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authorThomas Tanner <trtanner@btinternet.com>2015-12-06 15:47:40 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-12-06 15:49:56 +0000
commit750239bebb992ee673f39da98f413ab0f2e1f002 (patch)
tree4fc3a4f2c56a41d750baab84c392eec09fe6f75f /src/directoryrefresher.cpp
parentcb09ace972731ecc9b0fb653b88d4c599f4530fc (diff)
parent865c75a499fe2319ed07e36d8d5d987032058882 (diff)
Merge branch 'master' into issue/344
# Conflicts: # src/gameinfoimpl.cpp # src/gameinfoimpl.h # src/shared/fallout3info.h # src/shared/falloutnvinfo.h # src/shared/gameinfo.h # src/shared/oblivioninfo.h # src/shared/skyriminfo.h
Diffstat (limited to 'src/directoryrefresher.cpp')
-rw-r--r--src/directoryrefresher.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp
index c253f384..f50a717e 100644
--- a/src/directoryrefresher.cpp
+++ b/src/directoryrefresher.cpp
@@ -18,10 +18,13 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "directoryrefresher.h"
+
+#include "iplugingame.h"
#include "utility.h"
#include "report.h"
#include "modinfo.h"
-#include <gameinfo.h>
+
+#include <QApplication>
#include <QDir>
#include <QString>
@@ -141,7 +144,9 @@ void DirectoryRefresher::refresh()
m_DirectoryStructure = new DirectoryEntry(L"data", nullptr, 0);
- std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data";
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+
+ std::wstring dataDirectory = QDir::toNativeSeparators(game->dataDirectory().absolutePath()).toStdWString();
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
// TODO what was the point of having the priority in this tuple? the list is already sorted by priority