHAPIXELS):
- if format != "":
- format += ", "
- format += self.tr("Alpha bitmask {0}").format(self.header.ddspf.dwABitMask.hex().upper())
-
- size = self.tr("{0}×{1}").format(self.header.dwWidth, self.header.dwHeight)
-
- dimensions = self.tr("Cubemap") if self.isCubemap else self.tr("2D")
-
- mipmaps = self.tr("Mipmapped") if self.mipLevels() != 1 else self.tr("No mipmaps")
-
- return self.tr("{0}, {1} {2}, {3}").format(format, size, dimensions, mipmaps)
-
- def mipLevels(self):
- if self.header.dwFlags & DDSDefinitions.DDS_HEADER.Flags.DDSD_MIPMAPCOUNT:
- return self.header.dwMipMapCount
- else:
- return 1
-
- def asQOpenGLTexture(self, gl, context):
- if not self.data:
- return
-
- if self.glFormat.requirements:
- minVersion, extensions = self.glFormat.requirements
- glVersion = (gl.glGetIntegerv(gl.GL_MAJOR_VERSION), gl.glGetIntegerv(gl.GL_MINOR_VERSION))
- if glVersion < minVersion or minVersion < (1, 0):
- compatible = False
- for extension in extensions:
- if context.hasExtension(extension):
- compatible = True
- break
- if not compatible:
- qCritical(self.tr("OpenGL driver incompatible with texture format."))
- return None
-
- if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
- texture = QOpenGLTexture(QOpenGLTexture.Target.TargetCubeMap)
- if self.header.dwWidth != self.header.dwHeight:
- qCritical(self.tr("Cubemap faces must be square"))
- return None
- else:
- # Assume GL_TEXTURE_2D for now
- texture = QOpenGLTexture(QOpenGLTexture.Target.Target2D)
- # Assume single layer for now
- # self.texture.setLayers(1)
- mipCount = self.mipLevels()
- texture.setAutoMipMapGenerationEnabled(False)
- texture.setMipLevels(mipCount)
- texture.setMipLevelRange(0, mipCount - 1)
- texture.setSize(self.header.dwWidth, self.header.dwHeight)
- texture.setFormat(QOpenGLTexture.TextureFormat(self.glFormat.internalFormat))
- texture.allocateStorage()
-
- if self.header.dwCaps2 & DDSDefinitions.DDS_HEADER.Caps2.DDSCAPS2_CUBEMAP:
- # Lisa hasn't whipped David Wang into shape yet. At least there are fewer bugs than under Raja.
- # The specific bug has been reported and AMD "will try to reproduce it soon"
- # MO 2.5.0: Radeon-specific code is causing crashing on the latest drivers
- # Some cubemaps fail to render with or without these modifications
- # noDSA = "Radeon" in gl.glGetString(gl.GL_RENDERER) and self.glFormat.compressed
- noDSA = False
- if noDSA:
- texture.bind()
- faceIndex = 0
- for face in ddsCubemapFaces:
- if self.header.dwCaps2 & face:
- for i in range(mipCount):
- if self.glFormat.compressed:
- if not noDSA:
- texture.setCompressedData(i, 0, ddsCubemapFaces[face],
- len(self.data[faceIndex * mipCount + i]),
- self.data[faceIndex * mipCount + i])
- else:
- gl.glCompressedTexSubImage2D(ddsCubemapFaces[face], i, 0, 0,
- max(self.header.dwWidth // 2 ** i, 1),
- max(self.header.dwHeight // 2 ** i, 1),
- self.glFormat.internalFormat,
- len(self.data[faceIndex * mipCount + i]),
- self.data[faceIndex * mipCount + i])
- else:
- texture.setData(i, 0, ddsCubemapFaces[face], QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type),
- self.glFormat.converter(self.data[faceIndex * mipCount + i]))
- faceIndex += 1
- if noDSA:
- texture.release()
- else:
- for i in range(mipCount):
- if self.glFormat.compressed:
