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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 21:04:15 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 21:04:15 -0500
commit3949dcfce95af4bd305f258ff5b170d7d50435f6 (patch)
tree4c768be256c40f31794c3311f0a2c22933a6705a /libs/installer_bsplugins/CMakeLists.txt
parent892070f3dec1dc690983fd862880e37e711c2516 (diff)
VFS perf fixes, icon/stylesheet compat, download filename fix
VFS: - Open backing fd at mo2_open time for read-only handles so mo2_read can splice without re-opening the file on every read call. - Bump RLIMIT_NOFILE at mount time to fit the resulting fd pressure when the game keeps hundreds of BSAs open. - Dedicated node_cache_mutex so resolveByInode / mo2_lookup stop racing unordered_map writes while multiple tree_mutex readers are active. - max_read=1MB + matching conn->max_read and raised max_readahead/max_write so the kernel merges Wine's small sequential reads into bigger FUSE requests. - Per-op wall-clock counters in mo2_init() logs so we can distinguish VFS latency from game-side work. Proton launch: - Write dxvk.conf to the prefix and set DXVK_CONFIG_FILE to force dxvk.enableGraphicsPipelineLibrary=False, avoiding long GPL compile stalls on first run. UI / plugin compat: - Clamp IconDelegate's per-icon width to [8, 16] so narrow content columns don't trigger QIcon::pixmap(0,0) returning null and logging "failed to load icon" every repaint. - Pre-create lowercase symlinks in the stylesheet directory so QSS files authored on Windows resolve url(foo.svg) when on-disk files are Foo.svg. - Flip content icons empty-chessboard.png and facegen.png to 8-bit RGBA so Qt's built-in PNG reader loads them uniformly. - Add mobase.Version.canonicalString shim for legacy Python plugins that still call the old VersionInfo method on appVersion()'s return. - BSPluginList: compare normalized plugin name lists instead of byte hashes so the post-run case-fix refresh stops spuriously firing the "load order changed" dialog. - BSPluginList disabled by default. Download manager: - Parse CDN URL with QUrl + QUrlQuery and read the filename from the response-content-disposition query param (RFC 6266 quoted / unquoted / ext-value forms), not QFileInfo on the raw URL. - When the API or URL gives us a CDN object key (no archive extension), prefer the actual Content-Disposition header from the live response in metaDataChanged and downloadFinished. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_bsplugins/CMakeLists.txt')
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diff --git a/libs/installer_bsplugins/CMakeLists.txt b/libs/installer_bsplugins/CMakeLists.txt
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+++ b/libs/installer_bsplugins/CMakeLists.txt
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+# modorganizer-bsplugins — vendored from github.com/Exit-9B/modorganizer-bsplugins
+# Branch: update-mob
+# Commit: d52d5d73a591c747962a3a235d4851deb421b009 (2026-04-07)
+#
+# Record-level conflict view for Bethesda plugins (ESP/ESM/ESL).
+# LOOT integration gutted for Fluorine port (sort button + masterlist import
+# + dirty tooltips). Keeps the big feature: form record conflict view.
+
+cmake_minimum_required(VERSION 3.22)
+
+# Compat shim: upstream calls mo2_install_target, fluorine defines mo2_install_plugin.
+if (NOT COMMAND mo2_install_target AND COMMAND mo2_install_plugin)
+ function(mo2_install_target target)
+ mo2_install_plugin(${target})
+ endfunction()
+endif ()
+
+# bsplugins uses unprefixed includes (`<iplugin.h>`, `<gameplugins.h>`, ...).
+# We can't put uibase/include/uibase directly on -I because it contains
+# `strings.h` which shadows libc's POSIX <strings.h> (libc's string.h does
+# `#include <strings.h>`, and gcc picks our -I copy first → pulls in C++ <string>
+# inside an extern "C" block → "template with C linkage" errors everywhere).
+#
+# Fix: build a passthrough include dir with symlinks of every uibase header
+# EXCEPT strings.h. Use the passthrough dir on -I.
+set(_UIBASE_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase")
+set(BSP_UIBASE_FWD "${CMAKE_CURRENT_BINARY_DIR}/uibase_fwd")
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD})
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/game_features)
+file(MAKE_DIRECTORY ${BSP_UIBASE_FWD}/formatters)
+file(GLOB _uibase_headers "${_UIBASE_INCLUDE_ROOT}/*.h")
+foreach(h ${_uibase_headers})
+ get_filename_component(_hn ${h} NAME)
+ if(NOT _hn STREQUAL "strings.h")
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC)
+ endif()
+endforeach()
+file(GLOB _gf_headers "${_UIBASE_INCLUDE_ROOT}/game_features/*.h")
+foreach(h ${_gf_headers})
+ get_filename_component(_hn ${h} NAME)
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/game_features/${_hn}" SYMBOLIC)
+ # Also flat at top level — bsplugins mixes `<game_features/foo.h>` and `<foo.h>`.
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/${_hn}" SYMBOLIC)
+endforeach()
+# formatters/ subdir (formatters.h uses `#include "./formatters/enums.h"`).
+file(GLOB _fmt_headers "${_UIBASE_INCLUDE_ROOT}/formatters/*.h")
+foreach(h ${_fmt_headers})
+ get_filename_component(_hn ${h} NAME)
+ file(CREATE_LINK "${h}" "${BSP_UIBASE_FWD}/formatters/${_hn}" SYMBOLIC)
+endforeach()
+set(MO2_UIBASE_INCLUDE_DIRS ${BSP_UIBASE_FWD})
+
+add_subdirectory(src)