diff options
Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv')
3 files changed, 13 insertions, 13 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp index d66591f..2792811 100644 --- a/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp +++ b/libs/game_bethesda/src/games/falloutnv/falloutnvbsainvalidation.cpp @@ -2,7 +2,7 @@ FalloutNVBSAInvalidation::FalloutNVBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game) - : GamebryoBSAInvalidation(dataArchives, "fallout.ini", game) + : GamebryoBSAInvalidation(dataArchives, "Fallout.ini", game) {} QString FalloutNVBSAInvalidation::invalidationBSAName() const diff --git a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp index 7314561..008d551 100644 --- a/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp +++ b/libs/game_bethesda/src/games/falloutnv/falloutnvdataarchives.cpp @@ -12,8 +12,8 @@ QStringList FalloutNVDataArchives::archives(const MOBase::IProfile* profile) con QStringList result; QString iniFile = profile->localSettingsEnabled() - ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") - : localGameDirectory().absoluteFilePath("fallout.ini"); + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini") + : localGameDirectory().absoluteFilePath("Fallout.ini"); result.append(getArchivesFromKey(iniFile, "SArchiveList", 8192)); // NVAC expands the maximum string limit @@ -26,7 +26,7 @@ void FalloutNVDataArchives::writeArchiveList(MOBase::IProfile* profile, QString list = before.join(", "); QString iniFile = profile->localSettingsEnabled() - ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") - : localGameDirectory().absoluteFilePath("fallout.ini"); + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini") + : localGameDirectory().absoluteFilePath("Fallout.ini"); setArchivesToKey(iniFile, "SArchiveList", list); } diff --git a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp index 1e8e9e9..effc806 100644 --- a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp +++ b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp @@ -40,7 +40,7 @@ bool GameFalloutNV::init(IOrganizer* moInfo) registerFeature(dataArchives); registerFeature(std::make_shared<FalloutNVBSAInvalidation>(dataArchives.get(), this)); registerFeature(std::make_shared<GamebryoSaveGameInfo>(this)); - registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout.ini")); + registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Fallout.ini")); registerFeature(std::make_shared<FalloutNVModDataChecker>(this)); registerFeature( std::make_shared<FalloutNVModDataContent>(m_Organizer->gameFeatures())); @@ -213,15 +213,15 @@ void GameFalloutNV::initializeProfile(const QDir& path, ProfileSettings settings if (settings.testFlag(IPluginGame::CONFIGURATION)) { if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || - !QFileInfo(myGamesPath() + "/fallout.ini").exists()) { - copyToProfile(gameDirectory().absolutePath(), path, "fallout_default.ini", - "fallout.ini"); + !QFileInfo(myGamesPath() + "/Fallout.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "Fallout_default.ini", + "Fallout.ini"); } else { - copyToProfile(myGamesPath(), path, "fallout.ini"); + copyToProfile(myGamesPath(), path, "Fallout.ini"); } - copyToProfile(myGamesPath(), path, "falloutprefs.ini"); - copyToProfile(myGamesPath(), path, "falloutcustom.ini"); + copyToProfile(myGamesPath(), path, "FalloutPrefs.ini"); + copyToProfile(myGamesPath(), path, "FalloutCustom.ini"); copyToProfile(myGamesPath(), path, "GECKCustom.ini"); copyToProfile(myGamesPath(), path, "GECKPrefs.ini"); } @@ -282,7 +282,7 @@ QString GameFalloutNV::gameNexusName() const QStringList GameFalloutNV::iniFiles() const { - return {"fallout.ini", "falloutprefs.ini", "falloutcustom.ini", "GECKCustom.ini", + return {"Fallout.ini", "FalloutPrefs.ini", "FalloutCustom.ini", "GECKCustom.ini", "GECKPrefs.ini"}; } |