- texture.setCompressedData(i, 0, len(self.data[i]), self.data[i])
- else:
-
- texture.setData(i, 0, QOpenGLTexture.PixelFormat(self.glFormat.format), QOpenGLTexture.PixelType(self.glFormat.type),
- self.glFormat.converter(self.data[i]))
-
- texture.setWrapMode(QOpenGLTexture.WrapMode.ClampToEdge)
-
- if self.glFormat.samplerType != "F":
- # integer textures can't be filtered
- texture.setMinMagFilters(QOpenGLTexture.Filter.NearestMipMapNearest, QOpenGLTexture.Filter.Nearest)
-
- return texture
-
- def tr(self, str):
- return QCoreApplication.translate("DDSFile", str)
diff --git a/libs/dds_header/src/DDS/__init__.py b/libs/dds_header/src/DDS/__init__.py
deleted file mode 100644
index e69de29..0000000
--- a/libs/dds_header/src/DDS/__init__.py
+++ /dev/null
diff --git a/libs/dds_header/src/DDS/glstuff.py b/libs/dds_header/src/DDS/glstuff.py
deleted file mode 100644
index 314d48f..0000000
--- a/libs/dds_header/src/DDS/glstuff.py
+++ /dev/null
@@ -1,205 +0,0 @@
-from enum import IntEnum
-
-
-class GL_IMAGE_FORMAT(IntEnum):
- GL_BYTE = 0x1400
- GL_UNSIGNED_BYTE = 0x1401
- GL_SHORT = 0x1402
- GL_UNSIGNED_SHORT = 0x1403
- GL_INT = 0x1404
- GL_UNSIGNED_INT = 0x1405
- GL_FLOAT = 0x1406
- GL_HALF_FLOAT = 0x140B
- GL_COLOR_INDEX = 0x1900
- GL_STENCIL_INDEX = 0x1901
- GL_DEPTH_COMPONENT = 0x1902
- GL_RED = 0x1903
- GL_GREEN = 0x1904
- GL_BLUE = 0x1905
- GL_ALPHA = 0x1906
- GL_RGB = 0x1907
- GL_RGBA = 0x1908
- GL_LUMINANCE = 0x1909
- GL_LUMINANCE_ALPHA = 0x190A
- GL_BITMAP = 0x1A00
- GL_R3_G3_B2 = 0x2A10
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036
- GL_ALPHA4 = 0x803B
- GL_ALPHA8 = 0x803C
- GL_ALPHA12 = 0x803D
- GL_ALPHA16 = 0x803E
- GL_LUMINANCE4 = 0x803F
- GL_LUMINANCE8 = 0x8040
- GL_LUMINANCE12 = 0x8041
- GL_LUMINANCE16 = 0x8042
- GL_LUMINANCE4_ALPHA4 = 0x8043
- GL_LUMINANCE6_ALPHA2 = 0x8044
- GL_LUMINANCE8_ALPHA8 = 0x8045
- GL_LUMINANCE12_ALPHA4 = 0x8046
- GL_LUMINANCE12_ALPHA12 = 0x8047
- GL_LUMINANCE16_ALPHA16 = 0x8048
- GL_INTENSITY = 0x8049
- GL_INTENSITY4 = 0x804A
- GL_INTENSITY8 = 0x804B
- GL_INTENSITY12 = 0x804C
- GL_INTENSITY16 = 0x804D
- GL_RGB4 = 0x804F
- GL_RGB5 = 0x8050
- GL_RGB8 = 0x8051
- GL_RGB10 = 0x8052
- GL_RGB12 = 0x8053
- GL_RGB16 = 0x8054
- GL_RGBA2 = 0x8055
- GL_RGBA4 = 0x8056
- GL_RGB5_A1 = 0x8057
- GL_RGBA8 = 0x8058
- GL_RGB10_A2 = 0x8059
- GL_RGBA12 = 0x805A
- GL_RGBA16 = 0x805B
- GL_BGR = 0x80E0
- GL_BGRA = 0x80E1
- GL_DEPTH_COMPONENT16 = 0x81A5
- GL_DEPTH_COMPONENT24 = 0x81A6
- GL_DEPTH_COMPONENT32 = 0x81A7
- GL_COMPRESSED_RED = 0x8225
- GL_COMPRESSED_RG = 0x8226
- GL_RG = 0x8227
- GL_RG_INTEGER = 0x8228
- GL_R8 = 0x8229
- GL_R16 = 0x822A
- GL_RG8 = 0x822B
- GL_RG16 = 0x822C
- GL_R16F = 0x822D
- GL_R32F = 0x822E
- GL_RG16F = 0x822F
- GL_RG32F = 0x8230
- GL_R8I = 0x8231
- GL_R8UI = 0x8232
- GL_R16I = 0x8233
- GL_R16UI = 0x8234
- GL_R32I = 0x8235
- GL_R32UI = 0x8236
- GL_RG8I = 0x8237
- GL_RG8UI = 0x8238
- GL_RG16I = 0x8239
- GL_RG16UI = 0x823A
- GL_RG32I = 0x823B
- GL_RG32UI = 0x823C
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
- GL_COMPRESSED_ALPHA = 0x84E9
- GL_COMPRESSED_LUMINANCE = 0x84EA
- GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
- GL_COMPRESSED_INTENSITY = 0x84EC
- GL_COMPRESSED_RGB = 0x84ED
- GL_COMPRESSED_RGBA = 0x84EE
