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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
<name>InstallerOMOD</name>
<message>
<location filename="installerOmod.cpp" line="34"/>
<source>Omod Installer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="installerOmod.cpp" line="44"/>
<source>Installer for Omod files (including scripted ones)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>NameDialog</name>
<message>
<location filename="newstuff/namedialog.ui" line="14"/>
<source>Pick mod name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="newstuff/namedialog.ui" line="22"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="newstuff/namedialog.ui" line="43"/>
<location filename="newstuff/namedialog.ui" line="46"/>
<source>Manual install is unavailable for OMODs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="newstuff/namedialog.ui" line="49"/>
<source>Manual</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="newstuff/namedialog.ui" line="69"/>
<source>OK</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="newstuff/namedialog.ui" line="79"/>
<source>Cancel</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>OMODFrameworkWrapper</name>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="365"/>
<source>%1 wants to change [%2] %3 from "%4" to "%5"</source>
<extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %4 is the value already in Oblivion.ini. %5 is the value the mod wants to set.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="374"/>
<source>%1 wants to set [%2] %3 to "%4"</source>
<extracomment>%1 is the mod name [%2] is the ini section name. %3 is the ini setting name. %5 is the value the mod wants to set.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="377"/>
<source>Update INI?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="468"/>
<source>%1 has data for %2, but Mod Organizer 2 doesn't know what to do with it yet. Please report this to the Mod Organizer 2 development team (ideally by sending us your interface log) as we didn't find any OMODs that actually did this, and we need to know that they exist.</source>
<extracomment>%1 is the mod name %2 is the name of a field in the OMOD's return data Hopefully this message will never be seen by anyone, but if it is, they need to know to tell the Mod Organizer 2 dev team.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="471"/>
<source>Mod Organizer 2 can't completely install this OMOD.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="553"/>
<source>Activate mod?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="557"/>
<source>%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?</source>
<extracomment>%1 is the left-pane mod name. %2 is the name from the metadata of an OMOD.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="587"/>
<source>%1 wants to activate %2. Do you want to do so?</source>
<extracomment>%1 is the mod name. %2 is the plugin name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="589"/>
<location filename="OMODFrameworkWrapper.cpp" line="632"/>
<source>Activate plugin?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="601"/>
<source>OMOD wants to activate missing plugin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="601"/>
<source>An OMOD wants to activate a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="630"/>
<source>%1 installed %2, but doesn't activate it by default. Do you want to activate it anyway?</source>
<extracomment>%1 is the mod name. %2 is the plugin name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="644"/>
<source>OMOD claimed to install missing plugin</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="644"/>
<source>An OMOD has activation settings for a missing plugin. This shouldn't be possible. Please report this to a MO2 developer.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="666"/>
<source>Register BSAs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="670"/>
<source>%1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.</source>
<extracomment>%1 is the OMOD name <ul><li>%2</li></ul> becomes a list of BSA files</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="745"/>
<source>Display Readme?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="747"/>
<source>The Readme may explain installation options. Display it?<br>It will remain visible until you close it.</source>
<extracomment><br> is a line break. Translators can remove it if it makes things clearer.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="OMODFrameworkWrapper.cpp" line="753"/>
<source>%1 Readme</source>
<extracomment>%1 is the mod name</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
</TS>
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