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| author | Brian Munro <brian.alexander.munro@gmail.com> | 2018-02-22 18:02:02 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-22 18:02:02 +0200 |
| commit | 28714f0eb800f2170acbf29dddce1582d20d6b8b (patch) | |
| tree | 0684c123db375336e0e03f0240155a12e744db16 /src/activatemodsdialog.h | |
| parent | 0bcd752b2758bdb072b498ccc90905276be065e9 (diff) | |
| parent | 5e5c9c07291f6b09623d31c92b1fb61c4ede576e (diff) | |
Merge pull request #236 from SuperSandro2000/new_vfs_library
Update reame.md
Diffstat (limited to 'src/activatemodsdialog.h')
| -rw-r--r-- | src/activatemodsdialog.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h index f36b5fde..b4702da3 100644 --- a/src/activatemodsdialog.h +++ b/src/activatemodsdialog.h @@ -31,46 +31,46 @@ class QWidget; #include <set>
namespace Ui {
- class ActivateModsDialog;
+class ActivateModsDialog;
}
/**
* @brief Dialog that is used to batch activate/deactivate mods and plugins
**/
-class ActivateModsDialog : public MOBase::TutorableDialog
-{
- Q_OBJECT
+class ActivateModsDialog : public MOBase::TutorableDialog {
+ Q_OBJECT
public:
- /**
- * @brief constructor
- *
- * @param missingPlugins a map containing missing plugins that need to be activated
- * @param parent ... Defaults to 0.
- **/
- explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0);
- ~ActivateModsDialog();
+ /**
+ * @brief constructor
+ *
+ * @param missingPlugins a map containing missing plugins that need to be activated
+ * @param parent ... Defaults to 0.
+ **/
+ explicit ActivateModsDialog(SaveGameInfo::MissingAssets const& missingAssets, QWidget* parent = 0);
+ ~ActivateModsDialog();
- /**
- * @brief get a list of mods that the user chose to activate
- *
- * @note This can of ocurse only be called after the dialog has been displayed
- *
- * @return set< QString > the mods to activate
- **/
- std::set<QString> getModsToActivate();
+ /**
+ * @brief get a list of mods that the user chose to activate
+ *
+ * @note This can of ocurse only be called after the dialog has been displayed
+ *
+ * @return set< QString > the mods to activate
+ **/
+ std::set<QString> getModsToActivate();
- /**
- * @brief get a list of plugins that should be activated
- *
- * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
- **/
- std::set<QString> getESPsToActivate();
+ /**
+ * @brief get a list of plugins that should be activated
+ *
+ * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling
+ *the mods retrieved with getModsToActivate
+ **/
+ std::set<QString> getESPsToActivate();
private slots:
private:
- Ui::ActivateModsDialog *ui;
+ Ui::ActivateModsDialog* ui;
};
#endif // ACTIVATEMODSDIALOG_H
|
