blob: 138987e8675907ef8a63b276a20bca254f347e5c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
<name>BsaPacker::Bsa_Packer</name>
<message>
<location filename="BsaPacker.cpp" line="47"/>
<location filename="BsaPacker.cpp" line="62"/>
<source>Transform loose files into a Bethesda Softworks Archive file (.bsa/.ba2).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="BsaPacker.cpp" line="72"/>
<source>BSA Packer</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="ModDtoFactory.cpp" line="58"/>
<source>Archive name (no file extension):</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="ModDtoFactory.cpp" line="87"/>
<source>File "</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="ModDtoFactory.cpp" line="87"/>
<source>" already exists. Overwrite?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="PackerDialog.cpp" line="22"/>
<source>Choose a mod to pack:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="PackerDialog.cpp" line="23"/>
<source>Choose a name for the packed archive:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="PackerDialog.cpp" line="26"/>
<source>BSA Packer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="SettingsService.cpp" line="12"/>
<source>After creating the archive, set loose assets to hidden.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="SettingsService.cpp" line="13"/>
<source>Create a dummy plugin to load the archive if one does not exist.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="SettingsService.cpp" line="14"/>
<source>Specify a semi-colon separated list of file extensions to ignore when packing.</source>
<oldsource>Specify a semi-colon seperated list of file extensions to ignore when packing.</oldsource>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="SettingsService.cpp" line="15"/>
<source>Compress archives if they do not contain incompressible files. Texture archives for Fallout 4 and Starfield will always be compressed. Morrowind archives will never be compressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="ArchiveAutoService.cpp" line="12"/>
<source>Writing Archive</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="ArchiveAutoService.cpp" line="15"/>
<source>Writing %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="BsaPackerWorker.cpp" line="53"/>
<source>Created archive(s):</source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>
|