1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
#pragma once
#include <imoinfo.h>
#include <QOpenGLShaderProgram>
enum VertexAttrib
{
AttribPosition = 0,
AttribNormal = 1,
AttribTangent = 2,
AttribBitangent = 3,
AttribTexCoord = 4,
AttribColor = 5,
ATTRIB_COUNT,
};
class ShaderManager
{
public:
enum ShaderType
{
None = -1,
SKDefault,
SKMSN,
SKMultilayer,
SKEffectShader,
FO4Default,
FO4EffectShader,
SHADER_COUNT,
};
ShaderManager(MOBase::IOrganizer* moInfo);
~ShaderManager() = default;
ShaderManager(const ShaderManager&) = delete;
ShaderManager(ShaderManager&&) = delete;
ShaderManager& operator=(const ShaderManager&) = delete;
ShaderManager& operator=(ShaderManager&&) = delete;
QOpenGLShaderProgram* getProgram(ShaderType type);
private:
QOpenGLShaderProgram* loadProgram(ShaderType type);
MOBase::IOrganizer* m_MOInfo;
QOpenGLShaderProgram* m_Programs[SHADER_COUNT] { nullptr };
};
|