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#include "enderalsedataarchives.h"
#include "iprofile.h"
#include <utility.h>
QStringList EnderalSEDataArchives::vanillaArchives() const
{
return {"Skyrim - Textures0.bsa",
"Skyrim - Textures1.bsa",
"Skyrim - Textures2.bsa",
"Skyrim - Textures3.bsa",
"Skyrim - Textures4.bsa",
"Skyrim - Textures5.bsa",
"Skyrim - Textures6.bsa",
"Skyrim - Textures7.bsa",
"Skyrim - Textures8.bsa",
"Skyrim - Meshes0.bsa",
"Skyrim - Meshes1.bsa",
"Skyrim - Voices_en0.bsa",
"Skyrim - Sounds.bsa",
"Skyrim - Interface.bsa",
"Skyrim - Animations.bsa",
"Skyrim - Shaders.bsa",
"Skyrim - Misc.bsa",
"E - Meshes.bsa",
"E - SE.bsa",
"E - Scripts.bsa",
"E - Sounds.bsa",
"E - Textures1.bsa",
"E - Textures2.bsa",
"E - Textures3.bsa",
"L - Textures.bsa",
"L - Voices.bsa"};
}
QStringList EnderalSEDataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini")
: localGameDirectory().absoluteFilePath("enderal.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList", 512));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2", 512));
return result;
}
void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{
QString list = before.join(",");
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini")
: localGameDirectory().absoluteFilePath("enderal.ini");
if (list.length() > 511) {
int splitIdx = list.lastIndexOf(",", 512);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}
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