- GL_DEPTH_STENCIL = 0x84F9
- GL_RGBA32F = 0x8814
- GL_RGB32F = 0x8815
- GL_RGBA16F = 0x881A
- GL_RGB16F = 0x881B
- GL_R11F_G11F_B10F = 0x8C3A
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B # EXT_packed_float
- GL_RGB9_E5 = 0x8C3D
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E # EXT_texture_shared_exponent
- GL_SRGB = 0x8C40
- GL_SRGB8 = 0x8C41
- GL_SRGB_ALPHA = 0x8C42
- GL_SRGB8_ALPHA8 = 0x8C43
- GL_SLUMINANCE_ALPHA = 0x8C44
- GL_SLUMINANCE8_ALPHA8 = 0x8C45
- GL_SLUMINANCE = 0x8C46
- GL_SLUMINANCE8 = 0x8C47
- GL_COMPRESSED_SRGB = 0x8C48
- GL_COMPRESSED_SRGB_ALPHA = 0x8C49
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
- GL_RGBA32UI = 0x8D70
- GL_RGB32UI = 0x8D71
- GL_RGBA16UI = 0x8D76
- GL_RGB16UI = 0x8D77
- GL_RGBA8UI = 0x8D7C
- GL_RGB8UI = 0x8D7D
- GL_RGBA32I = 0x8D82
- GL_RGB32I = 0x8D83
- GL_RGBA16I = 0x8D88
- GL_RGB16I = 0x8D89
- GL_RGBA8I = 0x8D8E
- GL_RGB8I = 0x8D8F
- GL_RED_INTEGER = 0x8D94
- GL_RGB_INTEGER = 0x8D98
- GL_RGBA_INTEGER = 0x8D99
- GL_BGR_INTEGER = 0x8D9A
- GL_BGRA_INTEGER = 0x8D9B
- GL_COMPRESSED_RED_RGTC1 = 0x8DBB
- GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- GL_COMPRESSED_RG_RGTC2 = 0x8DBD
- GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
- GL_R8_SNORM = 0x8F94
- GL_RG8_SNORM = 0x8F95
- GL_RGB8_SNORM = 0x8F96
- GL_RGBA8_SNORM = 0x8F97
- GL_R16_SNORM = 0x8F98
- GL_RG16_SNORM = 0x8F99
- GL_RGB16_SNORM = 0x8F9A
- GL_RGBA16_SNORM = 0x8F9B
- GL_RGB10_A2UI = 0x906F
- GL_COMPRESSED_R11_EAC = 0x9270
- GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
- GL_COMPRESSED_RG11_EAC = 0x9272
- GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
- GL_COMPRESSED_RGB8_ETC2 = 0x9274
- GL_COMPRESSED_SRGB8_ETC2 = 0x9275
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
- GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
-
-
-class GLTextureFormat:
- def __init__(self, requirements, internalFormat, compressed):
- self.requirements = requirements
- self.internalFormat = internalFormat
- self.compressed = compressed
-
- if internalFormat.name.endswith("UI"):
- self.samplerType = "UI"
- elif internalFormat.name.endswith("I"):
- self.samplerType = "I"
- else:
- self.samplerType = "F"
-
-
-class CompressedGLTextureFormat(GLTextureFormat):
- def __init__(self, requirements, internalFormat):
- super().__init__(requirements, internalFormat, True)
-
-
-class UncompressedGLTextureFormat(GLTextureFormat):
- def __init__(self, requirements, internalFormat, format, type, converter=None):
- super().__init__(requirements, internalFormat, False)
- self.format = format
- self.type = type
- if converter:
- self.converter = converter
- else:
- self.converter = lambda x: x
diff --git a/libs/dds_header/src/DDSPreview.py b/libs/dds_header/src/DDSPreview.py
deleted file mode 100644
index 78ffffc..0000000
--- a/libs/dds_header/src/DDSPreview.py
+++ /dev/null
@@ -1,528 +0,0 @@
-import struct
-import sys
-import threading
-import enum
-
-from PyQt6.QtCore import QCoreApplication, qDebug, Qt, QSize
-from PyQt6.QtGui import QColor, QOpenGLContext, QSurfaceFormat, QMatrix4x4, QVector4D
-from PyQt6.QtOpenGLWidgets import QOpenGLWidget
-from PyQt6.QtWidgets import QGridLayout, QLabel, QPushButton, QWidget, QColorDialog, QComboBox
