diff options
| author | Tannin <Tannin@Miranda> | 2013-02-17 09:26:29 +0100 |
|---|---|---|
| committer | Tannin <Tannin@Miranda> | 2013-02-17 09:26:29 +0100 |
| commit | 6516a6b7c19713de28db7142612f1c095e541317 (patch) | |
| tree | 06829bf7f82e1251a9e3db27185b7df90833bbc8 /src/directoryrefresher.h | |
| parent | 5d1154c24e2475ed2b7ac248de27ab7b501a1e5e (diff) | |
- moved shared and uibase libraries to namespaces
- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
Diffstat (limited to 'src/directoryrefresher.h')
| -rw-r--r-- | src/directoryrefresher.h | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/src/directoryrefresher.h b/src/directoryrefresher.h index 47259fdd..5b785b2f 100644 --- a/src/directoryrefresher.h +++ b/src/directoryrefresher.h @@ -17,90 +17,90 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef DIRECTORYREFRESHER_H
-#define DIRECTORYREFRESHER_H
-
-#include <QObject>
-#include <directoryentry.h>
-#include <vector>
-#include <QMutex>
-#include <tuple>
-
-
-/**
- * @brief used to asynchronously generate the virtual view of the combined data directory
- **/
-class DirectoryRefresher : public QObject
-{
-
- Q_OBJECT
-
-public:
-
- /**
- * @brief constructor
- *
- **/
- DirectoryRefresher();
-
- /**
- * @brief retrieve the updated directory structure
- *
- * returns a pointer to the updated directory structure. DirectoryRefresher
- * deletes its own pointer and the caller takes custody of the pointer
- *
- * @return updated directory structure
- **/
- DirectoryEntry *getDirectoryStructure();
-
- /**
- * @brief sets up the mods to be included in the directory structure
- *
- * @param mods list of the mods to include
- **/
- void setMods(const std::vector<std::tuple<QString, QString, int> > &mods);
-
- /**
- * @brief sets up the directory where mods are stored
- * @param modDirectory the mod directory
- * @note this function could be obsoleted easily by storing absolute paths in the parameter to setMods. This is legacy
- */
- void setModDirectory(const QString &modDirectory);
-
- /**
- * @brief remove files from the directory structure that are known to be irrelevant to the game
- * @param the structure to clean
- */
- static void cleanStructure(DirectoryEntry *structure);
-
- /**
- * @brief add files for a mod to the directory structure, including bsas
- * @param modName
- * @param priorityBSA
- * @param directory
- * @param priorityDir
- */
- static void addModToStructure(DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory);
-
-public slots:
-
- /**
- * @brief generate a directory structure from the mods set earlier
- **/
- void refresh();
-
-signals:
-
- void progress(int progress);
- void error(const QString &error);
- void refreshed();
-
-private:
-
- std::vector<std::tuple<QString, QString, int> > m_Mods;
- DirectoryEntry *m_DirectoryStructure;
- QMutex m_RefreshLock;
-
-};
-
-#endif // DIRECTORYREFRESHER_H
+#ifndef DIRECTORYREFRESHER_H +#define DIRECTORYREFRESHER_H + +#include <QObject> +#include <directoryentry.h> +#include <vector> +#include <QMutex> +#include <tuple> + + +/** + * @brief used to asynchronously generate the virtual view of the combined data directory + **/ +class DirectoryRefresher : public QObject +{ + + Q_OBJECT + +public: + + /** + * @brief constructor + * + **/ + DirectoryRefresher(); + + /** + * @brief retrieve the updated directory structure + * + * returns a pointer to the updated directory structure. DirectoryRefresher + * deletes its own pointer and the caller takes custody of the pointer + * + * @return updated directory structure + **/ + MOShared::DirectoryEntry *getDirectoryStructure(); + + /** + * @brief sets up the mods to be included in the directory structure + * + * @param mods list of the mods to include + **/ + void setMods(const std::vector<std::tuple<QString, QString, int> > &mods); + + /** + * @brief sets up the directory where mods are stored + * @param modDirectory the mod directory + * @note this function could be obsoleted easily by storing absolute paths in the parameter to setMods. This is legacy + */ + void setModDirectory(const QString &modDirectory); + + /** + * @brief remove files from the directory structure that are known to be irrelevant to the game + * @param the structure to clean + */ + static void cleanStructure(MOShared::DirectoryEntry *structure); + + /** + * @brief add files for a mod to the directory structure, including bsas + * @param modName + * @param priorityBSA + * @param directory + * @param priorityDir + */ + static void addModToStructure(MOShared::DirectoryEntry *directoryStructure, const QString &modName, int priority, const QString &directory); + +public slots: + + /** + * @brief generate a directory structure from the mods set earlier + **/ + void refresh(); + +signals: + + void progress(int progress); + void error(const QString &error); + void refreshed(); + +private: + + std::vector<std::tuple<QString, QString, int> > m_Mods; + MOShared::DirectoryEntry *m_DirectoryStructure; + QMutex m_RefreshLock; + +}; + +#endif // DIRECTORYREFRESHER_H |
