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/*
Copyright (C) 2015 Sebastian Herbord. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef GAMEBRYOLOCALSAVEGAMES_H
#define GAMEBRYOLOCALSAVEGAMES_H
#include <localsavegames.h>
#include <QDir>
#include <QString>
class GameGamebryo;
class GamebryoLocalSavegames : public MOBase::LocalSavegames
{
public:
GamebryoLocalSavegames(const GameGamebryo* game, const QString& iniFileName);
virtual MappingType mappings(const QDir& profileSaveDir) const override;
virtual bool prepareProfile(MOBase::IProfile* profile) override;
protected:
// return the path from the local game directory to the local saves folder
//
// this is virtual so game plugins for complete game overhauld (Enderal, Nehrim, etc.)
// can override it properly
//
virtual QString localSavesDummy() const;
QDir localSavesDirectory() const;
QDir localGameDirectory() const;
private:
const GameGamebryo* m_Game;
QString m_IniFileName;
};
#endif // GAMEBRYOLOCALSAVEGAMES_H
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