-from PyQt6.QtOpenGL import QOpenGLBuffer, QOpenGLDebugLogger, QOpenGLShader, QOpenGLShaderProgram, QOpenGLTexture, \
- QOpenGLVersionProfile, QOpenGLVertexArrayObject, QOpenGLFunctions_4_1_Core, QOpenGLVersionFunctionsFactory
-
-from DDS.DDSFile import DDSFile
-
-if "mobase" not in sys.modules:
- import mobase
-
-vertexShader2D = """
-#version 150
-
-uniform float aspectRatioRatio;
-
-in vec4 position;
-in vec2 texCoordIn;
-
-out vec2 texCoord;
-
-void main()
-{
- texCoord = texCoordIn;
- gl_Position = position;
- if (aspectRatioRatio >= 1.0)
- gl_Position.y /= aspectRatioRatio;
- else
- gl_Position.x *= aspectRatioRatio;
-}
-"""
-
-vertexShaderCube = """
-#version 150
-
-uniform float aspectRatioRatio;
-
-in vec4 position;
-in vec2 texCoordIn;
-
-out vec2 texCoord;
-
-void main()
-{
- texCoord = texCoordIn;
- gl_Position = position;
-}
-"""
-
-fragmentShaderFloat = """
-#version 150
-
-uniform sampler2D aTexture;
-uniform mat4 channelMatrix;
-uniform vec4 channelOffset;
-
-in vec2 texCoord;
-
-void main()
-{
- gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
-}
-"""
-
-fragmentShaderUInt = """
-#version 150
-
-uniform usampler2D aTexture;
-uniform mat4 channelMatrix;
-uniform vec4 channelOffset;
-
-in vec2 texCoord;
-
-void main()
-{
- // autofilled alpha is 1, so if we have a scaling factor, we need separate ones for luminance and alpha
- gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
-}
-"""
-
-fragmentShaderSInt = """
-#version 150
-
-uniform isampler2D aTexture;
-uniform mat4 channelMatrix;
-uniform vec4 channelOffset;
-
-in vec2 texCoord;
-
-void main()
-{
- // autofilled alpha is 1, so if we have a scaling factor and offset, we need separate ones for luminance and alpha
- gl_FragData[0] = channelMatrix * texture(aTexture, texCoord) + channelOffset;
-}
-"""
-
-fragmentShaderCube = """
-#version 150
-
-uniform samplerCube aTexture;
-uniform mat4 channelMatrix;
-uniform vec4 channelOffset;
-
-in vec2 texCoord;
-
-const float PI = 3.1415926535897932384626433832795;
-
-void main()
-{
- float theta = -2.0 * PI * texCoord.x;
- float phi = PI * texCoord.y;
- gl_FragData[0] = channelMatrix * texture(aTexture, vec3(sin(theta) * sin(phi), cos(theta) * sin(phi), cos(phi))) + channelOffset;
-}
-"""
-
-transparencyVS = """
-#version 150
-
-in vec4 position;
-
-void main()
-{
- gl_Position = position;
-}
-"""
-
-transparencyFS = """
-#version 150
-
-uniform vec4 backgroundColour;
-
-void main()
-{
- float x = gl_FragCoord.x;
- float y = gl_FragCoord.y;
- x = mod(x, 16.0);
- y = mod(y, 16.0);
- gl_FragData[0] = x < 8.0 ^^ y < 8.0 ? vec4(vec3(191.0/255.0), 1.0) : vec4(1.0);
- gl_FragData[0].rgb = backgroundColour.rgb * backgroundColour.a + gl_FragData[0].rgb * (1.0 - backgroundColour.a);
-}
-"""
-
-vertices = [
- # vertex coordinates texture coordinates
- -1.0, -1.0, 0.5, 1.0, 0.0, 1.0,
- -1.0, 1.0, 0.5, 1.0, 0.0, 0.0,
- 1.0, 1.0, 0.5, 1.0, 1.0, 0.0,
-
- -1.0, -1.0, 0.5, 1.0, 0.0, 1.0,
- 1.0, 1.0, 0.5, 1.0, 1.0, 0.0,
- 1.0, -1.0, 0.5, 1.0, 1.0, 1.0,
-]
-
-
-class DDSOptions:
- def __init__(self, colour: QColor = QColor(0, 0, 0, 0), channelMatrix: QMatrix4x4 = QMatrix4x4(),
- channelOffset: QVector4D = QVector4D()):
- # QMatrix4x4 with no arguments is the identity matrix, so no channel transformations
- # declare member variables with None values
