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#ifndef FALLOUT76SAVEGAME_H
#define FALLOUT76SAVEGAME_H
#include "gamebryosavegame.h"
#include "windows_compat.h"
class GameFallout76;
class Fallout76SaveGame : public GamebryoSaveGame
{
public:
Fallout76SaveGame(QString const& fileName, GameFallout76 const* game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& wrapper, QString playerName,
unsigned short playerLevel, QString playerLocation,
unsigned long saveNumber, FILETIME& creationTime) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // FALLOUT76SAVEGAME_H
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