diff options
| author | Mikaël Capelle <capelle.mikael@gmail.com> | 2022-05-17 11:37:19 +0200 |
|---|---|---|
| committer | Mikaël Capelle <capelle.mikael@gmail.com> | 2023-07-09 17:17:53 +0200 |
| commit | 86bb01ba9eac879d3685c439ac9da0028bc4bc80 (patch) | |
| tree | 90cc575c2d02113af459b7772418285f2e5caa1f /src/activatemodsdialog.h | |
| parent | 7d6cb8528d20e36a4cee822263865ee2f7f32481 (diff) | |
Convert everything to CRLF.
Diffstat (limited to 'src/activatemodsdialog.h')
| -rw-r--r-- | src/activatemodsdialog.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h index 56dda237..0c94d1d1 100644 --- a/src/activatemodsdialog.h +++ b/src/activatemodsdialog.h @@ -1,76 +1,76 @@ -/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef ACTIVATEMODSDIALOG_H
-#define ACTIVATEMODSDIALOG_H
-
-#include "savegameinfo.h"
-#include "tutorabledialog.h"
-
-#include <QObject>
-
-class QString;
-class QWidget;
-
-#include <set>
-
-namespace Ui {
- class ActivateModsDialog;
-}
-
-/**
- * @brief Dialog that is used to batch activate/deactivate mods and plugins
- **/
-class ActivateModsDialog : public MOBase::TutorableDialog
-{
- Q_OBJECT
-
-public:
- /**
- * @brief constructor
- *
- * @param missingPlugins a map containing missing plugins that need to be activated
- * @param parent ... Defaults to 0.
- **/
- explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0);
- ~ActivateModsDialog();
-
- /**
- * @brief get a list of mods that the user chose to activate
- *
- * @note This can of ocurse only be called after the dialog has been displayed
- *
- * @return set< QString > the mods to activate
- **/
- std::set<QString> getModsToActivate();
-
- /**
- * @brief get a list of plugins that should be activated
- *
- * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
- **/
- std::set<QString> getESPsToActivate();
-
-private slots:
-
-private:
- Ui::ActivateModsDialog *ui;
-};
-
-#endif // ACTIVATEMODSDIALOG_H
+/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef ACTIVATEMODSDIALOG_H +#define ACTIVATEMODSDIALOG_H + +#include "savegameinfo.h" +#include "tutorabledialog.h" + +#include <QObject> + +class QString; +class QWidget; + +#include <set> + +namespace Ui { + class ActivateModsDialog; +} + +/** + * @brief Dialog that is used to batch activate/deactivate mods and plugins + **/ +class ActivateModsDialog : public MOBase::TutorableDialog +{ + Q_OBJECT + +public: + /** + * @brief constructor + * + * @param missingPlugins a map containing missing plugins that need to be activated + * @param parent ... Defaults to 0. + **/ + explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0); + ~ActivateModsDialog(); + + /** + * @brief get a list of mods that the user chose to activate + * + * @note This can of ocurse only be called after the dialog has been displayed + * + * @return set< QString > the mods to activate + **/ + std::set<QString> getModsToActivate(); + + /** + * @brief get a list of plugins that should be activated + * + * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate + **/ + std::set<QString> getESPsToActivate(); + +private slots: + +private: + Ui::ActivateModsDialog *ui; +}; + +#endif // ACTIVATEMODSDIALOG_H |