- self.backgroundColour = None
- self.channelMatrix = None
- self.channelOffset = None
- # initialize member variables with error checks
- self.setBackgroundColour(colour)
- self.setChannelMatrix(channelMatrix)
- self.setChannelOffset(channelOffset)
-
- def setBackgroundColour(self, colour: QColor):
- if isinstance(colour, QColor) and colour.isValid():
- self.backgroundColour = colour
- else:
- raise TypeError(str(colour) + " is not a valid QColor object.")
-
- def getBackgroundColour(self) -> QColor:
- return self.backgroundColour
-
- def getChannelMatrix(self) -> QMatrix4x4:
- return self.channelMatrix
-
- def setChannelMatrix(self, matrix):
- self.channelMatrix = QMatrix4x4(matrix)
-
- def getChannelOffset(self) -> QVector4D:
- return self.channelOffset
-
- def setChannelOffset(self, vector):
- self.channelOffset = QVector4D(vector)
-
-
-glVersionProfile = QOpenGLVersionProfile()
-glVersionProfile.setVersion(2, 1)
-
-
-class DDSWidget(QOpenGLWidget):
- def __init__(self, ddsFile, ddsOptions=DDSOptions(), debugContext=False, parent=None, f=Qt.WindowType(0)):
- super(DDSWidget, self).__init__(parent, f)
-
- self.ddsFile = ddsFile
-
- self.ddsOptions = ddsOptions
-
- self.clean = True
-
- self.logger = None
-
- self.program = None
- self.transparecyProgram = None
- self.texture = None
- self.vbo = None
- self.vao = None
-
- if debugContext:
- format = QSurfaceFormat()
- format.setOption(QSurfaceFormat.FormatOption.DebugContext)
- self.setFormat(format)
- self.logger = QOpenGLDebugLogger(self)
-
- def __del__(self):
- self.cleanup()
-
- def __dtor__(self):
- self.cleanup()
-
- def initializeGL(self):
- if self.logger:
- self.logger.initialize()
- self.logger.messageLogged.connect(
- lambda message: qDebug(self.tr("OpenGL debug message: {0}").format(message.message())))
- self.logger.startLogging()
-
- gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile)
- QOpenGLContext.currentContext().aboutToBeDestroyed.connect(self.cleanup)
-
- self.clean = False
-
- fragmentShader = None
- vertexShader = vertexShader2D
- if self.ddsFile.isCubemap:
- fragmentShader = fragmentShaderCube
- vertexShader = vertexShaderCube
- if QOpenGLContext.currentContext().hasExtension(b"GL_ARB_seamless_cube_map"):
- GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- gl.glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS)
- elif self.ddsFile.glFormat.samplerType == "F":
- fragmentShader = fragmentShaderFloat
- elif self.ddsFile.glFormat.samplerType == "UI":
- fragmentShader = fragmentShaderUInt
- else:
- fragmentShader = fragmentShaderSInt
-
- self.program = QOpenGLShaderProgram(self)
- self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, vertexShader)
- self.program.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, fragmentShader)
- self.program.bindAttributeLocation("position", 0)
- self.program.bindAttributeLocation("texCoordIn", 1)
- self.program.link()
-
- self.transparecyProgram = QOpenGLShaderProgram(self)
- self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, transparencyVS)
- self.transparecyProgram.addShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, transparencyFS)
- self.transparecyProgram.bindAttributeLocation("position", 0)
- self.transparecyProgram.link()
-
