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Diffstat (limited to 'libs/game_bethesda/src/games/fallout4vr')
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp8
-rw-r--r--libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp14
2 files changed, 11 insertions, 11 deletions
diff --git a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
index 58a9a09..366724f 100644
--- a/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
+++ b/libs/game_bethesda/src/games/fallout4vr/fallout4vrdataarchives.cpp
@@ -23,8 +23,8 @@ QStringList Fallout4VRDataArchives::archives(const MOBase::IProfile* profile) co
QStringList result;
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
- : localGameDirectory().absoluteFilePath("fallout4.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
+ : localGameDirectory().absoluteFilePath("Fallout4.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
@@ -37,8 +37,8 @@ void Fallout4VRDataArchives::writeArchiveList(MOBase::IProfile* profile,
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout4.ini")
- : localGameDirectory().absoluteFilePath("fallout4.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
+ : localGameDirectory().absoluteFilePath("Fallout4.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
diff --git a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
index bd2448b..852bf7d 100644
--- a/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
+++ b/libs/game_bethesda/src/games/fallout4vr/gamefallout4vr.cpp
@@ -36,7 +36,7 @@ bool GameFallout4VR::init(IOrganizer* moInfo)
}
registerFeature(std::make_shared<Fallout4VRDataArchives>(this));
- registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout4custom.ini"));
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Fallout4Custom.ini"));
registerFeature(std::make_shared<Fallout4VRModDataChecker>(this));
registerFeature(
std::make_shared<Fallout4VRModDataContent>(m_Organizer->gameFeatures()));
@@ -112,14 +112,14 @@ void GameFallout4VR::initializeProfile(const QDir& path, ProfileSettings setting
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
- !QFileInfo(myGamesPath() + "/fallout4.ini").exists()) {
- copyToProfile(gameDirectory().absolutePath(), path, "fallout4.ini");
+ !QFileInfo(myGamesPath() + "/Fallout4.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "Fallout4.ini");
} else {
- copyToProfile(myGamesPath(), path, "fallout4.ini");
+ copyToProfile(myGamesPath(), path, "Fallout4.ini");
}
- copyToProfile(myGamesPath(), path, "fallout4prefs.ini");
- copyToProfile(myGamesPath(), path, "fallout4custom.ini");
+ copyToProfile(myGamesPath(), path, "Fallout4Prefs.ini");
+ copyToProfile(myGamesPath(), path, "Fallout4Custom.ini");
}
}
@@ -175,7 +175,7 @@ QString GameFallout4VR::gameNexusName() const
QStringList GameFallout4VR::iniFiles() const
{
- return {"fallout4.ini", "fallout4custom.ini", "fallout4prefs.ini"};
+ return {"Fallout4.ini", "Fallout4Custom.ini", "Fallout4Prefs.ini"};
}
QStringList GameFallout4VR::DLCPlugins() const