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path: root/libs/bsapacker/src/bsa_packer_en.ts
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
    <name>BsaPacker::Bsa_Packer</name>
    <message>
        <location filename="BsaPacker.cpp" line="47"/>
        <location filename="BsaPacker.cpp" line="62"/>
        <source>Transform loose files into a Bethesda Softworks Archive file (.bsa/.ba2).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="BsaPacker.cpp" line="72"/>
        <source>BSA Packer</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <location filename="ModDtoFactory.cpp" line="58"/>
        <source>Archive name (no file extension):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ModDtoFactory.cpp" line="87"/>
        <source>File &quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ModDtoFactory.cpp" line="87"/>
        <source>&quot; already exists. Overwrite?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="PackerDialog.cpp" line="22"/>
        <source>Choose a mod to pack:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="PackerDialog.cpp" line="23"/>
        <source>Choose a name for the packed archive:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="PackerDialog.cpp" line="26"/>
        <source>BSA Packer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="SettingsService.cpp" line="12"/>
        <source>After creating the archive, set loose assets to hidden.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="SettingsService.cpp" line="13"/>
        <source>Create a dummy plugin to load the archive if one does not exist.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="SettingsService.cpp" line="14"/>
        <source>Specify a semi-colon separated list of file extensions to ignore when packing.</source>
        <oldsource>Specify a semi-colon seperated list of file extensions to ignore when packing.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="SettingsService.cpp" line="15"/>
        <source>Compress archives if they do not contain incompressible files. Texture archives for Fallout 4 and Starfield will always be compressed. Morrowind archives will never be compressed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ArchiveAutoService.cpp" line="12"/>
        <source>Writing Archive</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ArchiveAutoService.cpp" line="15"/>
        <source>Writing %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="BsaPackerWorker.cpp" line="53"/>
        <source>Created archive(s):</source>
        <translation type="unfinished"></translation>
    </message>
</context>
</TS>