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#ifndef SKYRIMSAVEGAME_H
#define SKYRIMSAVEGAME_H
#include "gamebryosavegame.h"
#include "windows_compat.h"
namespace MOBase
{
class IPluginGame;
}
class GameSkyrim;
class SkyrimSaveGame : public GamebryoSaveGame
{
public:
SkyrimSaveGame(QString const& fileName, GameSkyrim const* game);
protected:
// Fetch easy-to-access information.
void fetchInformationFields(FileWrapper& wrapper, uint32_t& saveNumber,
QString& playerName, unsigned short& playerLevel,
QString& playerLocation, FILETIME& creationTime) const;
std::unique_ptr<DataFields> fetchDataFields() const override;
};
#endif // SKYRIMSAVEGAME_H
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