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-rw-r--r--libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.h b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.h
deleted file mode 100644
index e0b0733..0000000
--- a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.h
+++ /dev/null
@@ -1,46 +0,0 @@
-#ifndef GAMEBRYO_MODATACHECKER_H
-#define GAMEBRYO_MODATACHECKER_H
-
-#include <ifiletree.h>
-#include <moddatachecker.h>
-
-class GameGamebryo;
-
-/**
- * @brief ModDataChecker for GameBryo games that look at folder and files in the "data"
- * directory.
- *
- * The default implementation is game-agnostic and uses the list of folders and file
- * extensions that were used before the ModDataChecker feature was added. It is possible
- * to inherit the class to provide custom list of folders or filenames.
- */
-class GamebryoModDataChecker : public MOBase::ModDataChecker
-{
-public:
- /**
- * @brief Construct a new mod-data checker for GameBryo games.
- */
- GamebryoModDataChecker(const GameGamebryo* game);
-
- virtual CheckReturn
- dataLooksValid(std::shared_ptr<const MOBase::IFileTree> fileTree) const override;
-
-protected:
- GameGamebryo const* const m_Game;
-
- using FileNameSet = std::set<QString, MOBase::FileNameComparator>;
-
- const GameGamebryo* game() const { return m_Game; }
-
- /**
- * @return the list of possible folder names in data.
- */
- virtual const FileNameSet& possibleFolderNames() const;
-
- /**
- * @return the extensions of possible files in data.
- */
- virtual const FileNameSet& possibleFileExtensions() const;
-};
-
-#endif // GAMEBRYO_MODATACHECKER_H