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#ifndef FALLOUT3SAVEGAME_H
#define FALLOUT3SAVEGAME_H
#include "gamebryosavegame.h"
class GameFallout3;
class Fallout3SaveGame : public GamebryoSaveGame
{
public:
Fallout3SaveGame(QString const& fileName, GameFallout3 const* game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& wrapper, uint32_t& width,
uint32_t& height, uint32_t& saveNumber,
QString& playerName, unsigned short& playerLevel,
QString& playerLocation) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // FALLOUT3SAVEGAME_H
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