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| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/ShaderManager.h | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/ShaderManager.h')
| -rw-r--r-- | libs/preview_nif/src/ShaderManager.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/libs/preview_nif/src/ShaderManager.h b/libs/preview_nif/src/ShaderManager.h new file mode 100644 index 0000000..3c38ba1 --- /dev/null +++ b/libs/preview_nif/src/ShaderManager.h @@ -0,0 +1,48 @@ +#pragma once + +#include <imoinfo.h> +#include <QOpenGLShaderProgram> + +enum VertexAttrib +{ + AttribPosition = 0, + AttribNormal = 1, + AttribTangent = 2, + AttribBitangent = 3, + AttribTexCoord = 4, + AttribColor = 5, + + ATTRIB_COUNT, +}; + +class ShaderManager +{ +public: + enum ShaderType + { + None = -1, + SKDefault, + SKMSN, + SKMultilayer, + SKEffectShader, + FO4Default, + FO4EffectShader, + + SHADER_COUNT, + }; + + ShaderManager(MOBase::IOrganizer* moInfo); + ~ShaderManager() = default; + ShaderManager(const ShaderManager&) = delete; + ShaderManager(ShaderManager&&) = delete; + ShaderManager& operator=(const ShaderManager&) = delete; + ShaderManager& operator=(ShaderManager&&) = delete; + + QOpenGLShaderProgram* getProgram(ShaderType type); + +private: + QOpenGLShaderProgram* loadProgram(ShaderType type); + + MOBase::IOrganizer* m_MOInfo; + QOpenGLShaderProgram* m_Programs[SHADER_COUNT] { nullptr }; +}; |
