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authorTanninOne <seppleviathan@gmx.de>2015-12-06 13:24:19 +0100
committerTanninOne <seppleviathan@gmx.de>2015-12-06 13:24:19 +0100
commite31cf3f2fd99073d22fdddfdb106a59858e14299 (patch)
treede7bbfd6de6afe830f8ec1a624876cf174aab376 /src/directoryrefresher.cpp
parent688e149c96c29d8249c9db416f5773cfc7baad6d (diff)
parent3670ab2528ff6a129af4e4aeaf50574e2c9080ba (diff)
Merge pull request #372 from ThosRTanner/issue/356
Refactor gameinfo & 'shared' library to use game plugins (9 of 17)
Diffstat (limited to 'src/directoryrefresher.cpp')
-rw-r--r--src/directoryrefresher.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp
index c253f384..f50a717e 100644
--- a/src/directoryrefresher.cpp
+++ b/src/directoryrefresher.cpp
@@ -18,10 +18,13 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "directoryrefresher.h"
+
+#include "iplugingame.h"
#include "utility.h"
#include "report.h"
#include "modinfo.h"
-#include <gameinfo.h>
+
+#include <QApplication>
#include <QDir>
#include <QString>
@@ -141,7 +144,9 @@ void DirectoryRefresher::refresh()
m_DirectoryStructure = new DirectoryEntry(L"data", nullptr, 0);
- std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data";
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
+
+ std::wstring dataDirectory = QDir::toNativeSeparators(game->dataDirectory().absolutePath()).toStdWString();
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
// TODO what was the point of having the priority in this tuple? the list is already sorted by priority