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#ifndef FALLOUT4DATAARCHIVES_H
#define FALLOUT4DATAARCHIVES_H
#include "gamebryodataarchives.h"
namespace MOBase
{
class IProfile;
}
#include <QDir>
#include <QStringList>
class Fallout4DataArchives : public GamebryoDataArchives
{
public:
using GamebryoDataArchives::GamebryoDataArchives;
virtual QStringList vanillaArchives() const override;
virtual QStringList archives(const MOBase::IProfile* profile) const override;
private:
virtual void writeArchiveList(MOBase::IProfile* profile,
const QStringList& before) override;
};
#endif // FALLOUT4DATAARCHIVES_H
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