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authorJeremy Rimpo <jeremy.rimpo@servermonkey.com>2017-11-08 19:29:10 -0600
committerJeremy Rimpo <jeremy.rimpo@servermonkey.com>2017-11-08 19:29:10 -0600
commit9ec913945a42b33f1cfd4f7389539c25895adb34 (patch)
tree6ea30c2adfcaf556690ff7c66e8f8705414d01d4 /src/categories.cpp
parent092596f57afe6c44a11465d1df5522e48d185297 (diff)
Add missing Nexus categories
Diffstat (limited to 'src/categories.cpp')
-rw-r--r--src/categories.cpp87
1 files changed, 55 insertions, 32 deletions
diff --git a/src/categories.cpp b/src/categories.cpp
index be6af9ae..02ebbd8a 100644
--- a/src/categories.cpp
+++ b/src/categories.cpp
@@ -205,42 +205,65 @@ void CategoryFactory::loadDefaultCategories()
{
// the order here is relevant as it defines the order in which the
// mods appear in the combo box
- addCategory(1, "Animations", MakeVector<int>(1, 51), 0);
- addCategory(2, "Armour", MakeVector<int>(1, 54), 0);
- addCategory(3, "Sound & Music", MakeVector<int>(1, 61), 0);
- addCategory(5, "Clothing", MakeVector<int>(1, 60), 0);
- addCategory(6, "Collectables", MakeVector<int>(1, 92), 0);
- addCategory(28, "Companions", MakeVector<int>(2, 66, 96), 0);
- addCategory(7, "Creatures & Mounts", MakeVector<int>(2, 83, 65), 0);
- addCategory(8, "Factions", MakeVector<int>(1, 25), 0);
- addCategory(9, "Gameplay", MakeVector<int>(1, 24), 0);
- addCategory(10, "Hair", MakeVector<int>(1, 26), 0);
- addCategory(11, "Items", MakeVector<int>(2, 27, 85), 0);
- addCategory(32, "Mercantile", MakeVector<int>(1, 69), 0);
- addCategory(19, "Weapons", MakeVector<int>(1, 55), 11);
- addCategory(36, "Weapon & Armour Sets", MakeVector<int>(1, 39), 11);
- addCategory(12, "Locations", MakeVector<int>(7, 22, 30, 70, 88, 89, 90, 91), 0);
- addCategory(31, "Landscape Changes", MakeVector<int>(1, 58), 0);
- addCategory(4, "Cities", MakeVector<int>(1, 53), 12);
- addCategory(29, "Environment", MakeVector<int>(1, 74), 0);
- addCategory(30, "Immersion", MakeVector<int>(1, 78), 0);
+ addCategory(1, "Animations", MakeVector<int>(2, 4, 51), 0);
+ addCategory(52, "Poses", MakeVector<int>(1, 29), 1);
+ addCategory(2, "Armour", MakeVector<int>(2, 5, 54), 0);
+ addCategory(53, "Power Armor", MakeVector<int>(1, 53), 2);
+ addCategory(3, "Audio", MakeVector<int>(3, 33, 35, 106), 0);
+ addCategory(38, "Music", MakeVector<int>(2, 34, 61), 0);
+ addCategory(39, "Voice", MakeVector<int>(2, 36, 107), 0);
+ addCategory(5, "Clothing", MakeVector<int>(2, 9, 60), 0);
+ addCategory(41, "Jewelry", MakeVector<int>(1, 102), 5);
+ addCategory(42, "Backpacks", MakeVector<int>(1, 49), 5);
+ addCategory(6, "Collectables", MakeVector<int>(2, 10, 92), 0);
+ addCategory(28, "Companions", MakeVector<int>(3, 11, 66, 96), 0);
+ addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector<int>(4, 12, 39, 83, 65), 0);
+ addCategory(8, "Factions", MakeVector<int>(2, 16, 25), 0);
+ addCategory(9, "Gameplay", MakeVector<int>(2, 15, 24), 0);
+ addCategory(27, "Combat", MakeVector<int>(1, 77), 9);
+ addCategory(43, "Crafting", MakeVector<int>(2, 50, 100), 9);
+ addCategory(48, "Overhauls", MakeVector<int>(2, 24, 79), 9);
+ addCategory(49, "Perks", MakeVector<int>(1, 27), 9);
+ addCategory(54, "Radio", MakeVector<int>(1, 31), 9);
