diff options
Diffstat (limited to 'libs/installer_bsplugins/CMakeLists.txt')
| -rw-r--r-- | libs/installer_bsplugins/CMakeLists.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/installer_bsplugins/CMakeLists.txt b/libs/installer_bsplugins/CMakeLists.txt new file mode 100644 index 0000000..b4a8f22 --- /dev/null +++ b/libs/installer_bsplugins/CMakeLists.txt @@ -0,0 +1,53 @@ +# modorganizer-bsplugins — vendored from github.com/Exit-9B/modorganizer-bsplugins +# Branch: update-mob +# Commit: d52d5d73a591c747962a3a235d4851deb421b009 (2026-04-07) +# +# Record-level conflict view for Bethesda plugins (ESP/ESM/ESL). +# LOOT integration gutted for Fluorine port (sort button + masterlist import +# + dirty tooltips). Keeps the big feature: form record conflict view. + +cmake_minimum_required(VERSION 3.22) + +# Compat shim: upstream calls mo2_install_target, fluorine defines mo2_install_plugin. +if (NOT COMMAND mo2_install_target AND COMMAND mo2_install_plugin) + function(mo2_install_target target) + mo2_install_plugin(${target}) + endfunction() +endif () + +# bsplugins uses unprefixed includes (`<iplugin.h>`, `<gameplugins.h>`, ...). +# We can't put uibase/include/uibase directly on -I because it contains +# `strings.h` which shadows libc's POSIX <strings.h> (libc's string.h does +# `#include <strings.h>`, and gcc picks our -I copy first → pulls in C++ <string> +# inside an extern "C" block → "template with C linkage" errors everywhere). +# +# Fix: build a passthrough include dir with symlinks of every uibase header +# EXCEPT strings.h. Use the passthrough dir on -I. +set(_UIBASE_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase") +set(BSP_UIBASE_FWD "${CMAKE_CURRENT_BINARY_DIR}/uibase_fwd") +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}) +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/game_features) +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/formatters) +file(GLOB _uibase_headers "${_UIBASE_INCLUDE_ROOT}/*.h") +foreach(h ${_uibase_headers}) + get_filename_component(_hn ${h} NAME) + if(NOT _hn STREQUAL "strings.h") + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC) + endif() +endforeach() +file(GLOB _gf_headers "${_UIBASE_INCLUDE_ROOT}/game_features/*.h") +foreach(h ${_gf_headers}) + get_filename_component(_hn ${h} NAME) + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/game_features/${_hn}" SYMBOLIC) + # Also flat at top level — bsplugins mixes `<game_features/foo.h>` and `<foo.h>`. + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC) +endforeach() +# formatters/ subdir (formatters.h uses `#include "./formatters/enums.h"`). +file(GLOB _fmt_headers "${_UIBASE_INCLUDE_ROOT}/formatters/*.h") +foreach(h ${_fmt_headers}) + get_filename_component(_hn ${h} NAME) + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/formatters/${_hn}" SYMBOLIC) +endforeach() +set(MO2_UIBASE_INCLUDE_DIRS ${BSP_UIBASE_FWD}) + +add_subdirectory(src) |
