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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
commita0355c9b897281d0bfea48bec9d490724ecabd96 (patch)
tree42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/ShaderManager.h
parentfa43a71f9d05b3673d42296a80decb2228d68f83 (diff)
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/ShaderManager.h')
-rw-r--r--libs/preview_nif/src/ShaderManager.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/libs/preview_nif/src/ShaderManager.h b/libs/preview_nif/src/ShaderManager.h
new file mode 100644
index 0000000..3c38ba1
--- /dev/null
+++ b/libs/preview_nif/src/ShaderManager.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <imoinfo.h>
+#include <QOpenGLShaderProgram>
+
+enum VertexAttrib
+{
+ AttribPosition = 0,
+ AttribNormal = 1,
+ AttribTangent = 2,
+ AttribBitangent = 3,
+ AttribTexCoord = 4,
+ AttribColor = 5,
+
+ ATTRIB_COUNT,
+};
+
+class ShaderManager
+{
+public:
+ enum ShaderType
+ {
+ None = -1,
+ SKDefault,
+ SKMSN,
+ SKMultilayer,
+ SKEffectShader,
+ FO4Default,
+ FO4EffectShader,
+
+ SHADER_COUNT,
+ };
+
+ ShaderManager(MOBase::IOrganizer* moInfo);
+ ~ShaderManager() = default;
+ ShaderManager(const ShaderManager&) = delete;
+ ShaderManager(ShaderManager&&) = delete;
+ ShaderManager& operator=(const ShaderManager&) = delete;
+ ShaderManager& operator=(ShaderManager&&) = delete;
+
+ QOpenGLShaderProgram* getProgram(ShaderType type);
+
+private:
+ QOpenGLShaderProgram* loadProgram(ShaderType type);
+
+ MOBase::IOrganizer* m_MOInfo;
+ QOpenGLShaderProgram* m_Programs[SHADER_COUNT] { nullptr };
+};