- self.vao = QOpenGLVertexArrayObject(self)
- vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
-
- self.vbo = QOpenGLBuffer(QOpenGLBuffer.Type.VertexBuffer)
- self.vbo.create()
- self.vbo.bind()
-
- theBytes = struct.pack("%sf" % len(vertices), *vertices)
- self.vbo.allocate(theBytes, len(theBytes))
-
- gl.glEnableVertexAttribArray(0)
- gl.glEnableVertexAttribArray(1)
- gl.glVertexAttribPointer(0, 4, gl.GL_FLOAT, False, 6 * 4, 0)
- gl.glVertexAttribPointer(1, 2, gl.GL_FLOAT, False, 6 * 4, 4 * 4)
-
- self.texture = self.ddsFile.asQOpenGLTexture(gl, QOpenGLContext.currentContext())
-
- def resizeGL(self, w, h):
- aspectRatioTex = self.texture.width() / self.texture.height() if self.texture else 1.0
- aspectRatioWidget = w / h
- ratioRatio = aspectRatioTex / aspectRatioWidget
-
- self.program.bind()
- self.program.setUniformValue("aspectRatioRatio", ratioRatio)
- self.program.release()
-
- def paintGL(self):
- gl = QOpenGLVersionFunctionsFactory.get(glVersionProfile)
-
- vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
-
- # Draw checkerboard so transparency is obvious
- self.transparecyProgram.bind()
-
- backgroundColour = self.ddsOptions.getBackgroundColour()
- if backgroundColour and backgroundColour.isValid():
- self.transparecyProgram.setUniformValue("backgroundColour", backgroundColour)
-
- gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
-
- self.transparecyProgram.release()
-
- self.program.bind()
-
- if self.texture:
- self.texture.bind()
-
- gl.glEnable(gl.GL_BLEND)
- gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
-
- self.program.setUniformValue("channelMatrix", self.ddsOptions.getChannelMatrix())
- self.program.setUniformValue("channelOffset", self.ddsOptions.getChannelOffset())
-
- gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6)
-
- if self.texture:
- self.texture.release()
- self.program.release()
-
- def cleanup(self):
- if not self.clean:
- self.makeCurrent()
-
- self.program = None
- self.transparecyProgram = None
- if self.texture:
- self.texture.destroy()
- self.texture = None
- self.vbo.destroy()
- self.vbo = None
- self.vao.destroy()
- self.vao = None
-
- self.doneCurrent()
- self.clean = True
-
- def tr(self, str):
- return QCoreApplication.translate("DDSWidget", str)
-
-
-class ColourChannels(enum.Enum):
- RGBA = "Colour and Alpha"
- RGB = "Colour"
- A = "Alpha"
- R = "Red"
- G = "Green"
- B = "Blue"
-
-
-class DDSChannelManager:
- def __init__(self, channels: ColourChannels):
- self.channels = channels
-
- def setChannels(self, options: DDSOptions, channels: ColourChannels):
- self.channels = channels
-
- def drawColour(alpha: bool):
- colorMatrix = QMatrix4x4()
- colorOffset = QVector4D()
- if not alpha:
- colorMatrix[3, 3] = 0
- colorOffset.setW(1.0)
- options.setChannelMatrix(colorMatrix)
- options.setChannelOffset(colorOffset)
-
- def drawGrayscale(channel: ColourChannels):
- colorOffset = QVector4D(0, 0, 0, 1)
- channelVector = [0, 0, 0, 0]
- if channels == ColourChannels.R:
- channelVector[0] = 1
- elif channel == ColourChannels.G:
- channelVector[1] = 1
- elif channel == ColourChannels.B:
- channelVector[2] = 1
- elif channels == ColourChannels.A:
- channelVector[3] = 1
- else:
- raise ValueError("channel must be a single color channel.")
