diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 21:04:15 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 21:04:15 -0500 |
| commit | 3949dcfce95af4bd305f258ff5b170d7d50435f6 (patch) | |
| tree | 4c768be256c40f31794c3311f0a2c22933a6705a /libs/installer_bsplugins/CMakeLists.txt | |
| parent | 892070f3dec1dc690983fd862880e37e711c2516 (diff) | |
VFS perf fixes, icon/stylesheet compat, download filename fix
VFS:
- Open backing fd at mo2_open time for read-only handles so mo2_read can
splice without re-opening the file on every read call.
- Bump RLIMIT_NOFILE at mount time to fit the resulting fd pressure when
the game keeps hundreds of BSAs open.
- Dedicated node_cache_mutex so resolveByInode / mo2_lookup stop racing
unordered_map writes while multiple tree_mutex readers are active.
- max_read=1MB + matching conn->max_read and raised max_readahead/max_write
so the kernel merges Wine's small sequential reads into bigger FUSE
requests.
- Per-op wall-clock counters in mo2_init() logs so we can distinguish VFS
latency from game-side work.
Proton launch:
- Write dxvk.conf to the prefix and set DXVK_CONFIG_FILE to force
dxvk.enableGraphicsPipelineLibrary=False, avoiding long GPL compile
stalls on first run.
UI / plugin compat:
- Clamp IconDelegate's per-icon width to [8, 16] so narrow content
columns don't trigger QIcon::pixmap(0,0) returning null and logging
"failed to load icon" every repaint.
- Pre-create lowercase symlinks in the stylesheet directory so QSS files
authored on Windows resolve url(foo.svg) when on-disk files are Foo.svg.
- Flip content icons empty-chessboard.png and facegen.png to 8-bit RGBA
so Qt's built-in PNG reader loads them uniformly.
- Add mobase.Version.canonicalString shim for legacy Python plugins that
still call the old VersionInfo method on appVersion()'s return.
- BSPluginList: compare normalized plugin name lists instead of byte
hashes so the post-run case-fix refresh stops spuriously firing the
"load order changed" dialog.
- BSPluginList disabled by default.
Download manager:
- Parse CDN URL with QUrl + QUrlQuery and read the filename from the
response-content-disposition query param (RFC 6266 quoted / unquoted /
ext-value forms), not QFileInfo on the raw URL.
- When the API or URL gives us a CDN object key (no archive extension),
prefer the actual Content-Disposition header from the live response in
metaDataChanged and downloadFinished.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_bsplugins/CMakeLists.txt')
| -rw-r--r-- | libs/installer_bsplugins/CMakeLists.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/installer_bsplugins/CMakeLists.txt b/libs/installer_bsplugins/CMakeLists.txt new file mode 100644 index 0000000..b4a8f22 --- /dev/null +++ b/libs/installer_bsplugins/CMakeLists.txt @@ -0,0 +1,53 @@ +# modorganizer-bsplugins — vendored from github.com/Exit-9B/modorganizer-bsplugins +# Branch: update-mob +# Commit: d52d5d73a591c747962a3a235d4851deb421b009 (2026-04-07) +# +# Record-level conflict view for Bethesda plugins (ESP/ESM/ESL). +# LOOT integration gutted for Fluorine port (sort button + masterlist import +# + dirty tooltips). Keeps the big feature: form record conflict view. + +cmake_minimum_required(VERSION 3.22) + +# Compat shim: upstream calls mo2_install_target, fluorine defines mo2_install_plugin. +if (NOT COMMAND mo2_install_target AND COMMAND mo2_install_plugin) + function(mo2_install_target target) + mo2_install_plugin(${target}) + endfunction() +endif () + +# bsplugins uses unprefixed includes (`<iplugin.h>`, `<gameplugins.h>`, ...). +# We can't put uibase/include/uibase directly on -I because it contains +# `strings.h` which shadows libc's POSIX <strings.h> (libc's string.h does +# `#include <strings.h>`, and gcc picks our -I copy first → pulls in C++ <string> +# inside an extern "C" block → "template with C linkage" errors everywhere). +# +# Fix: build a passthrough include dir with symlinks of every uibase header +# EXCEPT strings.h. Use the passthrough dir on -I. +set(_UIBASE_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase") +set(BSP_UIBASE_FWD "${CMAKE_CURRENT_BINARY_DIR}/uibase_fwd") +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}) +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/game_features) +file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/formatters) +file(GLOB _uibase_headers "${_UIBASE_INCLUDE_ROOT}/*.h") +foreach(h ${_uibase_headers}) + get_filename_component(_hn ${h} NAME) + if(NOT _hn STREQUAL "strings.h") + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC) + endif() +endforeach() +file(GLOB _gf_headers "${_UIBASE_INCLUDE_ROOT}/game_features/*.h") +foreach(h ${_gf_headers}) + get_filename_component(_hn ${h} NAME) + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/game_features/${_hn}" SYMBOLIC) + # Also flat at top level — bsplugins mixes `<game_features/foo.h>` and `<foo.h>`. + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC) +endforeach() +# formatters/ subdir (formatters.h uses `#include "./formatters/enums.h"`). +file(GLOB _fmt_headers "${_UIBASE_INCLUDE_ROOT}/formatters/*.h") +foreach(h ${_fmt_headers}) + get_filename_component(_hn ${h} NAME) + file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/formatters/${_hn}" SYMBOLIC) +endforeach() +set(MO2_UIBASE_INCLUDE_DIRS ${BSP_UIBASE_FWD}) + +add_subdirectory(src) |
