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path: root/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
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Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
index 58a9a09..366724f 100644
--- a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
@@ -23,8 +23,8 @@ QStringList Fallout4VRDataArchives::archives(const MOBase::IProfile* profile) co
QStringList result;
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
- : localGameDirectory().absoluteFilePath("fallout4.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
+ : localGameDirectory().absoluteFilePath("Fallout4.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
@@ -37,8 +37,8 @@ void Fallout4VRDataArchives::writeArchiveList(MOBase::IProfile* profile,
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
- : localGameDirectory().absoluteFilePath("fallout4.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
+ : localGameDirectory().absoluteFilePath("Fallout4.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));