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* Fix VFS rmdir, prefix/launch issues, add version + beta channelSulfurNitride2026-04-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash shutil.rmtree stops failing with WinError 267 (issue #47). - FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive walks each path component; bulk hide in Conflict tab no longer dies with a misleading "Input/output error" when DirectoryEntry normalised parent dir case (issue #54). formatSystemMessage stops aliasing Windows error code 5 to errno 5 (EIO). - Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from CMake; Linux createVersionInfo returns Fluorine's version. About dialog shows Fluorine version + MO2 engine + commit. Beta builds stamp "<semver>B<yyyymmddhhmm>" (issue #51). - CI: ci.yml determines channel from ref (v* tags = stable, main = beta), publishes a rolling `beta` GitHub release whose body carries a machine-parseable fluorine-meta block (timestamp, commit) for the in-app updater. - Updater: new FluorineUpdater polls GitHub API on startup, compares against embedded metadata, notifies on new release without auto-install. Channel toggle piggybacks on the existing "beta versions" checkbox. - Bethesda plugins: determineMyGamesPath no longer creates Documents/My Games/<GameName> for every possible title at plugin load; only games with a detected install path get their dirs created (issue #55). - Starfield: dataDirectory() on Linux now points at <game>/Data instead of My Games/Starfield/Data so the single FUSE mount lands where SFSE loads plugins; My Games Data becomes a secondary symlinked mapping (issue #56). - Prefix resolution: prefer Fluorine config, then explicit fluorine/prefix_path, then legacy Settings/* keys (with a warning) so auto-detected Heroic/Bottles prefixes can't silently override a user- configured Fluorine prefix (issue #52). compatDataPathFromPrefix no longer hands Proton the wrong parent dir for plain wine prefixes. - xrandr: ensureXrandrInstalled back-fills the helper for existing SLR installs, prefix init runs it before wineboot, SLR wrap exposes xrandr-bin via --filesystem= and prepends PATH inside the container (issue #49). - Process tracking: drop the wineserver-as-last-resort fallback that made MO2 hang on Proton's session manager after game exit. Rescan the prefix for matching game executables instead (covers reparented launcher children like f4se_loader → Fallout4.exe). Unlock button now kills wineserver for the prefix (SIGTERM then SIGKILL on timeout). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-081-19/+12
| | | | | | | | | | | | | | | Replace NaK Rust crate and nak_ffi with native C++ implementations: - Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction - Prefix symlinks, SLR manager, Steam path detection - Known games database Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data, default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY, lookup cache parent index, cached mode bits, increased I/O buffer sizes. Update build system, prefix setup, and various fixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Fix cabextract not found in pressure-vessel and TTW game detectionSulfurNitride2026-04-031-2/+25
| | | | | | | | | | | | | | | | cabextract: The system binary under /usr is invisible inside the pressure-vessel container where winetricks runs. Always download a local copy to ~/.local/share/fluorine/bin/ instead of short-circuiting when the host has it installed. TTW: The game plugin was calling the base class identifyGamePath() which tried matching "TTW" against NaK's detected game names — never matching "Fallout New Vegas". Now explicitly searches for FNV in the NaK results, mirroring how the Windows path uses the FalloutNV registry key. Also adds HAS_NAK_FFI and nak_ffi linkage to the TTW CMake target since it was previously only defined for the game_gamebryo target. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Replace lootcli with standalone LOOT GUI AppImage on LinuxSulfurNitride2026-03-071-3/+2
| | | | | | | | | | | | | | | - Download LOOT AppImage from GitHub releases on first sort - Pre-seed LOOT settings.toml with game type, path, and masterlist URL - Mount FUSE VFS before launching LOOT, unmount after exit - Copy plugins.txt/loadorder.txt to LOOT local path and back - Fix VFS file timestamps (separate error_code for mtime) - Add directory timestamps to FUSE (was showing 1969) - Stamp plugin files with load-order-based incrementing timestamps - Remove WebEngine dependency on Linux (QTextBrowser fallback) - Enable LOOT sorting for FalloutNV and FalloutTTW - Add unmountVFS() to OrganizerCore Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix Wine prefix deployment, INI handling, and data directory pathsSulfurNitride2026-02-171-8/+8
| | | | | | | | | | | | | | | | | | | | - Fix data directory path to use ~/.var/app/com.fluorine.manager consistently (was ~/.local/share/fluorine in committed code) - Fix VFS helper path in fuseconnector.cpp to use fluorineDataDir() - Fix localAppFolder() to resolve Wine prefix AppData/Local on Linux instead of returning XDG ~/.local/share - Add localAppName() virtual method for correct AppData folder mapping (Enderal→"enderal", Nehrim→"Oblivion") - Fix mergeTweak() to use direct INI parser instead of QSettings which corrupts backslashes and URL-encodes spaces in keys - Make resolveWineDataDirName() more robust with existence checks and fallback chain (documentsDirectory → gameShortName → gameName) - Add comprehensive debug logging throughout Wine prefix deployment - Fix INI case handling: copy instead of symlink for case-mismatched INIs, ensure both proper-case and lowercase aliases exist - Remove native build script (Flatpak only) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-111-0/+364
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>