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#ifndef FALLOUT4SAVEGAME_H
#define FALLOUT4SAVEGAME_H
#include "gamebryosavegame.h"
#include "windows_compat.h"
class GameFallout4;
class Fallout4SaveGame : public GamebryoSaveGame
{
public:
Fallout4SaveGame(QString const& fileName, GameFallout4 const* game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber,
QString& playerName, unsigned short& playerLevel,
QString& playerLocation, FILETIME& creationTime) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // FALLOUT4SAVEGAME_H
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