- alphaVector = [0, 0, 0, 0]
- colorMatrix = channelVector * 3 + alphaVector
- options.setChannelMatrix(colorMatrix)
- options.setChannelOffset(colorOffset)
-
- if channels == ColourChannels.RGBA:
- drawColour(True)
- elif channels == ColourChannels.RGB:
- drawColour(False)
- else:
- drawGrayscale(channels)
-
-
-class DDSPreview(mobase.IPluginPreview):
-
- def __init__(self):
- super().__init__()
- self.__organizer = None
- self.options = None
- self.channelManager = None
-
- def init(self, organizer: mobase.IOrganizer):
- self.__organizer = organizer
- savedColour = QColor(self.pluginSetting("background r"), self.pluginSetting("background g"),
- self.pluginSetting("background b"), self.pluginSetting("background a"))
- try:
- savedChannels = ColourChannels[self.pluginSetting("channels")]
- except KeyError:
- savedChannels = ColourChannels.RGBA
- self.options = DDSOptions(savedColour)
- self.channelManager = DDSChannelManager(savedChannels)
- self.channelManager.setChannels(self.options, savedChannels)
- return True
-
- def pluginSetting(self, name):
- return self.__organizer.pluginSetting(self.name(), name)
-
- def setPluginSetting(self, name, value):
- self.__organizer.setPluginSetting(self.name(), name, value)
-
- def name(self):
- return "DDS Preview Plugin"
-
- def author(self):
- return "AnyOldName3"
-
- def description(self):
- return self.tr("Lets you preview DDS files by actually uploading them to the GPU.")
-
- def version(self):
- return mobase.VersionInfo(1, 0, 1, 0)
-
- def settings(self):
- return [mobase.PluginSetting("log gl errors", self.tr(
- "If enabled, log OpenGL errors and debug messages. May decrease performance."), False),
- mobase.PluginSetting("background r", self.tr("Red channel of background colour"), 0),
- mobase.PluginSetting("background g", self.tr("Green channel of background colour"), 0),
- mobase.PluginSetting("background b", self.tr("Blue channel of background colour"), 0),
- mobase.PluginSetting("background a", self.tr("Alpha channel of background colour"), 0),
- mobase.PluginSetting("channels", self.tr("The colour channels that are displayed."),
- ColourChannels.RGBA.name)]
-
- def supportedExtensions(self) -> set[str]:
- return {"dds"}
-
- def supportsArchives(self) -> bool:
- return True
-
- def genFilePreview(self, fileName: str, maxSize: QSize) -> QWidget:
- return self.previewFromDDSFile(DDSFile.fromFile(fileName))
-
- def genDataPreview(self, fileData: bytes, fileName: str, maxSize: QSize) -> QWidget:
- return self.previewFromDDSFile(DDSFile(fileData, fileName))
-
- def previewFromDDSFile(self, ddsFile: DDSFile) -> QWidget:
- ddsFile.load()
- layout = QGridLayout()
- # Image grows before label and button
- layout.setRowStretch(0, 1)
- # Label grows before button
- layout.setColumnStretch(0, 1)
- layout.addWidget(self.__makeLabel(ddsFile), 1, 0, 1, 1)
-
- ddsWidget = DDSWidget(ddsFile, self.options, self.__organizer.pluginSetting(self.name(), "log gl errors"))
- layout.addWidget(ddsWidget, 0, 0, 1, 3)
-
- layout.addWidget(self.__makeColourButton(ddsWidget), 1, 2, 1, 1)
- layout.addWidget(self.__makeChannelsButton(ddsWidget), 1, 1, 1, 1)
-
- widget = QWidget()
- widget.setLayout(layout)
- return widget
-
- def tr(self, str):
- return QCoreApplication.translate("DDSPreview", str)
-
- def __makeLabel(self, ddsFile):
- label = QLabel(ddsFile.getDescription())
- label.setWordWrap(True)
- label.setTextInteractionFlags(Qt.TextInteractionFlag.TextSelectableByMouse)
- return label
-
- def __makeColourButton(self, ddsWidget):
- button = QPushButton(self.tr("Pick background colour"))
-
- def pickColour(unused):
- newColour = QColorDialog.getColor(self.options.getBackgroundColour(), button, "Background colour",
- QColorDialog.ColorDialogOption.ShowAlphaChannel)
- if newColour.isValid():
- self.setPluginSetting("background r", newColour.red())
- self.setPluginSetting("background g", newColour.green())
- self.setPluginSetting("background b", newColour.blue())
- self.setPluginSetting("background a", newColour.alpha())