+ addCategory(55, "Shouts", MakeVector<int>(1, 104), 9);
+ addCategory(22, "Skills & Levelling", MakeVector<int>(2, 46, 73), 9);
+ addCategory(58, "Weather & Lighting", MakeVector<int>(1, 56), 9);
+ addCategory(44, "Equipment", MakeVector<int>(1, 44), 43);
+ addCategory(45, "Home/Settlement", MakeVector<int>(1, 45), 43);
+ addCategory(10, "Body, Face, & Hair", MakeVector<int>(2, 17, 26), 0);
+ addCategory(56, "Tattoos", MakeVector<int>(1, 57), 10);
+ addCategory(40, "Character Presets", MakeVector<int>(1, 58), 0);
+ addCategory(11, "Items", MakeVector<int>(3, 27, 85), 0);
+ addCategory(32, "Mercantile", MakeVector<int>(2, 23, 69), 0);
+ addCategory(37, "Ammo", MakeVector<int>(1, 3), 11);
+ addCategory(19, "Weapons", MakeVector<int>(2, 41, 55), 11);
+ addCategory(36, "Weapon & Armour Sets", MakeVector<int>(2, 39, 42), 11);
+ addCategory(23, "Player Homes", MakeVector<int>(1, 28, 67), 0);
addCategory(25, "Castles & Mansions", MakeVector<int>(1, 68), 23);
+ addCategory(51, "Settlements", MakeVector<int>(1, 48), 23);
+ addCategory(57, "Blueprints", MakeVector<int>(1, 61), 51);
+ addCategory(12, "Locations", MakeVector<int>(10, 20, 21, 22, 30, 47, 70, 88, 89, 90, 91), 0);
+ addCategory(4, "Cities", MakeVector<int>(1, 53), 12);
+ addCategory(31, "Landscape Changes", MakeVector<int>(1, 58), 0);
+ addCategory(29, "Environment", MakeVector<int>(1, 14, 74), 0);
+ addCategory(30, "Immersion", MakeVector<int>(2, 51, 78), 0);
addCategory(20, "Magic", MakeVector<int>(3, 75, 93, 94), 0);
- addCategory(21, "Models & Textures", MakeVector<int>(1, 29), 0);
- addCategory(33, "Modders resources", MakeVector<int>(1, 82), 0);
- addCategory(13, "NPCs", MakeVector<int>(1, 33), 0);
- addCategory(14, "Patches", MakeVector<int>(2, 79, 84), 0);
- addCategory(24, "Bugfixes", MakeVector<int>(1, 95), 0);
- addCategory(35, "Utilities", MakeVector<int>(1, 39), 0);
- addCategory(26, "Cheats", MakeVector<int>(1, 40), 0);
- addCategory(23, "Player Homes", MakeVector<int>(1, 67), 0);
- addCategory(15, "Quests", MakeVector<int>(1, 35), 0);
+ addCategory(21, "Models & Textures", MakeVector<int>(2, 19, 29), 0);
+ addCategory(33, "Modders resources", MakeVector<int>(2, 18, 82), 0);
+ addCategory(13, "NPCs", MakeVector<int>(3, 22, 33, 99), 0);
+ addCategory(24, "Bugfixes", MakeVector<int>(2, 6, 95), 0);
+ addCategory(14, "Patches", MakeVector<int>(2, 25, 84), 24);
+ addCategory(39, "Performance", MakeVector<int>(1, 26), 24);
+ addCategory(35, "Utilities", MakeVector<int>(2, 38, 39), 0);
+ addCategory(26, "Cheats", MakeVector<int>(1, 8, 40), 0);
+ addCategory(15, "Quests", MakeVector<int>(2, 30, 35), 0);
addCategory(16, "Races & Classes", MakeVector<int>(1, 34), 0);
- addCategory(27, "Combat", MakeVector<int>(1, 77), 0);
- addCategory(22, "Skills", MakeVector<int>(1, 73), 0);
addCategory(34, "Stealth", MakeVector<int>(1, 76), 0);
- addCategory(17, "UI", MakeVector<int>(1, 42), 0);
- addCategory(18, "Visuals", MakeVector<int>(1, 62), 0);
+ addCategory(17, "UI", MakeVector<int>(2, 37, 42), 0);
+ addCategory(18, "Visuals", MakeVector<int>(2, 40, 62), 0);
+ addCategory(50, "Pip-Boy", MakeVector<int>(1, 52), 18);
+ addCategory(46, "Shader Presets", MakeVector<int>(3, 13, 97, 105), 0);
+ addCategory(47, "Miscellaneous", MakeVector<int>(2, 2, 28), 0);
}