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+# modorganizer-bsplugins — vendored from github.com/Exit-9B/modorganizer-bsplugins
+# Branch: update-mob
+# Commit: d52d5d73a591c747962a3a235d4851deb421b009 (2026-04-07)
+#
+# Record-level conflict view for Bethesda plugins (ESP/ESM/ESL).
+# LOOT integration gutted for Fluorine port (sort button + masterlist import
+# + dirty tooltips). Keeps the big feature: form record conflict view.
+
+cmake_minimum_required(VERSION 3.22)
+
+# Compat shim: upstream calls mo2_install_target, fluorine defines mo2_install_plugin.
+if (NOT COMMAND mo2_install_target AND COMMAND mo2_install_plugin)
+ function(mo2_install_target target)
+ mo2_install_plugin(${target})
+ endfunction()
+endif ()
+
+# bsplugins uses unprefixed includes (`<iplugin.h>`, `<gameplugins.h>`, ...).
+# We can't put uibase/include/uibase directly on -I because it contains
+# `strings.h` which shadows libc's POSIX <strings.h> (libc's string.h does
+# `#include <strings.h>`, and gcc picks our -I copy first → pulls in C++ <string>
+# inside an extern "C" block → "template with C linkage" errors everywhere).
+#
+# Fix: build a passthrough include dir with symlinks of every uibase header
+# EXCEPT strings.h. Use the passthrough dir on -I.
+set(_UIBASE_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase")
+set(BSP_UIBASE_FWD "${CMAKE_CURRENT_BINARY_DIR}/uibase_fwd")
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD})
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/game_features)
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/formatters)
+file(GLOB _uibase_headers "${_UIBASE_INCLUDE_ROOT}/*.h")
+foreach(h ${_uibase_headers})
+ get_filename_component(_hn ${h} NAME)
+ if(NOT _hn STREQUAL "strings.h")
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC)
+ endif()
+endforeach()
+file(GLOB _gf_headers "${_UIBASE_INCLUDE_ROOT}/game_features/*.h")
+foreach(h ${_gf_headers})
+ get_filename_component(_hn ${h} NAME)
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/game_features/${_hn}" SYMBOLIC)
+ # Also flat at top level — bsplugins mixes `<game_features/foo.h>` and `<foo.h>`.
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC)
+endforeach()
+# formatters/ subdir (formatters.h uses `#include "./formatters/enums.h"`).
+file(GLOB _fmt_headers "${_UIBASE_INCLUDE_ROOT}/formatters/*.h")
+foreach(h ${_fmt_headers})
+ get_filename_component(_hn ${h} NAME)
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/formatters/${_hn}" SYMBOLIC)
+endforeach()
+set(MO2_UIBASE_INCLUDE_DIRS ${BSP_UIBASE_FWD})
+
+add_subdirectory(src)