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Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv')
-rw-r--r--libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp2
-rw-r--r--libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp8
-rw-r--r--libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp16
3 files changed, 13 insertions, 13 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp
index d66591f..2792811 100644
--- a/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp
+++ b/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp
@@ -2,7 +2,7 @@
FalloutNVBSAInvalidation::FalloutNVBSAInvalidation(MOBase::DataArchives* dataArchives,
MOBase::IPluginGame const* game)
- : GamebryoBSAInvalidation(dataArchives, "fallout.ini", game)
+ : GamebryoBSAInvalidation(dataArchives, "Fallout.ini", game)
{}
QString FalloutNVBSAInvalidation::invalidationBSAName() const
diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp
index 7314561..008d551 100644
--- a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp
+++ b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp
@@ -12,8 +12,8 @@ QStringList FalloutNVDataArchives::archives(const MOBase::IProfile* profile) con
QStringList result;
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
- : localGameDirectory().absoluteFilePath("fallout.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini")
+ : localGameDirectory().absoluteFilePath("Fallout.ini");
result.append(getArchivesFromKey(iniFile, "SArchiveList",
8192)); // NVAC expands the maximum string limit
@@ -26,7 +26,7 @@ void FalloutNVDataArchives::writeArchiveList(MOBase::IProfile* profile,
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
- ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
- : localGameDirectory().absoluteFilePath("fallout.ini");
+ ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini")
+ : localGameDirectory().absoluteFilePath("Fallout.ini");
setArchivesToKey(iniFile, "SArchiveList", list);
}
diff --git a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp
index 1e8e9e9..effc806 100644
--- a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp
+++ b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp
@@ -40,7 +40,7 @@ bool GameFalloutNV::init(IOrganizer* moInfo)
registerFeature(dataArchives);
registerFeature(std::make_shared<FalloutNVBSAInvalidation>(dataArchives.get(), this));
registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
- registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout.ini"));
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Fallout.ini"));
registerFeature(std::make_shared<FalloutNVModDataChecker>(this));
registerFeature(
std::make_shared<FalloutNVModDataContent>(m_Organizer->gameFeatures()));
@@ -213,15 +213,15 @@ void GameFalloutNV::initializeProfile(const QDir& path, ProfileSettings settings
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
- !QFileInfo(myGamesPath() + "/fallout.ini").exists()) {
- copyToProfile(gameDirectory().absolutePath(), path, "fallout_default.ini",
- "fallout.ini");
+ !QFileInfo(myGamesPath() + "/Fallout.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "Fallout_default.ini",
+ "Fallout.ini");
} else {
- copyToProfile(myGamesPath(), path, "fallout.ini");
+ copyToProfile(myGamesPath(), path, "Fallout.ini");
}
- copyToProfile(myGamesPath(), path, "falloutprefs.ini");
- copyToProfile(myGamesPath(), path, "falloutcustom.ini");
+ copyToProfile(myGamesPath(), path, "FalloutPrefs.ini");
+ copyToProfile(myGamesPath(), path, "FalloutCustom.ini");
copyToProfile(myGamesPath(), path, "GECKCustom.ini");
copyToProfile(myGamesPath(), path, "GECKPrefs.ini");
}
@@ -282,7 +282,7 @@ QString GameFalloutNV::gameNexusName() const
QStringList GameFalloutNV::iniFiles() const
{
- return {"fallout.ini", "falloutprefs.ini", "falloutcustom.ini", "GECKCustom.ini",
+ return {"Fallout.ini", "FalloutPrefs.ini", "FalloutCustom.ini", "GECKCustom.ini",
"GECKPrefs.ini"};
}