- self.options.setBackgroundColour(newColour)
- ddsWidget.update()
-
- button.clicked.connect(pickColour)
- return button
-
- def __makeChannelsButton(self, ddsWidget):
- listwidget = QComboBox()
- channelKeys = [e.name for e in ColourChannels]
- channelNames = [e.value for e in ColourChannels]
-
- listwidget.addItems(channelNames)
- listwidget.setCurrentText(self.channelManager.channels.value)
- listwidget.setToolTip(self.tr("Select what colour channels are displayed."))
-
- listwidget.showEvent = lambda _: listwidget.setCurrentText(self.channelManager.channels.value)
-
- def onChanged(newIndex):
- self.channelManager.setChannels(self.options, ColourChannels[channelKeys[newIndex]])
- self.setPluginSetting("channels", self.channelManager.channels.name)
- ddsWidget.update()
-
- listwidget.currentIndexChanged.connect(onChanged)
- return listwidget
-
-
-def createPlugin():
- return DDSPreview()
diff --git a/libs/dds_header/src/DDSPreview_en.ts b/libs/dds_header/src/DDSPreview_en.ts
deleted file mode 100644
index bc6308a..0000000
--- a/libs/dds_header/src/DDSPreview_en.ts
+++ /dev/null
@@ -1,128 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!DOCTYPE TS>
-<TS version="2.0">
- <context>
- <name>DDSFile</name>
- <message>
- <location filename="DDS\DDSFile.py" line="47" />
- <source>Magic number mismatch.</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="101" />
- <source>{0} (equivalent to {1})</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="109" />
- <source>Red bitmask {0}, Green bitmask {1}, Blue bitmask {2}</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="115" />
- <source>Luminance bitmask {0}</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="120" />
- <source>Alpha bitmask {0}</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="122" />
- <source>{0}×{1}</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="124" />
- <source>Cubemap</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="124" />
- <source>2D</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="126" />
- <source>Mipmapped</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="126" />
- <source>No mipmaps</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="128" />
- <source>{0}, {1} {2}, {3}</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="150" />
- <source>OpenGL driver incompatible with texture format.</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDS\DDSFile.py" line="156" />
- <source>Cubemap faces must be square</source>
- <translation type="unfinished" />
- </message>
- </context>
- <context>
- <name>DDSPreview</name>
- <message>
- <location filename="DDSPreview.py" line="435" />
- <source>Lets you preview DDS files by actually uploading them to the GPU.</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="441" />
- <source>If enabled, log OpenGL errors and debug messages. May decrease performance.</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="443" />
- <source>Red channel of background colour</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="444" />
- <source>Green channel of background colour</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="445" />
- <source>Blue channel of background colour</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="446" />
- <source>Alpha channel of background colour</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="447" />
- <source>The colour channels that are displayed.</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="491" />
- <source>Pick background colour</source>
- <translation type="unfinished" />
- </message>
- <message>
- <location filename="DDSPreview.py" line="514" />
- <source>Select what colour channels are displayed.</source>
- <translation type="unfinished" />
- </message>
- </context>
- <context>
- <name>DDSWidget</name>
- <message>
- <location filename="DDSPreview.py" line="234" />
- <source>OpenGL debug message: {0}</source>
- <translation type="unfinished" />
- </message>
- </context>
-</TS>